kicad-source/common/tool/tool_manager.cpp
Maciej Suminski e79934b03d If tool was previously active and it is called again, it is brought to the top of the active tool stack.
It fixes issue of dragging of items that have EDIT_POINTs, when dragging was activated by hovering over an item and using hot key.
2014-04-01 14:35:09 +02:00

545 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <map>
#include <deque>
#include <boost/foreach.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/optional.hpp>
#include <boost/range/adaptor/map.hpp>
#include <wx/event.h>
#include <view/view.h>
#include <tool/tool_base.h>
#include <tool/tool_interactive.h>
#include <tool/tool_manager.h>
#include <tool/context_menu.h>
#include <tool/coroutine.h>
#include <tool/action_manager.h>
#include <wxPcbStruct.h>
#include <confirm.h>
#include <class_drawpanel_gal.h>
using boost::optional;
/// Struct describing the current execution state of a TOOL
struct TOOL_MANAGER::TOOL_STATE
{
/// The tool itself
TOOL_BASE* theTool;
/// Is the tool active (pending execution) or disabled at the moment
bool idle;
/// Flag defining if the tool is waiting for any event (i.e. if it
/// issued a Wait() call).
bool pendingWait;
/// Is there a context menu being displayed
bool pendingContextMenu;
/// Context menu currently used by the tool
CONTEXT_MENU* contextMenu;
/// Defines when the context menu is opened
CONTEXT_MENU_TRIGGER contextMenuTrigger;
/// Tool execution context
COROUTINE<int, TOOL_EVENT&>* cofunc;
/// The event that triggered the execution/wakeup of the tool after Wait() call
TOOL_EVENT wakeupEvent;
/// List of events the tool is currently waiting for
TOOL_EVENT_LIST waitEvents;
/// List of possible transitions (ie. association of events and state handlers that are executed
/// upon the event reception
std::vector<TRANSITION> transitions;
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool == this->theTool;
}
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool != this->theTool;
}
};
TOOL_MANAGER::TOOL_MANAGER() :
m_model( NULL ), m_view( NULL ), m_viewControls( NULL ), m_editFrame( NULL )
{
m_actionMgr = new ACTION_MANAGER( this );
}
TOOL_MANAGER::~TOOL_MANAGER()
{
DeleteAll();
delete m_actionMgr;
}
void TOOL_MANAGER::DeleteAll()
{
std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it )
{
delete it->second->cofunc; // delete cofunction
delete it->second; // delete TOOL_STATE
delete it->first; // delete the tool itself
}
m_toolState.clear();
}
void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
{
wxASSERT_MSG( m_toolNameIndex.find( aTool->GetName() ) == m_toolNameIndex.end(),
wxT( "Adding two tools with the same name may result in unexpected behaviour.") );
wxASSERT_MSG( m_toolIdIndex.find( aTool->GetId() ) == m_toolIdIndex.end(),
wxT( "Adding two tools with the same ID may result in unexpected behaviour.") );
TOOL_STATE* st = new TOOL_STATE;
st->theTool = aTool;
st->pendingWait = false;
st->pendingContextMenu = false;
st->cofunc = NULL;
st->contextMenuTrigger = CMENU_OFF;
m_toolState[aTool] = st;
m_toolNameIndex[aTool->GetName()] = st;
m_toolIdIndex[aTool->GetId()] = st;
aTool->m_toolMgr = this;
if( !aTool->Init() )
{
std::string msg = StrPrintf( "Initialization of the %s tool failed",
aTool->GetName().c_str() );
DisplayError( NULL, wxString::FromUTF8( msg.c_str() ) );
// Unregister the tool
m_toolState.erase( aTool );
m_toolNameIndex.erase( aTool->GetName() );
m_toolIdIndex.erase( aTool->GetId() );
delete st;
delete aTool;
}
}
bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
return false; // there is no tool with the given id
}
bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
return false; // there is no tool with the given name
}
void TOOL_MANAGER::RegisterAction( TOOL_ACTION* aAction )
{
m_actionMgr->RegisterAction( aAction );
}
void TOOL_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
{
m_actionMgr->UnregisterAction( aAction );
}
bool TOOL_MANAGER::RunAction( const std::string& aActionName )
{
return m_actionMgr->RunAction( aActionName );
}
void TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction )
{
m_actionMgr->RunAction( &aAction );
}
bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != NULL );
TOOL_EVENT evt( TC_COMMAND, TA_ACTION, aTool->GetName() );
ProcessEvent( evt );
return true;
}
bool TOOL_MANAGER::runTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
return runTool( tool );
return false; // there is no tool with the given id
}
bool TOOL_MANAGER::runTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
return runTool( tool );
return false; // there is no tool with the given name
}
bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != NULL );
if( !isRegistered( aTool ) )
{
wxASSERT_MSG( false, wxT( "You cannot run unregistered tools" ) );
return false;
}
// If the tool is already active, bring it to the top of the active tools stack
if( isActive( aTool ) )
{
m_activeTools.erase( std::find( m_activeTools.begin(), m_activeTools.end(),
aTool->GetId() ) );
m_activeTools.push_front( aTool->GetId() );
return false;
}
aTool->Reset( TOOL_INTERACTIVE::RUN );
// Add the tool on the front of the processing queue (it gets events first)
m_activeTools.push_front( aTool->GetId() );
return true;
}
TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
{
std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
if( it != m_toolIdIndex.end() )
return it->second->theTool;
return NULL;
}
TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
{
std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
if( it != m_toolNameIndex.end() )
return it->second->theTool;
return NULL;
}
void TOOL_MANAGER::ResetTools( TOOL_BASE::RESET_REASON aReason )
{
BOOST_FOREACH( TOOL_BASE* tool, m_toolState | boost::adaptors::map_keys )
tool->Reset( aReason );
}
void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
}
optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool,
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
// indicate to the manager that we are going to sleep and we shall be
// woken up when an event matching aConditions arrive
st->pendingWait = true;
st->waitEvents = aConditions;
// switch context back to event dispatcher loop
st->cofunc->Yield();
return st->wakeupEvent;
}
void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
{
// iterate over all registered tools
BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
{
TOOL_STATE* st = m_toolIdIndex[toolId];
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st->pendingWait )
{
if( st->waitEvents.Matches( aEvent ) )
{
// By default, already processed events are not passed further
m_passEvent = false;
// got matching event? clear wait list and wake up the coroutine
st->wakeupEvent = aEvent;
st->pendingWait = false;
st->waitEvents.clear();
if( st->cofunc && !st->cofunc->Resume() )
finishTool( st ); // The couroutine has finished
// If the tool did not request to propagate
// the event to other tools, we should stop it now
if( !m_passEvent )
break;
}
}
}
BOOST_FOREACH( TOOL_STATE* st, m_toolState | boost::adaptors::map_values )
{
// the tool scheduled next state(s) by calling Go()
if( !st->pendingWait )
{
// no state handler in progress - check if there are any transitions (defined by
// Go() method that match the event.
if( st->transitions.size() )
{
BOOST_FOREACH( TRANSITION& tr, st->transitions )
{
if( tr.first.Matches( aEvent ) )
{
// as the state changes, the transition table has to be set up again
st->transitions.clear();
// no tool context allocated yet? Create one.
if( !st->cofunc )
st->cofunc = new COROUTINE<int, TOOL_EVENT&>( tr.second );
else
st->cofunc->SetEntry( tr.second );
// got match? Run the handler.
st->cofunc->Call( aEvent );
if( !st->cofunc->Running() )
finishTool( st ); // The couroutine has finished immediately?
// there is no point in further checking, as transitions got cleared
break;
}
}
}
}
}
}
bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent )
{
if( aEvent.Action() == TA_KEY_UP )
{
// Check if there is a hotkey associated
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
return false; // hotkey event was handled so it does not go any further
}
else if( aEvent.Category() == TC_COMMAND ) // it may be a tool activation event
{
dispatchActivation( aEvent );
// do not return false, as the event has to go on to the destined tool
}
return true;
}
bool TOOL_MANAGER::dispatchActivation( TOOL_EVENT& aEvent )
{
// Look for the tool that has the same name as parameter in the processed command TOOL_EVENT
BOOST_FOREACH( TOOL_STATE* st, m_toolState | boost::adaptors::map_values )
{
if( st->theTool->GetName() == aEvent.m_commandStr )
{
runTool( st->theTool );
return true;
}
}
return false;
}
void TOOL_MANAGER::finishTool( TOOL_STATE* aState )
{
std::deque<TOOL_ID>::iterator it, itEnd;
// Find the tool and deactivate it
for( it = m_activeTools.begin(), itEnd = m_activeTools.end(); it != itEnd; ++it )
{
if( aState == m_toolIdIndex[*it] )
{
m_activeTools.erase( it );
break;
}
}
delete aState->cofunc;
aState->cofunc = NULL;
}
bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
{
// wxLogDebug( "event: %s", aEvent.Format().c_str() );
// Early dispatch of events destined for the TOOL_MANAGER
if( !dispatchStandardEvents( aEvent ) )
return false;
dispatchInternal( aEvent );
// popup menu handling
BOOST_FOREACH( TOOL_ID toolId, m_activeTools )
{
TOOL_STATE* st = m_toolIdIndex[toolId];
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
if( st->contextMenuTrigger != CMENU_OFF )
{
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) )
break;
st->pendingWait = true;
st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
if( st->contextMenuTrigger == CMENU_NOW )
st->contextMenuTrigger = CMENU_OFF;
boost::scoped_ptr<CONTEXT_MENU> menu( new CONTEXT_MENU( *st->contextMenu ) );
GetEditFrame()->PopupMenu( menu->GetMenu() );
// If nothing was chosen from the context menu, we must notify the tool as well
if( menu->GetSelected() < 0 )
{
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CHOICE );
dispatchInternal( evt );
}
break;
}
}
if( m_view->IsDirty() )
{
PCB_EDIT_FRAME* f = static_cast<PCB_EDIT_FRAME*>( GetEditFrame() );
if( f->IsGalCanvasActive() )
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
}
return false;
}
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
CONTEXT_MENU_TRIGGER aTrigger )
{
TOOL_STATE* st = m_toolState[aTool];
st->contextMenu = aMenu;
st->contextMenuTrigger = aTrigger;
// the tool wants the menu immediately? Preempt it and do so :)
if( aTrigger == CMENU_NOW )
st->cofunc->Yield();
}
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
{
static int currentId;
return currentId++;
}
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
{
m_model = aModel;
m_view = aView;
m_viewControls = aViewControls;
m_editFrame = aFrame;
}
bool TOOL_MANAGER::isActive( TOOL_BASE* aTool )
{
if( !isRegistered( aTool ) )
return false;
// Just check if the tool is on the active tools stack
return std::find( m_activeTools.begin(), m_activeTools.end(), aTool->GetId() ) != m_activeTools.end();
}