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https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 18:23:15 +02:00
The fix is now only for Windows, because it creates issues and does not fix the special keys issues on Linux. This is due to the serious differences in event management between platforms.
376 lines
12 KiB
C++
376 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wxPcbStruct.h>
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#include <wxBasePcbFrame.h>
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#include <tool/tool_manager.h>
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#include <tool/tool_dispatcher.h>
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#include <tool/actions.h>
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#include <view/view.h>
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#include <view/wx_view_controls.h>
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#include <class_draw_panel_gal.h>
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#include <pcbnew_id.h>
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#include <boost/optional.hpp>
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///> Stores information about a mouse button state
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struct TOOL_DISPATCHER::BUTTON_STATE
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{
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BUTTON_STATE( TOOL_MOUSE_BUTTONS aButton, const wxEventType& aDownEvent,
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const wxEventType& aUpEvent, const wxEventType& aDblClickEvent ) :
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dragging( false ),
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pressed( false ),
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dragMaxDelta( 0.0f ),
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button( aButton ),
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downEvent( aDownEvent ),
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upEvent( aUpEvent ),
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dblClickEvent( aDblClickEvent )
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{};
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///> Flag indicating that dragging is active for the given button.
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bool dragging;
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///> Flag indicating that the given button is pressed.
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bool pressed;
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///> Point where dragging has started (in world coordinates).
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VECTOR2D dragOrigin;
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///> Point where click event has occurred.
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VECTOR2D downPosition;
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///> Difference between drag origin point and current mouse position (expressed as distance in
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///> pixels).
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double dragMaxDelta;
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///> Determines the mouse button for which information are stored.
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TOOL_MOUSE_BUTTONS button;
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///> The type of wxEvent that determines mouse button press.
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wxEventType downEvent;
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///> The type of wxEvent that determines mouse button release.
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wxEventType upEvent;
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///> The type of wxEvent that determines mouse button double click.
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wxEventType dblClickEvent;
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///> Time stamp for the last mouse button press event.
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wxLongLong downTimestamp;
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///> Restores initial state.
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void Reset()
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{
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dragging = false;
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pressed = false;
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}
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///> Checks the current state of the button.
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bool GetState() const
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{
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wxMouseState mouseState = wxGetMouseState();
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switch( button )
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{
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case BUT_LEFT:
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return mouseState.LeftIsDown();
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case BUT_MIDDLE:
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return mouseState.MiddleIsDown();
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case BUT_RIGHT:
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return mouseState.RightIsDown();
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default:
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assert( false );
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break;
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}
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return false;
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}
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};
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TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, ACTIONS *aActions ) :
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m_toolMgr( aToolMgr ),
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m_actions( aActions )
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{
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m_buttons.push_back( new BUTTON_STATE( BUT_LEFT, wxEVT_LEFT_DOWN,
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wxEVT_LEFT_UP, wxEVT_LEFT_DCLICK ) );
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m_buttons.push_back( new BUTTON_STATE( BUT_RIGHT, wxEVT_RIGHT_DOWN,
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wxEVT_RIGHT_UP, wxEVT_RIGHT_DCLICK ) );
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m_buttons.push_back( new BUTTON_STATE( BUT_MIDDLE, wxEVT_MIDDLE_DOWN,
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wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DCLICK ) );
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ResetState();
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}
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TOOL_DISPATCHER::~TOOL_DISPATCHER()
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{
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for( BUTTON_STATE* st : m_buttons )
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delete st;
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}
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void TOOL_DISPATCHER::ResetState()
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{
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for( BUTTON_STATE* st : m_buttons )
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st->Reset();
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}
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KIGFX::VIEW* TOOL_DISPATCHER::getView()
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{
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return static_cast<EDA_DRAW_FRAME*>( m_toolMgr->GetEditFrame() )->GetGalCanvas()->GetView();
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}
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bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
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{
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BUTTON_STATE* st = m_buttons[aIndex];
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wxEventType type = aEvent.GetEventType();
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boost::optional<TOOL_EVENT> evt;
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bool isClick = false;
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// bool up = type == st->upEvent;
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// bool down = type == st->downEvent;
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bool up = false, down = false;
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bool dblClick = type == st->dblClickEvent;
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bool state = st->GetState();
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if( !dblClick )
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{
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// Sometimes the dispatcher does not receive mouse button up event, so it stays
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// in the dragging mode even if the mouse button is not held anymore
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if( st->pressed && !state )
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up = true;
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else if( !st->pressed && state )
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down = true;
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}
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int mods = decodeModifiers( static_cast<wxMouseEvent*>( &aEvent ) );
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int args = st->button | mods;
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if( down ) // Handle mouse button press
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{
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st->downTimestamp = wxGetLocalTimeMillis();
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if( !st->pressed ) // save the drag origin on the first click only
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st->dragOrigin = m_lastMousePos;
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st->downPosition = m_lastMousePos;
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st->dragMaxDelta = 0;
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st->pressed = true;
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DOWN, args );
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}
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else if( up ) // Handle mouse button release
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{
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st->pressed = false;
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if( st->dragging )
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{
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wxLongLong t = wxGetLocalTimeMillis();
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// Determine if it was just a single click or beginning of dragging
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if( t - st->downTimestamp < DragTimeThreshold &&
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st->dragMaxDelta < DragDistanceThreshold )
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isClick = true;
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else
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_UP, args );
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}
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else
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isClick = true;
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if( isClick )
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_CLICK, args );
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st->dragging = false;
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}
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else if( dblClick )
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{
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DBLCLICK, args );
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}
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if( st->pressed && aMotion )
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{
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st->dragging = true;
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double dragPixelDistance =
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getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
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st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance );
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wxLongLong t = wxGetLocalTimeMillis();
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if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
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{
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DRAG, args );
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evt->setMouseDragOrigin( st->dragOrigin );
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evt->setMouseDelta( m_lastMousePos - st->dragOrigin );
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}
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}
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if( evt )
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{
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evt->SetMousePosition( isClick ? st->downPosition : m_lastMousePos );
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m_toolMgr->ProcessEvent( *evt );
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return true;
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}
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return false;
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}
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void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
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{
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bool motion = false, buttonEvents = false;
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boost::optional<TOOL_EVENT> evt;
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int type = aEvent.GetEventType();
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// Mouse handling
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if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL ||
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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type == wxEVT_MAGNIFY ||
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#endif
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type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
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type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
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type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
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type == wxEVT_LEFT_DCLICK || type == wxEVT_MIDDLE_DCLICK || type == wxEVT_RIGHT_DCLICK ||
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// Event issued whem mouse retains position in screen coordinates,
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// but changes in world coordinates (e.g. autopanning)
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type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
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{
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wxMouseEvent* me = static_cast<wxMouseEvent*>( &aEvent );
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int mods = decodeModifiers( me );
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VECTOR2D pos = m_toolMgr->GetViewControls()->GetMousePosition();
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if( pos != m_lastMousePos )
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{
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motion = true;
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m_lastMousePos = pos;
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}
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for( unsigned int i = 0; i < m_buttons.size(); i++ )
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buttonEvents |= handleMouseButton( aEvent, i, motion );
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if( !buttonEvents && motion )
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{
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_MOTION, mods );
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evt->SetMousePosition( pos );
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}
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#ifdef __APPLE__
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// TODO That's a big ugly workaround, somehow DRAWPANEL_GAL loses focus
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// after second LMB click and currently I have no means to do better debugging
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if( type == wxEVT_LEFT_UP )
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static_cast<PCB_BASE_FRAME*>( m_toolMgr->GetEditFrame() )->GetGalCanvas()->SetFocus();
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#endif /* __APPLE__ */
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}
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// Keyboard handling
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else if( type == wxEVT_CHAR )
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{
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wxKeyEvent* ke = static_cast<wxKeyEvent*>( &aEvent );
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int key = ke->GetKeyCode();
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int mods = decodeModifiers( ke );
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if( mods & MD_CTRL )
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{
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#if !wxCHECK_VERSION( 2, 9, 0 )
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// I really look forward to the day when we will use only one version of wxWidgets..
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const int WXK_CONTROL_A = 1;
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const int WXK_CONTROL_Z = 26;
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#endif
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// wxWidgets have a quirk related to Ctrl+letter hot keys handled by CHAR_EVT
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// http://docs.wxwidgets.org/trunk/classwx_key_event.html:
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// "char events for ASCII letters in this case carry codes corresponding to the ASCII
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// value of Ctrl-Latter, i.e. 1 for Ctrl-A, 2 for Ctrl-B and so on until 26 for Ctrl-Z."
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if( key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z )
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key += 'A' - 1;
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}
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if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
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evt = TOOL_EVENT( TC_COMMAND, TA_CANCEL_TOOL );
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else
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evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_PRESSED, key | mods );
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}
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if( evt )
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m_toolMgr->ProcessEvent( *evt );
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// pass the event to the GUI, it might still be interested in it
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#ifdef __APPLE__
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// On OS X, key events are always meant to be caught. An uncaught key event is assumed
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// to be a user input error by OS X (as they are pressing keys in a context where nothing
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// is there to catch the event). This annoyingly makes OS X beep and/or flash the screen
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// in pcbnew and the footprint editor any time a hotkey is used. The correct procedure is
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// to NOT pass key events to the GUI under OS X.
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if( type != wxEVT_CHAR )
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aEvent.Skip();
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#elif defined ( __WINDOWS__ )
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// On Windows, mouse wheel event and some keys event (PAGE UP, PAGE DOWN, ARROW KEYS) are previoulsy
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// called, and calling aEvent.Skip() calls default handler for these specific keys equivalent to move
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// the thumbtrack cursor.
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// TODO: see a better filtering could be just mouse wheel and these special keys only.
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if( !evt )
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aEvent.Skip();
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#else
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// on Linux, the event must be passed to the GUI
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aEvent.Skip();
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#endif
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updateUI();
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}
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void TOOL_DISPATCHER::DispatchWxCommand( wxCommandEvent& aEvent )
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{
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boost::optional<TOOL_EVENT> evt = m_actions->TranslateLegacyId( aEvent.GetId() );
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if( evt )
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m_toolMgr->ProcessEvent( *evt );
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else
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aEvent.Skip();
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updateUI();
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}
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void TOOL_DISPATCHER::updateUI()
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{
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// TODO I don't feel it is the right place for updating UI,
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// but at the moment I cannot think of a better one..
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EDA_DRAW_FRAME* frame = static_cast<EDA_DRAW_FRAME*>( m_toolMgr->GetEditFrame() );
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frame->UpdateStatusBar();
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//frame->UpdateMsgPanel();
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}
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