Jeff Young 0659290417 Simplify hatch damage/rebuild and move it out of view.
There should be far fewer hatched objects than other
objects, so we're spending too much effort finding
all the possible damage when we probably should
just be auto-regenerating all the hatching.

This also moves it out of being done during redraw,
which was proving problematic.  Plus the refill
zones architecture does it during commit, and has
a lot more miles behind it.
2025-04-07 11:46:02 +01:00
..
2018-03-22 11:45:42 -04:00
2018-03-22 11:45:42 -04:00
2025-02-28 01:57:37 +00:00