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https://gitlab.com/kicad/code/kicad.git
synced 2025-09-13 17:53:11 +02:00
This is a zero-dimensional object that can be used for snapping and documentation of useful, but non-physical features on a board or footprint. They do not correspond to any physical output in exports or plots. Points do have a "size", but this is a graphical property only and determines how large they are drawn on the board. They also have a layer, which allows them to be selected and made visible according to layer filters. Fixes: https://gitlab.com/kicad/code/kicad/-/issues/4691
409 lines
14 KiB
C++
409 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "tools/array_tool.h"
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#include <array_options.h>
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#include <array_pad_number_provider.h>
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#include <dialogs/dialog_create_array.h>
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#include <pad.h>
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#include <pcb_generator.h>
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#include <pcb_group.h>
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#include <tools/board_reannotate_tool.h>
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#include <tools/pcb_selection_tool.h>
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/**
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* Transform a #BOARD_ITEM from the given #ARRAY_OPTIONS and an index into the array.
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*
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* @param aArrOpts The array options that describe the array
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* @param aIndex The index in the array of this item
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* @param aItem The item to transform
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*/
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static void TransformItem( const ARRAY_OPTIONS& aArrOpts, int aIndex, BOARD_ITEM& aItem )
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{
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const ARRAY_OPTIONS::TRANSFORM transform = aArrOpts.GetTransform( aIndex, aItem.GetPosition() );
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aItem.Move( transform.m_offset );
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aItem.Rotate( aItem.GetPosition(), transform.m_rotation );
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}
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ARRAY_TOOL::ARRAY_TOOL() : PCB_TOOL_BASE( "pcbnew.Array" ),
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m_dialog( nullptr )
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{
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}
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ARRAY_TOOL::~ARRAY_TOOL()
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{
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}
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void ARRAY_TOOL::Reset( RESET_REASON aReason )
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{
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}
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bool ARRAY_TOOL::Init()
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{
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return true;
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}
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int ARRAY_TOOL::CreateArray( const TOOL_EVENT& aEvent )
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{
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PCB_SELECTION_TOOL* selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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// Be sure that there is at least one item that we can modify
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const PCB_SELECTION& selection = selectionTool->RequestSelection(
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[]( const VECTOR2I&, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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sTool->FilterCollectorForMarkers( aCollector );
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sTool->FilterCollectorForHierarchy( aCollector, true );
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} );
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if( selection.Empty() )
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return 0;
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m_selection = std::make_unique<PCB_SELECTION>( selection );
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// we have a selection to work on now, so start the tool process
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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const bool enableArrayNumbering = m_isFootprintEditor;
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VECTOR2I origin;
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if( m_selection->Size() == 1 )
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origin = m_selection->Items()[0]->GetPosition();
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else
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origin = m_selection->GetCenter();
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m_array_opts.reset();
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m_dialog = new DIALOG_CREATE_ARRAY( editFrame, m_array_opts, enableArrayNumbering, origin );
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m_dialog->Bind( wxEVT_CLOSE_WINDOW, &ARRAY_TOOL::onDialogClosed, this );
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// Show the dialog, but it's not modal - the user might ask to select a point, in which case
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// we'll exit and do to that.
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m_dialog->Show( true );
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return 0;
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}
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void ARRAY_TOOL::onDialogClosed( wxCloseEvent& aEvent )
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{
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// Now that the dialog has served it's purpose, we can get rid of it
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m_dialog->Destroy();
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// This means the dialog failed somehow
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if( m_array_opts == nullptr )
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return;
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wxCHECK( m_selection, /* void */ );
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PCB_SELECTION& selection = *m_selection;
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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BOARD_COMMIT commit( editFrame );
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const int arraySize = m_array_opts->GetArraySize();
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if( m_array_opts->ShouldArrangeSelection() )
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{
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std::set<FOOTPRINT*> fpDeDupe;
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EDA_ITEMS sortedSelection = selection.GetItemsSortedBySelectionOrder();
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int selectionIndex = 0;
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BOARD_ITEM* firstItem = nullptr;
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for( int arrayIndex = 0; arrayIndex < arraySize; ++arrayIndex )
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{
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BOARD_ITEM* item = nullptr;
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// Get the next valid item to arrange
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for( ; selectionIndex < (int) sortedSelection.size(); selectionIndex++ )
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{
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item = nullptr;
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if( !sortedSelection[selectionIndex]->IsBOARD_ITEM() )
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continue;
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item = static_cast<BOARD_ITEM*>( sortedSelection[selectionIndex] );
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FOOTPRINT* parentFootprint = item->GetParentFootprint();
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// If it is not the footprint editor, then move the parent footprint instead.
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if( !m_isFootprintEditor && parentFootprint )
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{
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// It is possible to select multiple footprint child objects in the board editor.
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// Do not create multiple copies of the same footprint when this occurs.
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if( fpDeDupe.count( parentFootprint ) == 0 )
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{
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fpDeDupe.emplace( parentFootprint );
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item = parentFootprint;
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}
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else
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{
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item = nullptr;
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continue;
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}
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}
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// Found a valid item
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selectionIndex++;
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break;
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}
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// Must be out of items to arrange, we're done
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if( item == nullptr )
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break;
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commit.Modify( item, nullptr, RECURSE_MODE::RECURSE );
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// Transform is a relative move, so when arranging the transform needs to start from
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// the same point for each item, e.g. the first item's position
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if( firstItem == nullptr )
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firstItem = item;
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else
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item->SetPosition( firstItem->GetPosition() );
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TransformItem( *m_array_opts, arrayIndex, *item );
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}
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// Make sure we did something...
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if( firstItem != nullptr )
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commit.Push( _( "Arrange selection" ) );
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return;
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}
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FOOTPRINT* const fp = m_isFootprintEditor ? editFrame->GetBoard()->GetFirstFootprint()
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: nullptr;
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// Collect a list of pad numbers that will _not_ be counted as "used"
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// when finding the next pad numbers.
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// Things that are selected are fair game, as they'll give up their numbers.
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// Keeps numbers used by both selected and unselected pads as "reserved".
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std::set<wxString> unchangingPadNumbers;
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if( fp )
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{
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for( PAD* pad : fp->Pads() )
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{
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if( !pad->IsSelected() )
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unchangingPadNumbers.insert( pad->GetNumber() );
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}
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}
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ARRAY_PAD_NUMBER_PROVIDER pad_number_provider( unchangingPadNumbers, *m_array_opts );
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const bool will_reannotate = !m_isFootprintEditor && m_array_opts->ShouldReannotateFootprints();
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EDA_ITEMS all_added_items;
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// Iterate in reverse so the original items go last, and we can
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// use them for the positions of the clones.
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for( int ptN = arraySize - 1; ptN >= 0; --ptN )
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{
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PCB_SELECTION items_for_this_block;
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std::set<FOOTPRINT*> fpDeDupe;
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for( EDA_ITEM* eda_item : selection )
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{
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if( !eda_item->IsBOARD_ITEM() )
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continue;
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BOARD_ITEM* item = static_cast<BOARD_ITEM*>( eda_item );
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FOOTPRINT* parentFootprint = item->GetParentFootprint();
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// If it is not the footprint editor, then duplicate the parent footprint instead.
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// This check assumes that the footprint child objects are correctly parented, if
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// they are not, this will segfault.
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if( !m_isFootprintEditor && parentFootprint )
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{
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// It is possible to select multiple footprint child objects in the board editor.
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// Do not create multiple copies of the same footprint when this occurs.
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if( fpDeDupe.count( parentFootprint ) == 0 )
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{
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fpDeDupe.emplace( parentFootprint );
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item = parentFootprint;
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}
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else
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{
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continue;
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}
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}
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BOARD_ITEM* this_item = nullptr;
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if( ptN == 0 )
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{
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// the first point: we don't own this or add it, but
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// we might still modify it (position or label)
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this_item = item;
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commit.Modify( this_item, nullptr, RECURSE_MODE::RECURSE );
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TransformItem( *m_array_opts, arraySize - 1, *this_item );
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}
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else
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{
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if( m_isFootprintEditor )
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{
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// Fields cannot be duplicated, especially mandatory fields.
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// A given field is unique for the footprint
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if( item->Type() == PCB_FIELD_T )
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continue;
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// Don't bother incrementing pads: the footprint won't update until commit,
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// so we can only do this once
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this_item = fp->DuplicateItem( true, &commit, item );
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}
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else
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{
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switch( item->Type() )
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{
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case PCB_FOOTPRINT_T:
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case PCB_SHAPE_T:
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case PCB_REFERENCE_IMAGE_T:
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case PCB_TEXT_T:
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case PCB_TEXTBOX_T:
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case PCB_TABLE_T:
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case PCB_TRACE_T:
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case PCB_ARC_T:
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case PCB_VIA_T:
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case PCB_DIM_ALIGNED_T:
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case PCB_DIM_CENTER_T:
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case PCB_DIM_RADIAL_T:
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case PCB_DIM_ORTHOGONAL_T:
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case PCB_DIM_LEADER_T:
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case PCB_POINT_T:
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case PCB_TARGET_T:
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case PCB_ZONE_T:
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this_item = item->Duplicate( true, &commit );
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break;
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case PCB_GENERATOR_T:
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this_item = static_cast<PCB_GENERATOR*>( item )->DeepClone();
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break;
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case PCB_GROUP_T:
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this_item = static_cast<PCB_GROUP*>( item )->DeepDuplicate( true, &commit );
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break;
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default:
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// Silently drop other items (such as footprint texts) from duplication
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break;
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}
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}
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if( this_item )
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{
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// Because aItem is/can be created from a selected item, and inherits from
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// it this state, reset the selected stated of aItem:
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this_item->ClearSelected();
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this_item->RunOnChildren(
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[]( BOARD_ITEM* aItem )
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{
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aItem->ClearSelected();
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},
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RECURSE_MODE::RECURSE );
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// We're iterating backwards, so the first item is the last in the array
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TransformItem( *m_array_opts, arraySize - ptN - 1, *this_item );
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// If a group is duplicated, add also created members to the board
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if( this_item->Type() == PCB_GROUP_T ||
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this_item->Type() == PCB_GENERATOR_T )
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{
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this_item->RunOnChildren(
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[&]( BOARD_ITEM* aItem )
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{
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commit.Add( aItem );
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},
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RECURSE_MODE::RECURSE );
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}
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commit.Add( this_item );
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}
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}
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// Add new items to selection (footprints in the selection will be reannotated)
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if( this_item )
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items_for_this_block.Add( this_item );
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// attempt to renumber items if the array parameters define
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// a complete numbering scheme to number by (as opposed to
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// implicit numbering by incrementing the items during creation
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if( this_item && m_array_opts->ShouldNumberItems() )
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{
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// Renumber non-aperture pads.
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if( this_item->Type() == PCB_PAD_T )
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{
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PAD& pad = static_cast<PAD&>( *this_item );
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if( pad.CanHaveNumber() )
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{
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wxString newNumber = pad_number_provider.GetNextPadNumber();
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pad.SetNumber( newNumber );
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}
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}
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}
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}
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// Do not reannotate the first item, or it will skip its own numbering and
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// the array annotations will shift by one cell.
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if( will_reannotate && ptN != arraySize - 1 )
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{
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m_toolMgr->GetTool<BOARD_REANNOTATE_TOOL>()->ReannotateDuplicates( items_for_this_block,
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all_added_items );
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}
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for( EDA_ITEM* item : items_for_this_block )
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all_added_items.push_back( item );
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}
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// Make sure original items are selected (e.g. interactive point select may clear it)
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for( EDA_ITEM* eda_item : selection )
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{
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all_added_items.push_back( eda_item );
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}
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m_toolMgr->RunAction( ACTIONS::selectionClear );
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m_toolMgr->RunAction<EDA_ITEMS*>( ACTIONS::selectItems, &all_added_items );
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commit.Push( _( "Create Array" ) );
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m_selection.reset();
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}
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void ARRAY_TOOL::setTransitions()
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{
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// clang-format off
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Go( &ARRAY_TOOL::CreateArray, PCB_ACTIONS::createArray.MakeEvent() );
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// clang-format on
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}
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