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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
364 lines
12 KiB
C++
364 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef RENDER_SETTINGS_H
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#define RENDER_SETTINGS_H
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#include <map>
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#include <set>
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#include <gal/color4d.h>
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#include <layer_ids.h>
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#include <lset.h>
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#include <memory>
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#include <wx/dc.h>
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class COLOR_SETTINGS;
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namespace KIGFX
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{
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class VIEW_ITEM;
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/**
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* Container for all the knowledge about how graphical objects are drawn on any output
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* surface/device.
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*
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* This includes:
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* - color/transparency settings
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* - highlighting and high contrast mode control
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* - drawing quality control (sketch/outline mode)
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* - text processing flags
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*
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* The class acts as an interface between the PAINTER object and the GUI (i.e. Layers/Items
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* widget or display options dialog).
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*/
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class RENDER_SETTINGS
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{
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public:
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RENDER_SETTINGS();
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virtual ~RENDER_SETTINGS();
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virtual void LoadColors( const COLOR_SETTINGS* aSettings ) { }
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/**
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* Set the specified layer as high-contrast.
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*
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* @param aLayerId is a layer number that should be displayed in a specific mode.
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* @param aEnabled is the new layer state ( true = active or false = not active).
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*/
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inline void SetLayerIsHighContrast( int aLayerId, bool aEnabled = true )
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{
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if( aEnabled )
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m_highContrastLayers.insert( aLayerId );
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else
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m_highContrastLayers.erase( aLayerId );
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}
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/**
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* Return information whether the queried layer is marked as high-contrast.
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*
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* @return True if the queried layer is marked as active.
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*/
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inline bool GetLayerIsHighContrast( int aLayerId ) const
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{
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return ( m_highContrastLayers.count( aLayerId ) > 0 );
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}
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/**
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* Returns the set of currently high-contrast layers.
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*/
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const std::set<int> GetHighContrastLayers() const
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{
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return m_highContrastLayers;
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}
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/**
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* Return the board layer which is in high-contrast mode.
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*
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* There should only be one board layer which is high-contrast at any given time, although
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* there might be many high-contrast synthetic (GAL) layers.
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*/
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PCB_LAYER_ID GetPrimaryHighContrastLayer() const
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{
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for( int layer : m_highContrastLayers )
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{
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if( layer >= PCBNEW_LAYER_ID_START && layer < PCB_LAYER_ID_COUNT )
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return (PCB_LAYER_ID) layer;
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}
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return UNDEFINED_LAYER;
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}
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PCB_LAYER_ID GetActiveLayer() const { return m_activeLayer; }
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void SetActiveLayer( PCB_LAYER_ID aLayer ) { m_activeLayer = aLayer; }
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const wxString& GetLayerName() const { return m_layerName; }
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void SetLayerName( const wxString& aLayerName ) { m_layerName = aLayerName; }
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LSET GetPrintLayers() const { return m_printLayers; }
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void SetPrintLayers( LSET aLayerSet ) { m_printLayers = aLayerSet; }
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/**
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* Clear the list of active layers.
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*/
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inline void ClearHighContrastLayers()
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{
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m_highContrastLayers.clear();
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}
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/**
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* Return current highlight setting.
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*
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* @return True if highlight is enabled, false otherwise.
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*/
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inline bool IsHighlightEnabled() const
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{
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return m_highlightEnabled;
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}
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/**
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* Return the netcode of currently highlighted net.
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*
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* @return Netcode of currently highlighted net.
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*/
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inline const std::set<int>& GetHighlightNetCodes() const
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{
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return m_highlightNetcodes;
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}
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/**
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* Turns on/off highlighting.
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*
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* It may be done for the active layer or the specified net(s)..
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*
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* @param aEnabled tells if highlighting should be enabled.
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* @param aNetcode is optional and if specified, turns on highlighting only for the net with
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* number given as the parameter.
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*/
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inline void SetHighlight( bool aEnabled, int aNetcode = -1, bool aMulti = false )
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{
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m_highlightEnabled = aEnabled;
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if( aEnabled )
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{
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if( !aMulti )
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m_highlightNetcodes.clear();
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m_highlightNetcodes.insert( aNetcode );
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}
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else
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m_highlightNetcodes.clear();
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}
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/**
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* Turns on highlighting and highlights multiple nets
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* @param aHighlight is a set of netcodes to highlight
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* @param aEnabled tells if highlighting should be enabled.
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*/
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inline void SetHighlight( std::set<int>& aHighlight, bool aEnabled = true )
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{
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m_highlightEnabled = aEnabled;
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if( aEnabled )
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m_highlightNetcodes = aHighlight;
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else
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m_highlightNetcodes.clear();
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}
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/**
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* Turns on/off high contrast display mode.
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*/
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void SetHighContrast( bool aEnabled ) { m_hiContrastEnabled = aEnabled; }
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bool GetHighContrast() const { return m_hiContrastEnabled; }
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void SetDrawBoundingBoxes( bool aEnabled ) { m_drawBoundingBoxes = aEnabled; }
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bool GetDrawBoundingBoxes() const { return m_drawBoundingBoxes; }
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/**
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* Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer
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* using currently used render settings.
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*
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* @param aItem is the VIEW_ITEM.
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* @param aLayer is the layer.
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* @return The color.
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*/
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virtual COLOR4D GetColor( const VIEW_ITEM* aItem, int aLayer ) const = 0;
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float GetDrawingSheetLineWidth() const { return m_drawingSheetLineWidth; }
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int GetDefaultPenWidth() const { return m_defaultPenWidth; }
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void SetDefaultPenWidth( int aWidth ) { m_defaultPenWidth = aWidth; }
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int GetMinPenWidth() const { return m_minPenWidth; }
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void SetMinPenWidth( int aWidth ) { m_minPenWidth = aWidth; }
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double GetDashLengthRatio() const { return m_dashLengthRatio; }
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void SetDashLengthRatio( double aRatio ) { m_dashLengthRatio = aRatio; }
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double GetDashLength( int aLineWidth ) const;
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double GetDotLength( int aLineWidth ) const;
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double GetGapLengthRatio() const { return m_gapLengthRatio; }
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void SetGapLengthRatio( double aRatio ) { m_gapLengthRatio = aRatio; }
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double GetGapLength( int aLineWidth ) const;
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virtual bool GetShowPageLimits() const { return true; }
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bool IsPrinting() const { return m_isPrinting; }
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void SetIsPrinting( bool isPrinting ) { m_isPrinting = isPrinting; }
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bool IsPrintBlackAndWhite() const { return m_printBlackAndWite; }
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void SetPrintBlackAndWhite( bool aPrintBlackAndWhite )
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{
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m_printBlackAndWite = aPrintBlackAndWhite;
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}
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bool PrintBlackAndWhiteReq() const
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{
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return m_printBlackAndWite && m_isPrinting;
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}
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/**
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* Return current background color settings.
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*/
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virtual const COLOR4D& GetBackgroundColor() const = 0;
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/**
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* Set the background color.
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*/
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virtual void SetBackgroundColor( const COLOR4D& aColor ) = 0;
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/**
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* Return current grid color settings.
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*/
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virtual const COLOR4D& GetGridColor() = 0;
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/**
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* Return current cursor color settings.
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*/
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virtual const COLOR4D& GetCursorColor() = 0;
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/**
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* Return the color used to draw a layer.
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*
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* @param aLayer is the layer number.
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*/
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inline const COLOR4D& GetLayerColor( int aLayer ) const
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{
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// We don't (yet?) have a separate color for intersheet refs
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if( aLayer == LAYER_INTERSHEET_REFS )
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aLayer = LAYER_GLOBLABEL;
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return m_layerColors.count( aLayer ) ? m_layerColors.at( aLayer ) : COLOR4D::BLACK;
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}
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/**
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* Change the color used to draw a layer.
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*
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* @param aLayer is the layer number.
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* @param aColor is the new color.
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*/
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inline void SetLayerColor( int aLayer, const COLOR4D& aColor )
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{
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m_layerColors[aLayer] = aColor;
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update(); // recompute other shades of the color
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}
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virtual bool IsBackgroundDark() const
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{
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return false;
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}
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/**
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* Set line width used for drawing outlines.
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*
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* @param aWidth is the new width.
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*/
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void SetOutlineWidth( float aWidth ) { m_outlineWidth = aWidth; }
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float GetOutlineWidth() const { return m_outlineWidth; }
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void SetHighlightFactor( float aFactor ) { m_highlightFactor = aFactor; }
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void SetSelectFactor( float aFactor ) { m_selectFactor = aFactor; }
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void SetDefaultFont( const wxString& aFont ) { m_defaultFont = aFont; }
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const wxString& GetDefaultFont() const { return m_defaultFont; }
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// TODO: these can go away once the drawing sheet is moved to Cairo-based printing
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wxDC* GetPrintDC() const { return m_printDC; }
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void SetPrintDC( wxDC* aDC ) { m_printDC = aDC; }
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protected:
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/**
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* Precalculates extra colors for layers (e.g. highlighted, darkened and any needed version
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* of base colors).
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*/
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virtual void update();
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PCB_LAYER_ID m_activeLayer; // The active layer (as shown by appearance mgr)
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wxString m_layerName;
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std::set<int> m_highContrastLayers; // High-contrast layers (both board layers and
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// synthetic GAL layers)
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std::map<int, COLOR4D> m_layerColors; // Layer colors
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std::map<int, COLOR4D> m_layerColorsHi; // Layer colors for highlighted objects
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std::map<int, COLOR4D> m_layerColorsSel; // Layer colors for selected objects
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std::map<int, COLOR4D> m_hiContrastColor; // High-contrast mode layer colors
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std::map<int, COLOR4D> m_layerColorsDark; // Darkened layer colors (for high-contrast mode)
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COLOR4D m_backgroundColor; // The background color
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/// Parameters for display modes
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bool m_hiContrastEnabled; // High contrast display mode on/off
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float m_hiContrastFactor; // Factor used for computing high contrast color
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bool m_highlightEnabled; // Highlight display mode on/off
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std::set<int> m_highlightNetcodes; // Set of net cods to be highlighted
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float m_highlightFactor; // Factor used for computing highlight color
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bool m_drawBoundingBoxes; // Visual aid for debugging
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float m_selectFactor; // Specifies how color of selected items is changed
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float m_outlineWidth; // Line width used when drawing outlines
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float m_drawingSheetLineWidth;// Line width used for borders and titleblock
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int m_defaultPenWidth;
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int m_minPenWidth; // Some clients (such as PDF) don't like ultra-thin
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// lines. This sets an absolute minimum.
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double m_dashLengthRatio;
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double m_gapLengthRatio;
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wxString m_defaultFont;
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bool m_isPrinting; // true when draw to a printer
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bool m_printBlackAndWite; // true if black and white printing is requested: some
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// backgrounds are not printed to avoid not visible items
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LSET m_printLayers;
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wxDC* m_printDC; // This can go away once the drawing sheet is moved to
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// Cairo-based printing.
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};
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}
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#endif /* RENDER_SETTINGS_H */
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