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https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 10:13:19 +02:00
New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
218 lines
5.6 KiB
C++
218 lines
5.6 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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*
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* Graphics Abstraction Layer (GAL) for OpenGL
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*
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* Shader class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <fstream>
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#include <wx/log.h>
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#include <gal/opengl/shader.h>
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using namespace KiGfx;
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SHADER::SHADER()
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{
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isProgramCreated = false;
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isShaderLinked = false;
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maximumVertices = 4;
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geomInputType = GL_LINES;
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geomOutputType = GL_LINES;
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}
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SHADER::~SHADER()
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{
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if( isProgramCreated )
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{
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// Delete the shaders and the program
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for( std::deque<GLuint>::iterator it = shaderNumbers.begin(); it != shaderNumbers.end();
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it++ )
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{
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glDeleteShader( *it );
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}
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glDeleteProgram( programNumber );
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}
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}
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void SHADER::ProgramInfo( GLuint aProgram )
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{
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GLint glInfoLogLength = 0;
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GLint writtenChars = 0;
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// Get the length of the info string
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glGetProgramiv( aProgram, GL_INFO_LOG_LENGTH, &glInfoLogLength );
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// Print the information
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if( glInfoLogLength > 2 )
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{
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GLchar* glInfoLog = new GLchar[glInfoLogLength];
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glGetProgramInfoLog( aProgram, glInfoLogLength, &writtenChars, glInfoLog );
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wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
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delete glInfoLog;
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}
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}
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std::string SHADER::ReadSource( std::string aShaderSourceName )
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{
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// Open the shader source for reading
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std::ifstream inputFile( aShaderSourceName.c_str(), std::ifstream::in );
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std::string shaderSource;
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if( !inputFile )
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{
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wxLogError( wxString::FromUTF8( "Can't read the shader source: " ) +
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wxString( aShaderSourceName.c_str(), wxConvUTF8 ) );
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exit( 1 );
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}
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std::string shaderSourceLine;
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// Read all lines from the text file
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while( getline( inputFile, shaderSourceLine ) )
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{
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shaderSource += shaderSourceLine;
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shaderSource += "\n";
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}
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return shaderSource;
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}
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void SHADER::AddSource( std::string aShaderSourceName, ShaderType aShaderType )
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{
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if( isShaderLinked )
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{
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wxLogError( wxString::FromUTF8( "Shader is already linked!" ) );
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}
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// Create the program
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if( !isProgramCreated )
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{
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programNumber = glCreateProgram();
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isProgramCreated = true;
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}
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// Load shader sources
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std::string shaderSource = ReadSource( aShaderSourceName );
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// Create a shader
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GLuint shaderNumber = glCreateShader( aShaderType );
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shaderNumbers.push_back( shaderNumber );
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// Get the program info
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ProgramInfo( programNumber );
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// Copy to char array
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char* source = new char[shaderSource.size() + 1];
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strcpy( source, shaderSource.c_str() );
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const char** source_ = (const char**) ( &source );
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// Attach the source
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glShaderSource( shaderNumber, 1, source_, NULL );
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ProgramInfo( programNumber );
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// Compile and attach shader to the program
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glCompileShader( shaderNumber );
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glAttachShader( programNumber, shaderNumber );
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ProgramInfo( programNumber );
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// Special handling for the geometry shader
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if( aShaderType == SHADER_TYPE_GEOMETRY )
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{
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glProgramParameteriEXT( programNumber, GL_GEOMETRY_VERTICES_OUT_EXT, maximumVertices );
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glProgramParameteriEXT( programNumber, GL_GEOMETRY_INPUT_TYPE_EXT, geomInputType );
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glProgramParameteriEXT( programNumber, GL_GEOMETRY_OUTPUT_TYPE_EXT, geomOutputType );
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}
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// Delete the allocated char array
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delete[] source;
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}
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void SHADER::ConfigureGeometryShader( GLuint maxVertices, GLuint geometryInputType,
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GLuint geometryOutputType )
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{
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maximumVertices = maxVertices;
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geomInputType = geometryInputType;
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geomOutputType = geometryOutputType;
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}
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void SHADER::Link()
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{
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// Shader linking
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glLinkProgram( programNumber );
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ProgramInfo( programNumber );
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// Check the Link state
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GLint linkStatus = 0;
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glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB, &linkStatus );
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if( !linkStatus )
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{
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wxLogError( wxString::FromUTF8( "Can't link the shaders!" ) );
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exit( 1 );
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}
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isShaderLinked = true;
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}
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void SHADER::Use()
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{
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glUseProgram( programNumber );
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}
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void SHADER::Deactivate()
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{
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glUseProgram( 0 );
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}
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void SHADER::AddParameter( std::string aParameterName )
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{
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GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() );
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if( location != -1 )
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{
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parameterLocation.push_back( location );
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}
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}
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void SHADER::SetParameter( int parameterNumber, float value )
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{
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glUniform1f( parameterLocation[parameterNumber], value );
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}
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