kicad-source/3d-viewer/3d_canvas/board_adapter.cpp
Jeff Young e7db43285f ADDED new footprint fabrication attributes.
This commit also adds mapping of the new symbol properties
"exclude from BOM" and "exclude from board" to be correctly
handled in Update Board from Schematic.

Fixes https://gitlab.com/kicad/code/kicad/issues/2399

Fixes https://gitlab.com/kicad/code/kicad/issues/4643

Fixes https://gitlab.com/kicad/code/kicad/issues/2233
2020-08-28 11:05:58 +01:00

487 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cinfo3d_visu.cpp
* @brief Handles data related with the board to be visualized
*/
#include "../3d_rendering/ccamera.h"
#include "board_adapter.h"
#include <3d_rendering/3d_render_raytracing/shapes2D/cpolygon2d.h>
#include <class_board.h>
#include <3d_math.h>
#include "3d_fastmath.h"
#include <geometry/geometry_utils.h>
#include <math/util.h> // for KiROUND
#include <pgm_base.h>
#include <settings/settings_manager.h>
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
BOARD_ADAPTER::BOARD_ADAPTER() :
m_board( nullptr ),
m_3d_model_manager( nullptr ),
m_colors( nullptr ),
m_layerZcoordTop(),
m_layerZcoordBottom()
{
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
m_3D_grid_type = GRID3D_TYPE::NONE;
m_antialiasing_mode = ANTIALIASING_MODE::AA_8X;
m_drawFlags.resize( FL_LAST, false );
if( PgmOrNull() )
m_colors = Pgm().GetSettingsManager().GetColorSettings();
m_render_engine = RENDER_ENGINE::OPENGL_LEGACY;
m_material_mode = MATERIAL_MODE::NORMAL;
m_boardPos = wxPoint();
m_boardSize = wxSize();
m_boardCenter = SFVEC3F( 0.0f );
m_boardBoundingBox.Reset();
m_through_holes_inner.Clear();
m_through_holes_outer.Clear();
m_through_holes_outer_ring.Clear();
m_copperLayersCount = -1;
m_epoxyThickness3DU = 0.0f;
m_copperThickness3DU = 0.0f;
m_nonCopperLayerThickness3DU = 0.0f;
m_biuTo3Dunits = 1.0;
m_stats_nr_tracks = 0;
m_stats_nr_vias = 0;
m_stats_via_med_hole_diameter = 0.0f;
m_stats_nr_holes = 0;
m_stats_hole_med_diameter = 0.0f;
m_stats_track_med_width = 0.0f;
m_calc_seg_min_factor3DU = 0.0f;
m_calc_seg_max_factor3DU = 0.0f;
SetFlag( FL_USE_REALISTIC_MODE, true );
SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, true );
SetFlag( FL_SHOW_BOARD_BODY, true );
SetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS, false );
SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, true );
SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, true );
SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, true );
SetFlag( FL_ZONE, true );
SetFlag( FL_SILKSCREEN, true );
SetFlag( FL_SOLDERMASK, true );
SetFlag( FL_SUBTRACT_MASK_FROM_SILK, false );
SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, true );
SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, false );
SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, false );
SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, false );
SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, false );
m_BgColorBot = SFVEC3D( 0.4, 0.4, 0.5 );
m_BgColorTop = SFVEC3D( 0.8, 0.8, 0.9 );
m_BoardBodyColor = SFVEC3D( 0.4, 0.4, 0.5 );
m_SolderMaskColorTop = SFVEC3D( 0.1, 0.2, 0.1 );
m_SolderMaskColorBot = SFVEC3D( 0.1, 0.2, 0.1 );
m_SolderPasteColor = SFVEC3D( 0.4, 0.4, 0.4 );
m_SilkScreenColorTop = SFVEC3D( 0.9, 0.9, 0.9 );
m_SilkScreenColorBot = SFVEC3D( 0.9, 0.9, 0.9 );
m_CopperColor = SFVEC3D( 0.75, 0.61, 0.23 );
}
BOARD_ADAPTER::~BOARD_ADAPTER()
{
destroyLayers();
}
bool BOARD_ADAPTER::Is3DLayerEnabled( PCB_LAYER_ID aLayer ) const
{
wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
DISPLAY3D_FLG flg;
// see if layer needs to be shown
// check the flags
switch( aLayer )
{
case B_Adhes:
case F_Adhes:
flg = FL_ADHESIVE;
break;
case B_Paste:
case F_Paste:
flg = FL_SOLDERPASTE;
break;
case B_SilkS:
case F_SilkS:
flg = FL_SILKSCREEN;
break;
case B_Mask:
case F_Mask:
flg = FL_SOLDERMASK;
break;
case Dwgs_User:
case Cmts_User:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
flg = FL_COMMENTS;
break;
case Eco1_User:
case Eco2_User:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
flg = FL_ECO;
break;
case Edge_Cuts:
if( GetFlag( FL_SHOW_BOARD_BODY ) || GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return true;
break;
case Margin:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return true;
break;
case B_Cu:
case F_Cu:
return m_board->IsLayerVisible( aLayer ) || GetFlag( FL_USE_REALISTIC_MODE );
break;
default:
// the layer is an internal copper layer, used the visibility
if( GetFlag( FL_SHOW_BOARD_BODY ) && ( m_render_engine == RENDER_ENGINE::OPENGL_LEGACY ) )
{
// Do not render internal layers if it is overlap with the board
// (on OpenGL render)
return false;
}
return m_board->IsLayerVisible( aLayer );
}
// The layer has a flag, return the flag
return GetFlag( flg );
}
bool BOARD_ADAPTER::GetFlag( DISPLAY3D_FLG aFlag ) const
{
wxASSERT( aFlag < FL_LAST );
return m_drawFlags[aFlag];
}
void BOARD_ADAPTER::SetFlag( DISPLAY3D_FLG aFlag, bool aState )
{
wxASSERT( aFlag < FL_LAST );
m_drawFlags[aFlag] = aState;
}
bool BOARD_ADAPTER::ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const
{
if( aModuleAttributs & MOD_SMD )
return GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT );
else if( aModuleAttributs & MOD_THROUGH_HOLE )
return GetFlag( FL_MODULE_ATTRIBUTES_NORMAL );
else
return GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL );
}
// !TODO: define the actual copper thickness by user
#define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um
#define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM )
int BOARD_ADAPTER::GetCopperThicknessBIU() const noexcept
{
return COPPER_THICKNESS;
}
unsigned int BOARD_ADAPTER::GetNrSegmentsCircle( float aDiameter3DU ) const
{
wxASSERT( aDiameter3DU > 0.0f );
return GetNrSegmentsCircle( (int)( aDiameter3DU / m_biuTo3Dunits ) );
}
unsigned int BOARD_ADAPTER::GetNrSegmentsCircle( int aDiameterBIU ) const
{
wxASSERT( aDiameterBIU > 0 );
// Require at least 3 segments for a circle
return std::max( GetArcToSegmentCount( aDiameterBIU / 2, ARC_HIGH_DEF, 360.0 ), 3 );
}
double BOARD_ADAPTER::GetCircleCorrectionFactor( int aNrSides ) const
{
wxASSERT( aNrSides >= 3 );
return GetCircletoPolyCorrectionFactor( aNrSides );
}
void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
{
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::InitSettings" ) );
// Calculates the board bounding box (board outlines + items)
// to ensure any item, even outside the board outlines can be seen
EDA_RECT bbbox = m_board->ComputeBoundingBox( false );
// Gives a non null size to avoid issues in zoom / scale calculations
if( ( bbbox.GetWidth() == 0 ) && ( bbbox.GetHeight() == 0 ) )
bbbox.Inflate( Millimeter2iu( 10 ) );
m_boardSize = bbbox.GetSize();
m_boardPos = bbbox.Centre();
wxASSERT( (m_boardSize.x > 0) && (m_boardSize.y > 0) );
m_boardPos.y = -m_boardPos.y; // The y coord is inverted in 3D viewer
m_copperLayersCount = m_board->GetCopperLayerCount();
// Ensure the board has 2 sides for 3D views, because it is hard to find
// a *really* single side board in the true life...
if( m_copperLayersCount < 2 )
m_copperLayersCount = 2;
// Calculate the convertion to apply to all positions.
m_biuTo3Dunits = RANGE_SCALE_3D / std::max( m_boardSize.x, m_boardSize.y );
m_epoxyThickness3DU = m_board->GetDesignSettings().GetBoardThickness() * m_biuTo3Dunits;
// !TODO: use value defined by user (currently use default values by ctor
m_copperThickness3DU = COPPER_THICKNESS * m_biuTo3Dunits;
m_nonCopperLayerThickness3DU = TECH_LAYER_THICKNESS * m_biuTo3Dunits;
// Init Z position of each layer
// calculate z position for each copper layer
// Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer) (layer id = 31)
// Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer) (layer id = 0)
// all unused copper layer z position are set to 0
// ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
// | | Top = Bottom + m_copperThickness
// |__________________________________|
// == == == == <- Bottom = -m_epoxyThickness / 2.0,
// Top = Bottom - m_copperThickness
unsigned int layer;
for( layer = 0; layer < m_copperLayersCount; ++layer )
{
m_layerZcoordBottom[layer] = m_epoxyThickness3DU / 2.0f -
(m_epoxyThickness3DU * layer / (m_copperLayersCount - 1) );
if( layer < (m_copperLayersCount / 2) )
m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] + m_copperThickness3DU;
else
m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] - m_copperThickness3DU;
}
#define layerThicknessMargin 1.1
const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
// Fill remaining unused copper layers and back layer zpos
// with -m_epoxyThickness / 2.0
for( ; layer < MAX_CU_LAYERS; layer++ )
{
m_layerZcoordBottom[layer] = -(m_epoxyThickness3DU / 2.0f);
m_layerZcoordTop[layer] = -(m_epoxyThickness3DU / 2.0f) - m_copperThickness3DU;
}
// This is the top of the copper layer thickness.
const float zpos_copperTop_back = m_layerZcoordTop[B_Cu];
const float zpos_copperTop_front = m_layerZcoordTop[F_Cu];
// calculate z position for each non copper layer
// Solder mask and Solder paste have the same Z position
for( int layer_id = MAX_CU_LAYERS; layer_id < PCB_LAYER_ID_COUNT; ++layer_id )
{
float zposTop;
float zposBottom;
switch( layer_id )
{
case B_Adhes:
zposBottom = zpos_copperTop_back - 2.0f * zpos_offset;
zposTop = zposBottom - m_nonCopperLayerThickness3DU;
break;
case F_Adhes:
zposBottom = zpos_copperTop_front + 2.0f * zpos_offset;
zposTop = zposBottom + m_nonCopperLayerThickness3DU;
break;
case B_Mask:
case B_Paste:
zposBottom = zpos_copperTop_back;
zposTop = zpos_copperTop_back - m_nonCopperLayerThickness3DU;
break;
case F_Mask:
case F_Paste:
zposTop = zpos_copperTop_front + m_nonCopperLayerThickness3DU;
zposBottom = zpos_copperTop_front;
break;
case B_SilkS:
zposBottom = zpos_copperTop_back - 1.0f * zpos_offset;
zposTop = zposBottom - m_nonCopperLayerThickness3DU;
break;
case F_SilkS:
zposBottom = zpos_copperTop_front + 1.0f * zpos_offset;
zposTop = zposBottom + m_nonCopperLayerThickness3DU;
break;
// !TODO: review
default:
zposTop = zpos_copperTop_front + (layer_id - MAX_CU_LAYERS + 3.0f) * zpos_offset;
zposBottom = zposTop - m_nonCopperLayerThickness3DU;
break;
}
m_layerZcoordTop[layer_id] = zposTop;
m_layerZcoordBottom[layer_id] = zposBottom;
}
m_boardCenter = SFVEC3F( m_boardPos.x * m_biuTo3Dunits,
m_boardPos.y * m_biuTo3Dunits,
0.0f );
SFVEC3F boardSize = SFVEC3F( m_boardSize.x * m_biuTo3Dunits,
m_boardSize.y * m_biuTo3Dunits,
0.0f );
boardSize /= 2.0f;
SFVEC3F boardMin = (m_boardCenter - boardSize);
SFVEC3F boardMax = (m_boardCenter + boardSize);
boardMin.z = m_layerZcoordTop[B_Adhes];
boardMax.z = m_layerZcoordTop[F_Adhes];
m_boardBoundingBox = CBBOX( boardMin, boardMax );
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_startCreateBoardPolyTime = GetRunningMicroSecs();
#endif
if( aStatusReporter )
aStatusReporter->Report( _( "Build board body" ) );
wxString msg;
if( !createBoardPolygon( &msg ) )
aWarningReporter->Report( _( "Board outline is not closed: " ) + msg, RPT_SEVERITY_WARNING );
else
aWarningReporter->Report( wxEmptyString );
if( aStatusReporter )
aStatusReporter->Report( _( "Create layers" ) );
createLayers( aStatusReporter );
}
bool BOARD_ADAPTER::createBoardPolygon( wxString* aErrorMsg )
{
m_board_poly.RemoveAllContours();
wxString errmsg;
return m_board->GetBoardPolygonOutlines( m_board_poly, aErrorMsg );
}
float BOARD_ADAPTER::GetModulesZcoord3DIU( bool aIsFlipped ) const
{
if( aIsFlipped )
{
if( GetFlag( FL_SOLDERPASTE ) )
return m_layerZcoordBottom[B_SilkS];
else
return m_layerZcoordBottom[B_Paste];
}
else
{
if( GetFlag( FL_SOLDERPASTE ) )
return m_layerZcoordTop[F_SilkS];
else
return m_layerZcoordTop[F_Paste];
}
}
SFVEC3F BOARD_ADAPTER::GetLayerColor( PCB_LAYER_ID aLayerId ) const
{
wxASSERT( aLayerId < PCB_LAYER_ID_COUNT );
const COLOR4D color = m_colors->GetColor( aLayerId );
return SFVEC3F( color.r, color.g, color.b );
}
SFVEC3F BOARD_ADAPTER::GetItemColor( int aItemId ) const
{
return GetColor( m_colors->GetColor( aItemId ) );
}
SFVEC3F BOARD_ADAPTER::GetColor( COLOR4D aColor ) const
{
return SFVEC3F( aColor.r, aColor.g, aColor.b );
}