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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
122 lines
4.2 KiB
C++
122 lines
4.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <pcb_edit_frame.h>
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#include <board_design_settings.h>
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#include <board_stackup_manager/stackup_predefined_prms.h>
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#include "panel_board_finish.h"
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PANEL_SETUP_BOARD_FINISH::PANEL_SETUP_BOARD_FINISH( wxWindow* aParentWindow,
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PCB_EDIT_FRAME* aFrame ) :
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PANEL_SETUP_BOARD_FINISH_BASE( aParentWindow )
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{
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m_frame = aFrame;
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m_board = m_frame->GetBoard();
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m_brdSettings = &m_board->GetDesignSettings();
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// Get the translated list of choices and init m_choiceFinish
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wxArrayString finish_list = GetStandardCopperFinishes( true );
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m_choiceFinish->Append( finish_list );
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m_choiceFinish->SetSelection( 0 ); // Will be correctly set later
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synchronizeWithBoard();
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}
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PANEL_SETUP_BOARD_FINISH::~PANEL_SETUP_BOARD_FINISH()
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{
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}
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void PANEL_SETUP_BOARD_FINISH::synchronizeWithBoard()
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{
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const BOARD_STACKUP& brd_stackup = m_brdSettings->GetStackupDescriptor();
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m_choiceEdgeConn->SetSelection( brd_stackup.m_EdgeConnectorConstraints );
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m_cbCastellatedPads->SetValue( brd_stackup.m_CastellatedPads );
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m_cbEgdesPlated->SetValue( brd_stackup.m_EdgePlating );
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// find the choice depending on the initial finish setting
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wxArrayString initial_finish_list = GetStandardCopperFinishes( false );
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unsigned idx;
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for( idx = 0; idx < initial_finish_list.GetCount(); idx++ )
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{
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if( initial_finish_list[idx] == brd_stackup.m_FinishType )
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break;
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}
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// Now init the choice (use last choice: "User defined" if not found )
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if( idx >= initial_finish_list.GetCount() )
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idx = initial_finish_list.GetCount()-1;
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m_choiceFinish->SetSelection( idx );
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}
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bool PANEL_SETUP_BOARD_FINISH::TransferDataFromWindow()
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{
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BOARD_STACKUP& brd_stackup = m_brdSettings->GetStackupDescriptor();
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if( TransferDataFromWindow( brd_stackup ) )
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m_frame->OnModify();
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return true;
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}
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bool PANEL_SETUP_BOARD_FINISH::TransferDataFromWindow( BOARD_STACKUP& aStackup )
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{
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wxArrayString finish_list = GetStandardCopperFinishes( false );
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int finish = m_choiceFinish->GetSelection() >= 0 ? m_choiceFinish->GetSelection() : 0;
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bool modified = aStackup.m_FinishType != finish_list[finish];
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aStackup.m_FinishType = finish_list[finish];
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int edge = m_choiceEdgeConn->GetSelection();
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modified |= aStackup.m_EdgeConnectorConstraints != (BS_EDGE_CONNECTOR_CONSTRAINTS) edge;
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aStackup.m_EdgeConnectorConstraints = (BS_EDGE_CONNECTOR_CONSTRAINTS) edge;
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modified |= aStackup.m_CastellatedPads != m_cbCastellatedPads->GetValue();
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aStackup.m_CastellatedPads = m_cbCastellatedPads->GetValue();
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modified |= aStackup.m_EdgePlating != m_cbEgdesPlated->GetValue();
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aStackup.m_EdgePlating = m_cbEgdesPlated->GetValue();
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return modified;
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}
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void PANEL_SETUP_BOARD_FINISH::ImportSettingsFrom( BOARD* aBoard )
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{
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BOARD* savedBrd = m_board;
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BOARD_DESIGN_SETTINGS* savedSettings = m_brdSettings;
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m_brdSettings = &aBoard->GetDesignSettings();
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synchronizeWithBoard();
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m_brdSettings = savedSettings;
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m_board = savedBrd;
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}
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