kicad-source/pcbnew/tools/array_tool.cpp
John Beard e016dc52fd Pcbnew: Add concept of a 'point'
This is a zero-dimensional object that can be used for snapping
and documentation of useful, but non-physical features on a
board or footprint. They do not correspond to any physical
output in exports or plots.

Points do have a "size", but this is a graphical property only
and determines how large they are drawn on the board.

They also have a layer, which allows them to be selected and
made visible according to layer filters.

Fixes: https://gitlab.com/kicad/code/kicad/-/issues/4691
2025-09-01 23:44:21 +08:00

409 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "tools/array_tool.h"
#include <array_options.h>
#include <array_pad_number_provider.h>
#include <dialogs/dialog_create_array.h>
#include <pad.h>
#include <pcb_generator.h>
#include <pcb_group.h>
#include <tools/board_reannotate_tool.h>
#include <tools/pcb_selection_tool.h>
/**
* Transform a #BOARD_ITEM from the given #ARRAY_OPTIONS and an index into the array.
*
* @param aArrOpts The array options that describe the array
* @param aIndex The index in the array of this item
* @param aItem The item to transform
*/
static void TransformItem( const ARRAY_OPTIONS& aArrOpts, int aIndex, BOARD_ITEM& aItem )
{
const ARRAY_OPTIONS::TRANSFORM transform = aArrOpts.GetTransform( aIndex, aItem.GetPosition() );
aItem.Move( transform.m_offset );
aItem.Rotate( aItem.GetPosition(), transform.m_rotation );
}
ARRAY_TOOL::ARRAY_TOOL() : PCB_TOOL_BASE( "pcbnew.Array" ),
m_dialog( nullptr )
{
}
ARRAY_TOOL::~ARRAY_TOOL()
{
}
void ARRAY_TOOL::Reset( RESET_REASON aReason )
{
}
bool ARRAY_TOOL::Init()
{
return true;
}
int ARRAY_TOOL::CreateArray( const TOOL_EVENT& aEvent )
{
PCB_SELECTION_TOOL* selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
// Be sure that there is at least one item that we can modify
const PCB_SELECTION& selection = selectionTool->RequestSelection(
[]( const VECTOR2I&, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
sTool->FilterCollectorForMarkers( aCollector );
sTool->FilterCollectorForHierarchy( aCollector, true );
} );
if( selection.Empty() )
return 0;
m_selection = std::make_unique<PCB_SELECTION>( selection );
// we have a selection to work on now, so start the tool process
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
const bool enableArrayNumbering = m_isFootprintEditor;
VECTOR2I origin;
if( m_selection->Size() == 1 )
origin = m_selection->Items()[0]->GetPosition();
else
origin = m_selection->GetCenter();
m_array_opts.reset();
m_dialog = new DIALOG_CREATE_ARRAY( editFrame, m_array_opts, enableArrayNumbering, origin );
m_dialog->Bind( wxEVT_CLOSE_WINDOW, &ARRAY_TOOL::onDialogClosed, this );
// Show the dialog, but it's not modal - the user might ask to select a point, in which case
// we'll exit and do to that.
m_dialog->Show( true );
return 0;
}
void ARRAY_TOOL::onDialogClosed( wxCloseEvent& aEvent )
{
// Now that the dialog has served it's purpose, we can get rid of it
m_dialog->Destroy();
// This means the dialog failed somehow
if( m_array_opts == nullptr )
return;
wxCHECK( m_selection, /* void */ );
PCB_SELECTION& selection = *m_selection;
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
BOARD_COMMIT commit( editFrame );
const int arraySize = m_array_opts->GetArraySize();
if( m_array_opts->ShouldArrangeSelection() )
{
std::set<FOOTPRINT*> fpDeDupe;
EDA_ITEMS sortedSelection = selection.GetItemsSortedBySelectionOrder();
int selectionIndex = 0;
BOARD_ITEM* firstItem = nullptr;
for( int arrayIndex = 0; arrayIndex < arraySize; ++arrayIndex )
{
BOARD_ITEM* item = nullptr;
// Get the next valid item to arrange
for( ; selectionIndex < (int) sortedSelection.size(); selectionIndex++ )
{
item = nullptr;
if( !sortedSelection[selectionIndex]->IsBOARD_ITEM() )
continue;
item = static_cast<BOARD_ITEM*>( sortedSelection[selectionIndex] );
FOOTPRINT* parentFootprint = item->GetParentFootprint();
// If it is not the footprint editor, then move the parent footprint instead.
if( !m_isFootprintEditor && parentFootprint )
{
// It is possible to select multiple footprint child objects in the board editor.
// Do not create multiple copies of the same footprint when this occurs.
if( fpDeDupe.count( parentFootprint ) == 0 )
{
fpDeDupe.emplace( parentFootprint );
item = parentFootprint;
}
else
{
item = nullptr;
continue;
}
}
// Found a valid item
selectionIndex++;
break;
}
// Must be out of items to arrange, we're done
if( item == nullptr )
break;
commit.Modify( item, nullptr, RECURSE_MODE::RECURSE );
// Transform is a relative move, so when arranging the transform needs to start from
// the same point for each item, e.g. the first item's position
if( firstItem == nullptr )
firstItem = item;
else
item->SetPosition( firstItem->GetPosition() );
TransformItem( *m_array_opts, arrayIndex, *item );
}
// Make sure we did something...
if( firstItem != nullptr )
commit.Push( _( "Arrange selection" ) );
return;
}
FOOTPRINT* const fp = m_isFootprintEditor ? editFrame->GetBoard()->GetFirstFootprint()
: nullptr;
// Collect a list of pad numbers that will _not_ be counted as "used"
// when finding the next pad numbers.
// Things that are selected are fair game, as they'll give up their numbers.
// Keeps numbers used by both selected and unselected pads as "reserved".
std::set<wxString> unchangingPadNumbers;
if( fp )
{
for( PAD* pad : fp->Pads() )
{
if( !pad->IsSelected() )
unchangingPadNumbers.insert( pad->GetNumber() );
}
}
ARRAY_PAD_NUMBER_PROVIDER pad_number_provider( unchangingPadNumbers, *m_array_opts );
const bool will_reannotate = !m_isFootprintEditor && m_array_opts->ShouldReannotateFootprints();
EDA_ITEMS all_added_items;
// Iterate in reverse so the original items go last, and we can
// use them for the positions of the clones.
for( int ptN = arraySize - 1; ptN >= 0; --ptN )
{
PCB_SELECTION items_for_this_block;
std::set<FOOTPRINT*> fpDeDupe;
for( EDA_ITEM* eda_item : selection )
{
if( !eda_item->IsBOARD_ITEM() )
continue;
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( eda_item );
FOOTPRINT* parentFootprint = item->GetParentFootprint();
// If it is not the footprint editor, then duplicate the parent footprint instead.
// This check assumes that the footprint child objects are correctly parented, if
// they are not, this will segfault.
if( !m_isFootprintEditor && parentFootprint )
{
// It is possible to select multiple footprint child objects in the board editor.
// Do not create multiple copies of the same footprint when this occurs.
if( fpDeDupe.count( parentFootprint ) == 0 )
{
fpDeDupe.emplace( parentFootprint );
item = parentFootprint;
}
else
{
continue;
}
}
BOARD_ITEM* this_item = nullptr;
if( ptN == 0 )
{
// the first point: we don't own this or add it, but
// we might still modify it (position or label)
this_item = item;
commit.Modify( this_item, nullptr, RECURSE_MODE::RECURSE );
TransformItem( *m_array_opts, arraySize - 1, *this_item );
}
else
{
if( m_isFootprintEditor )
{
// Fields cannot be duplicated, especially mandatory fields.
// A given field is unique for the footprint
if( item->Type() == PCB_FIELD_T )
continue;
// Don't bother incrementing pads: the footprint won't update until commit,
// so we can only do this once
this_item = fp->DuplicateItem( true, &commit, item );
}
else
{
switch( item->Type() )
{
case PCB_FOOTPRINT_T:
case PCB_SHAPE_T:
case PCB_REFERENCE_IMAGE_T:
case PCB_TEXT_T:
case PCB_TEXTBOX_T:
case PCB_TABLE_T:
case PCB_TRACE_T:
case PCB_ARC_T:
case PCB_VIA_T:
case PCB_DIM_ALIGNED_T:
case PCB_DIM_CENTER_T:
case PCB_DIM_RADIAL_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_LEADER_T:
case PCB_POINT_T:
case PCB_TARGET_T:
case PCB_ZONE_T:
this_item = item->Duplicate( true, &commit );
break;
case PCB_GENERATOR_T:
this_item = static_cast<PCB_GENERATOR*>( item )->DeepClone();
break;
case PCB_GROUP_T:
this_item = static_cast<PCB_GROUP*>( item )->DeepDuplicate( true, &commit );
break;
default:
// Silently drop other items (such as footprint texts) from duplication
break;
}
}
if( this_item )
{
// Because aItem is/can be created from a selected item, and inherits from
// it this state, reset the selected stated of aItem:
this_item->ClearSelected();
this_item->RunOnChildren(
[]( BOARD_ITEM* aItem )
{
aItem->ClearSelected();
},
RECURSE_MODE::RECURSE );
// We're iterating backwards, so the first item is the last in the array
TransformItem( *m_array_opts, arraySize - ptN - 1, *this_item );
// If a group is duplicated, add also created members to the board
if( this_item->Type() == PCB_GROUP_T ||
this_item->Type() == PCB_GENERATOR_T )
{
this_item->RunOnChildren(
[&]( BOARD_ITEM* aItem )
{
commit.Add( aItem );
},
RECURSE_MODE::RECURSE );
}
commit.Add( this_item );
}
}
// Add new items to selection (footprints in the selection will be reannotated)
if( this_item )
items_for_this_block.Add( this_item );
// attempt to renumber items if the array parameters define
// a complete numbering scheme to number by (as opposed to
// implicit numbering by incrementing the items during creation
if( this_item && m_array_opts->ShouldNumberItems() )
{
// Renumber non-aperture pads.
if( this_item->Type() == PCB_PAD_T )
{
PAD& pad = static_cast<PAD&>( *this_item );
if( pad.CanHaveNumber() )
{
wxString newNumber = pad_number_provider.GetNextPadNumber();
pad.SetNumber( newNumber );
}
}
}
}
// Do not reannotate the first item, or it will skip its own numbering and
// the array annotations will shift by one cell.
if( will_reannotate && ptN != arraySize - 1 )
{
m_toolMgr->GetTool<BOARD_REANNOTATE_TOOL>()->ReannotateDuplicates( items_for_this_block,
all_added_items );
}
for( EDA_ITEM* item : items_for_this_block )
all_added_items.push_back( item );
}
// Make sure original items are selected (e.g. interactive point select may clear it)
for( EDA_ITEM* eda_item : selection )
{
all_added_items.push_back( eda_item );
}
m_toolMgr->RunAction( ACTIONS::selectionClear );
m_toolMgr->RunAction<EDA_ITEMS*>( ACTIONS::selectItems, &all_added_items );
commit.Push( _( "Create Array" ) );
m_selection.reset();
}
void ARRAY_TOOL::setTransitions()
{
// clang-format off
Go( &ARRAY_TOOL::CreateArray, PCB_ACTIONS::createArray.MakeEvent() );
// clang-format on
}