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https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 18:23:15 +02:00
The tools were being set as idle, whenever an event handler execution finished (via TOOL_MANAGER::finishTool()). Such approach does not take into account cases when a tool is active and receives an event causing another event handler of the same tool to run. When this happend, the tool has been incorrectly set as idle when the second handler finished its execution. In a particular case, invoking the router settings dialog caused the PNS router to be incorrectly detected as inactive in EDIT_TOOL::invokeInlineRouter(). Due to that, ROUTER_TOOL::CanInlineDrag() requested a selection that required disambiguation menu for items that were modified by the router, but not yet committed. After the drag tool had finished, the disambiguation menu was eventually shown with items existing only in the undo buffer. Removing such item lead to track DLIST corruption, effectively erasing all tracks. Fixes: lp:1767826 * https://bugs.launchpad.net/kicad/+bug/1767826
961 lines
26 KiB
C++
961 lines
26 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2018 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <map>
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#include <stack>
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#include <algorithm>
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#include <core/optional.h>
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#include <wx/event.h>
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#include <wx/clipbrd.h>
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#include <view/view.h>
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#include <tool/tool_base.h>
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#include <tool/tool_interactive.h>
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#include <tool/tool_manager.h>
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#include <tool/context_menu.h>
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#include <tool/coroutine.h>
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#include <tool/action_manager.h>
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#include <pcb_edit_frame.h>
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#include <class_draw_panel_gal.h>
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/// Struct describing the current execution state of a TOOL
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struct TOOL_MANAGER::TOOL_STATE
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{
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TOOL_STATE( TOOL_BASE* aTool ) :
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theTool( aTool )
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{
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clear();
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}
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TOOL_STATE( const TOOL_STATE& aState )
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{
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theTool = aState.theTool;
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idle = aState.idle;
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pendingWait = aState.pendingWait;
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pendingContextMenu = aState.pendingContextMenu;
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contextMenu = aState.contextMenu;
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contextMenuTrigger = aState.contextMenuTrigger;
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cofunc = aState.cofunc;
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wakeupEvent = aState.wakeupEvent;
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waitEvents = aState.waitEvents;
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transitions = aState.transitions;
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vcSettings = aState.vcSettings;
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// do not copy stateStack
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}
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~TOOL_STATE()
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{
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assert( stateStack.empty() );
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}
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/// The tool itself
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TOOL_BASE* theTool;
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/// Is the tool active (pending execution) or disabled at the moment
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bool idle;
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/// Flag defining if the tool is waiting for any event (i.e. if it
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/// issued a Wait() call).
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bool pendingWait;
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/// Is there a context menu being displayed
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bool pendingContextMenu;
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/// Context menu currently used by the tool
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CONTEXT_MENU* contextMenu;
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/// Defines when the context menu is opened
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CONTEXT_MENU_TRIGGER contextMenuTrigger;
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/// Tool execution context
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COROUTINE<int, const TOOL_EVENT&>* cofunc;
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/// The event that triggered the execution/wakeup of the tool after Wait() call
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TOOL_EVENT wakeupEvent;
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/// List of events the tool is currently waiting for
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TOOL_EVENT_LIST waitEvents;
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/// List of possible transitions (ie. association of events and state handlers that are executed
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/// upon the event reception
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std::vector<TRANSITION> transitions;
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/// VIEW_CONTROLS settings to preserve settings when the tools are switched
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KIGFX::VC_SETTINGS vcSettings;
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void operator=( const TOOL_STATE& aState )
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{
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theTool = aState.theTool;
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idle = aState.idle;
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pendingWait = aState.pendingWait;
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pendingContextMenu = aState.pendingContextMenu;
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contextMenu = aState.contextMenu;
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contextMenuTrigger = aState.contextMenuTrigger;
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cofunc = aState.cofunc;
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wakeupEvent = aState.wakeupEvent;
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waitEvents = aState.waitEvents;
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transitions = aState.transitions;
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vcSettings = aState.vcSettings;
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// do not copy stateStack
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}
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bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
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{
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return aRhs.theTool == this->theTool;
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}
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bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
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{
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return aRhs.theTool != this->theTool;
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}
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/**
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* Function Push()
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* Stores the current state of the tool on stack. Stacks are stored internally and are not
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* shared between different TOOL_STATE objects.
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*/
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void Push()
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{
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auto state = std::make_unique<TOOL_STATE>( *this );
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stateStack.push( std::move( state ) );
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clear();
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}
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/**
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* Function Pop()
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* Restores state of the tool from stack. Stacks are stored internally and are not
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* shared between different TOOL_STATE objects.
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* @return True if state was restored, false if the stack was empty.
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*/
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bool Pop()
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{
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delete cofunc;
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if( !stateStack.empty() )
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{
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*this = *stateStack.top().get();
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stateStack.pop();
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return true;
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}
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else
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{
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cofunc = NULL;
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return false;
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}
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}
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private:
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///> Stack preserving previous states of a TOOL.
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std::stack<std::unique_ptr<TOOL_STATE>> stateStack;
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///> Restores the initial state.
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void clear()
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{
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idle = true;
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pendingWait = false;
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pendingContextMenu = false;
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cofunc = NULL;
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contextMenu = NULL;
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contextMenuTrigger = CMENU_OFF;
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vcSettings.Reset();
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transitions.clear();
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}
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};
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TOOL_MANAGER::TOOL_MANAGER() :
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m_model( NULL ),
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m_view( NULL ),
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m_viewControls( NULL ),
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m_editFrame( NULL ),
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m_passEvent( false ),
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m_menuActive( false ),
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m_menuOwner( -1 ),
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m_activeState( nullptr )
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{
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m_actionMgr = new ACTION_MANAGER( this );
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}
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TOOL_MANAGER::~TOOL_MANAGER()
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{
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std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
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for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it )
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{
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delete it->second->cofunc; // delete cofunction
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delete it->second; // delete TOOL_STATE
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delete it->first; // delete the tool itself
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}
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delete m_actionMgr;
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}
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void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
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{
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wxASSERT_MSG( m_toolNameIndex.find( aTool->GetName() ) == m_toolNameIndex.end(),
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wxT( "Adding two tools with the same name may result in unexpected behaviour.") );
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wxASSERT_MSG( m_toolIdIndex.find( aTool->GetId() ) == m_toolIdIndex.end(),
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wxT( "Adding two tools with the same ID may result in unexpected behaviour.") );
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wxASSERT_MSG( m_toolTypes.find( typeid( *aTool ).name() ) == m_toolTypes.end(),
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wxT( "Adding two tools of the same type may result in unexpected behaviour.") );
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TOOL_STATE* st = new TOOL_STATE( aTool );
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m_toolState[aTool] = st;
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m_toolNameIndex[aTool->GetName()] = st;
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m_toolIdIndex[aTool->GetId()] = st;
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m_toolTypes[typeid( *aTool ).name()] = st->theTool;
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aTool->attachManager( this );
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}
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bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
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{
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TOOL_BASE* tool = FindTool( aToolId );
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if( tool && tool->GetType() == INTERACTIVE )
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return invokeTool( tool );
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return false; // there is no tool with the given id
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}
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bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
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{
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TOOL_BASE* tool = FindTool( aToolName );
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if( tool && tool->GetType() == INTERACTIVE )
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return invokeTool( tool );
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return false; // there is no tool with the given name
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}
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void TOOL_MANAGER::RegisterAction( TOOL_ACTION* aAction )
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{
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m_actionMgr->RegisterAction( aAction );
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}
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void TOOL_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
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{
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m_actionMgr->UnregisterAction( aAction );
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}
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bool TOOL_MANAGER::RunAction( const std::string& aActionName, bool aNow, void* aParam )
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{
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TOOL_ACTION* action = m_actionMgr->FindAction( aActionName );
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if( !action )
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{
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wxASSERT_MSG( false, wxString::Format( wxT( "Could not find action %s." ), aActionName ) );
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return false;
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}
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RunAction( *action, aNow, aParam );
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return false;
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}
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void TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam )
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{
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TOOL_EVENT event = aAction.MakeEvent();
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// Allow to override the action parameter
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if( aParam )
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event.SetParameter( aParam );
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if( aNow )
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{
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TOOL_STATE* current = m_activeState;
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processEvent( event );
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setActiveState( current );
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}
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else
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{
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PostEvent( event );
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}
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}
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int TOOL_MANAGER::GetHotKey( const TOOL_ACTION& aAction )
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{
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return m_actionMgr->GetHotKey( aAction );
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}
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void TOOL_MANAGER::UpdateHotKeys()
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{
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m_actionMgr->UpdateHotKeys();
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}
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bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
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{
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wxASSERT( aTool != NULL );
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TOOL_EVENT evt( TC_COMMAND, TA_ACTIVATE, aTool->GetName() );
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processEvent( evt );
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if( TOOL_STATE* active = GetCurrentToolState() )
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setActiveState( active );
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return true;
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}
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bool TOOL_MANAGER::runTool( TOOL_ID aToolId )
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{
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TOOL_BASE* tool = FindTool( aToolId );
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if( tool && tool->GetType() == INTERACTIVE )
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return runTool( tool );
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return false; // there is no tool with the given id
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}
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bool TOOL_MANAGER::runTool( const std::string& aToolName )
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{
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TOOL_BASE* tool = FindTool( aToolName );
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if( tool && tool->GetType() == INTERACTIVE )
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return runTool( tool );
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return false; // there is no tool with the given name
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}
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bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
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{
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wxASSERT( aTool != NULL );
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if( !isRegistered( aTool ) )
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{
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wxASSERT_MSG( false, wxT( "You cannot run unregistered tools" ) );
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return false;
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}
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TOOL_ID id = aTool->GetId();
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if( aTool->GetType() == INTERACTIVE )
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static_cast<TOOL_INTERACTIVE*>( aTool )->resetTransitions();
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// If the tool is already active, bring it to the top of the active tools stack
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if( isActive( aTool ) )
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{
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m_activeTools.erase( std::find( m_activeTools.begin(), m_activeTools.end(), id ) );
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m_activeTools.push_front( id );
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return false;
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}
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setActiveState( m_toolIdIndex[id] );
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aTool->Reset( TOOL_INTERACTIVE::RUN );
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// Add the tool on the front of the processing queue (it gets events first)
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m_activeTools.push_front( id );
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return true;
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}
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TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
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{
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std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
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if( it != m_toolIdIndex.end() )
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return it->second->theTool;
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return NULL;
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}
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TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
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{
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std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
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if( it != m_toolNameIndex.end() )
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return it->second->theTool;
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return NULL;
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}
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void TOOL_MANAGER::DeactivateTool()
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{
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// Deactivate the active tool, but do not run anything new
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TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
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processEvent( evt );
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}
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void TOOL_MANAGER::ResetTools( TOOL_BASE::RESET_REASON aReason )
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{
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DeactivateTool();
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for( auto& state : m_toolState )
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{
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TOOL_BASE* tool = state.first;
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setActiveState( state.second );
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tool->Reset( aReason );
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if( tool->GetType() == INTERACTIVE )
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static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
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}
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}
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void TOOL_MANAGER::InitTools()
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{
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for( auto it = m_toolState.begin(); it != m_toolState.end(); /* iteration in the loop */ )
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{
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TOOL_BASE* tool = it->first;
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TOOL_STATE* state = it->second;
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setActiveState( state );
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++it; // keep the iterator valid if the element is going to be erased
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if( !tool->Init() )
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{
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wxMessageBox(
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wxString::Format( "Initialization of tool \"%s\" failed", tool->GetName() ) );
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// Unregister the tool
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setActiveState( nullptr );
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m_toolState.erase( tool );
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m_toolNameIndex.erase( tool->GetName() );
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m_toolIdIndex.erase( tool->GetId() );
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m_toolTypes.erase( typeid( *tool ).name() );
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delete state;
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delete tool;
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}
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}
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ResetTools( TOOL_BASE::RUN );
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}
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int TOOL_MANAGER::GetPriority( int aToolId ) const
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{
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int priority = 0;
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for( auto it = m_activeTools.begin(), itEnd = m_activeTools.end(); it != itEnd; ++it )
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{
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if( *it == aToolId )
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return priority;
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++priority;
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}
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return -1;
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}
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void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
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const TOOL_EVENT_LIST& aConditions )
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{
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TOOL_STATE* st = m_toolState[aTool];
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st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
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}
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void TOOL_MANAGER::ClearTransitions( TOOL_BASE* aTool )
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{
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m_toolState[aTool]->transitions.clear();
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}
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void TOOL_MANAGER::RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc )
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{
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TOOL_STATE* st = m_toolState[aTool];
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setActiveState( st );
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st->cofunc->RunMainStack( std::move( aFunc ) );
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}
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OPT<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions )
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{
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TOOL_STATE* st = m_toolState[aTool];
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assert( !st->pendingWait ); // everything collapses on two KiYield() in a row
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// indicate to the manager that we are going to sleep and we shall be
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// woken up when an event matching aConditions arrive
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st->pendingWait = true;
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st->waitEvents = aConditions;
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// switch context back to event dispatcher loop
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st->cofunc->KiYield();
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return st->wakeupEvent;
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}
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void TOOL_MANAGER::dispatchInternal( const TOOL_EVENT& aEvent )
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{
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// iterate over all registered tools
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for( auto it = m_activeTools.begin(); it != m_activeTools.end(); ++it )
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{
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TOOL_STATE* st = m_toolIdIndex[*it];
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// forward context menu events to the tool that created the menu
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if( aEvent.IsMenu() )
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{
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if( *it != m_menuOwner )
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continue;
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}
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// the tool state handler is waiting for events (i.e. called Wait() method)
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if( st->pendingWait )
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{
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if( st->waitEvents.Matches( aEvent ) )
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{
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// By default only messages are passed further
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m_passEvent = ( aEvent.Category() == TC_MESSAGE );
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// got matching event? clear wait list and wake up the coroutine
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st->wakeupEvent = aEvent;
|
|
st->pendingWait = false;
|
|
st->waitEvents.clear();
|
|
|
|
if( st->cofunc )
|
|
{
|
|
setActiveState( st );
|
|
bool end = !st->cofunc->Resume();
|
|
|
|
if( end )
|
|
it = finishTool( st );
|
|
}
|
|
|
|
// If the tool did not request to propagate
|
|
// the event to other tools, we should stop it now
|
|
if( !m_passEvent )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for( auto& state : m_toolState )
|
|
{
|
|
TOOL_STATE* st = state.second;
|
|
bool finished = false;
|
|
|
|
// no state handler in progress - check if there are any transitions (defined by
|
|
// Go() method that match the event.
|
|
if( !st->transitions.empty() )
|
|
{
|
|
for( TRANSITION& tr : st->transitions )
|
|
{
|
|
if( tr.first.Matches( aEvent ) )
|
|
{
|
|
auto func_copy = tr.second;
|
|
|
|
// if there is already a context, then push it on the stack
|
|
// and transfer the previous view control settings to the new context
|
|
if( st->cofunc )
|
|
{
|
|
auto vc = st->vcSettings;
|
|
st->Push();
|
|
st->vcSettings = vc;
|
|
}
|
|
|
|
st->cofunc = new COROUTINE<int, const TOOL_EVENT&>( std::move( func_copy ) );
|
|
|
|
// as the state changes, the transition table has to be set up again
|
|
st->transitions.clear();
|
|
|
|
// got match? Run the handler.
|
|
setActiveState( st );
|
|
st->idle = false;
|
|
st->cofunc->Call( aEvent );
|
|
|
|
if( !st->cofunc->Running() )
|
|
finishTool( st ); // The couroutine has finished immediately?
|
|
|
|
// if it is a message, continue processing
|
|
finished = !( aEvent.Category() == TC_MESSAGE );
|
|
|
|
// there is no point in further checking, as transitions got cleared
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( finished )
|
|
break; // only the first tool gets the event
|
|
}
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::dispatchStandardEvents( const TOOL_EVENT& aEvent )
|
|
{
|
|
if( aEvent.Action() == TA_KEY_PRESSED )
|
|
{
|
|
// Check if there is a hotkey associated
|
|
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
|
|
return false; // hotkey event was handled so it does not go any further
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::dispatchActivation( const TOOL_EVENT& aEvent )
|
|
{
|
|
if( aEvent.IsActivate() )
|
|
{
|
|
std::map<std::string, TOOL_STATE*>::iterator tool = m_toolNameIndex.find( *aEvent.GetCommandStr() );
|
|
|
|
if( tool != m_toolNameIndex.end() )
|
|
{
|
|
runTool( tool->second->theTool );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void TOOL_MANAGER::dispatchContextMenu( const TOOL_EVENT& aEvent )
|
|
{
|
|
for( TOOL_ID toolId : m_activeTools )
|
|
{
|
|
TOOL_STATE* st = m_toolIdIndex[toolId];
|
|
|
|
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
|
|
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
|
|
if( st->contextMenuTrigger == CMENU_OFF )
|
|
continue;
|
|
|
|
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) )
|
|
break;
|
|
|
|
st->pendingWait = true;
|
|
st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
|
|
|
|
// Store the menu pointer in case it is changed by the TOOL when handling menu events
|
|
CONTEXT_MENU* m = st->contextMenu;
|
|
|
|
if( st->contextMenuTrigger == CMENU_NOW )
|
|
st->contextMenuTrigger = CMENU_OFF;
|
|
|
|
// Store the cursor position, so the tools could execute actions
|
|
// using the point where the user has invoked a context menu
|
|
m_menuCursor = m_viewControls->GetCursorPosition();
|
|
|
|
// Save all tools cursor settings, as they will be overridden
|
|
for( auto idState : m_toolIdIndex )
|
|
{
|
|
TOOL_STATE* s = idState.second;
|
|
const auto& vc = s->vcSettings;
|
|
|
|
if( vc.m_forceCursorPosition )
|
|
m_cursorSettings[idState.first] = vc.m_forcedPosition;
|
|
else
|
|
m_cursorSettings[idState.first] = NULLOPT;
|
|
}
|
|
|
|
m_viewControls->ForceCursorPosition( true, m_menuCursor );
|
|
|
|
// Display a copy of menu
|
|
std::unique_ptr<CONTEXT_MENU> menu( m->Clone() );
|
|
|
|
// Run update handlers on the created copy
|
|
menu->UpdateAll();
|
|
m_menuOwner = toolId;
|
|
m_menuActive = true;
|
|
|
|
auto frame = dynamic_cast<wxFrame*>( m_editFrame );
|
|
|
|
if( frame )
|
|
frame->PopupMenu( menu.get() );
|
|
|
|
// Warp the cursor as long as the menu wasn't clicked out of
|
|
if( menu->GetSelected() >= 0 )
|
|
m_viewControls->WarpCursor( m_menuCursor, true, false );
|
|
// Otherwise notify the tool of a cancelled menu
|
|
else
|
|
{
|
|
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CHOICE, -1 );
|
|
evt.SetParameter( m );
|
|
dispatchInternal( evt );
|
|
}
|
|
|
|
// Notify the tools that menu has been closed
|
|
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CLOSED );
|
|
evt.SetParameter( m );
|
|
dispatchInternal( evt );
|
|
|
|
m_menuActive = false;
|
|
m_menuOwner = -1;
|
|
|
|
// Restore cursor settings
|
|
for( auto cursorSetting : m_cursorSettings )
|
|
{
|
|
auto it = m_toolIdIndex.find( cursorSetting.first );
|
|
wxASSERT( it != m_toolIdIndex.end() );
|
|
|
|
if( it == m_toolIdIndex.end() )
|
|
continue;
|
|
|
|
KIGFX::VC_SETTINGS& vc = it->second->vcSettings;
|
|
vc.m_forceCursorPosition = (bool) cursorSetting.second;
|
|
vc.m_forcedPosition = cursorSetting.second ? *cursorSetting.second : VECTOR2D( 0, 0 );
|
|
}
|
|
|
|
m_cursorSettings.clear();
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
TOOL_MANAGER::ID_LIST::iterator TOOL_MANAGER::finishTool( TOOL_STATE* aState )
|
|
{
|
|
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), aState->theTool->GetId() );
|
|
|
|
if( !aState->Pop() )
|
|
{
|
|
// Deactivate the tool if there are no other contexts saved on the stack
|
|
if( it != m_activeTools.end() )
|
|
it = m_activeTools.erase( it );
|
|
|
|
aState->idle = true;
|
|
}
|
|
|
|
if( aState == m_activeState )
|
|
setActiveState( nullptr );
|
|
|
|
// Set transitions to be ready for future TOOL_EVENTs
|
|
TOOL_BASE* tool = aState->theTool;
|
|
|
|
if( tool->GetType() == INTERACTIVE )
|
|
static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
|
|
|
|
return it;
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::ProcessEvent( const TOOL_EVENT& aEvent )
|
|
{
|
|
bool hotkey_handled = processEvent( aEvent );
|
|
|
|
if( TOOL_STATE* active = GetCurrentToolState() )
|
|
setActiveState( active );
|
|
|
|
if( m_view->IsDirty() )
|
|
{
|
|
auto f = dynamic_cast<EDA_DRAW_FRAME*>( GetEditFrame() );
|
|
|
|
if( f )
|
|
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
|
|
|
|
#if defined( __WXMAC__ ) || defined( __WINDOWS__ )
|
|
wxTheApp->ProcessPendingEvents(); // required for updating brightening behind a popup menu
|
|
#endif
|
|
}
|
|
|
|
return hotkey_handled;
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
|
|
CONTEXT_MENU_TRIGGER aTrigger )
|
|
{
|
|
TOOL_STATE* st = m_toolState[aTool];
|
|
|
|
st->contextMenu = aMenu;
|
|
st->contextMenuTrigger = aTrigger;
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::SaveClipboard( const std::string& aText )
|
|
{
|
|
if( wxTheClipboard->Open() )
|
|
{
|
|
wxTheClipboard->SetData( new wxTextDataObject( wxString( aText.c_str(), wxConvUTF8 ) ) );
|
|
wxTheClipboard->Close();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
std::string TOOL_MANAGER::GetClipboard() const
|
|
{
|
|
std::string result;
|
|
|
|
if( wxTheClipboard->Open() )
|
|
{
|
|
if( wxTheClipboard->IsSupported( wxDF_TEXT ) )
|
|
{
|
|
wxTextDataObject data;
|
|
wxTheClipboard->GetData( data );
|
|
|
|
result = data.GetText().mb_str();
|
|
}
|
|
|
|
wxTheClipboard->Close();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
const KIGFX::VC_SETTINGS& TOOL_MANAGER::GetCurrentToolVC() const
|
|
{
|
|
if( TOOL_STATE* active = GetCurrentToolState() )
|
|
return active->vcSettings;
|
|
|
|
return m_viewControls->GetSettings();
|
|
}
|
|
|
|
|
|
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
|
|
{
|
|
static int currentId;
|
|
|
|
return currentId++;
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
|
|
KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
|
|
{
|
|
m_model = aModel;
|
|
m_view = aView;
|
|
m_viewControls = aViewControls;
|
|
m_editFrame = aFrame;
|
|
m_actionMgr->UpdateHotKeys();
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::isActive( TOOL_BASE* aTool )
|
|
{
|
|
if( !isRegistered( aTool ) )
|
|
return false;
|
|
|
|
// Just check if the tool is on the active tools stack
|
|
return std::find( m_activeTools.begin(), m_activeTools.end(), aTool->GetId() ) != m_activeTools.end();
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::saveViewControls( TOOL_STATE* aState )
|
|
{
|
|
aState->vcSettings = m_viewControls->GetSettings();
|
|
|
|
if( m_menuActive )
|
|
{
|
|
// Context menu is active, so the cursor settings are overridden (see dispatchContextMenu())
|
|
auto it = m_cursorSettings.find( aState->theTool->GetId() );
|
|
|
|
if( it != m_cursorSettings.end() )
|
|
{
|
|
const KIGFX::VC_SETTINGS& curr = m_viewControls->GetSettings();
|
|
|
|
// Tool has overridden the cursor position, so store the new settings
|
|
if( !curr.m_forceCursorPosition || curr.m_forcedPosition != m_menuCursor )
|
|
{
|
|
if( !curr.m_forceCursorPosition )
|
|
it->second = NULLOPT;
|
|
else
|
|
it->second = curr.m_forcedPosition;
|
|
}
|
|
else
|
|
{
|
|
OPT<VECTOR2D> cursor = it->second;
|
|
|
|
if( cursor )
|
|
{
|
|
aState->vcSettings.m_forceCursorPosition = true;
|
|
aState->vcSettings.m_forcedPosition = *cursor;
|
|
}
|
|
else
|
|
{
|
|
aState->vcSettings.m_forceCursorPosition = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::applyViewControls( TOOL_STATE* aState )
|
|
{
|
|
m_viewControls->ApplySettings( aState->vcSettings );
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::processEvent( const TOOL_EVENT& aEvent )
|
|
{
|
|
// Early dispatch of events destined for the TOOL_MANAGER
|
|
if( !dispatchStandardEvents( aEvent ) )
|
|
return true;
|
|
|
|
dispatchInternal( aEvent );
|
|
dispatchActivation( aEvent );
|
|
dispatchContextMenu( aEvent );
|
|
|
|
// Dispatch queue
|
|
while( !m_eventQueue.empty() )
|
|
{
|
|
TOOL_EVENT event = m_eventQueue.front();
|
|
m_eventQueue.pop_front();
|
|
processEvent( event );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void TOOL_MANAGER::setActiveState( TOOL_STATE* aState )
|
|
{
|
|
if( m_activeState )
|
|
saveViewControls( m_activeState );
|
|
|
|
m_activeState = aState;
|
|
|
|
if( m_activeState )
|
|
applyViewControls( aState );
|
|
}
|
|
|
|
|
|
bool TOOL_MANAGER::IsToolActive( TOOL_ID aId ) const
|
|
{
|
|
auto it = m_toolIdIndex.find( aId );
|
|
return !it->second->idle;
|
|
}
|