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https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 10:13:19 +02:00
The geometry and numbering logic is separate to the dialog, and can be separated for clearer logic and better testability. Moreover, refactor it to avoid any dependency on pcbnew classes, so it can be move to common for potential re-use in eeschema and friends in future. Also convert all wxPoint logic in these classes to VECTOR2I and fix some function visibilities. Add some unit tests of the ARRAY_OPTIONS geometry and numbering.
223 lines
7.1 KiB
C++
223 lines
7.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PCBNEW_ARRAY_OPTIONS__H
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#define PCBNEW_ARRAY_OPTIONS__H
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#include <math/vector2d.h>
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/**
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* Options that govern the setup of an "array" of multiple item.
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* The base #ARRAY_OPTIONS do not encode a specific geometry or numbering
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* method, this is done by derived classes.
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*/
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class ARRAY_OPTIONS
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{
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public:
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enum ARRAY_TYPE_T
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{
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ARRAY_GRID, ///< A grid (x*y) array
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ARRAY_CIRCULAR, ///< A circular array
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};
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// NOTE: do not change order relative to charSetDescriptions
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enum NUMBERING_TYPE_T
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{
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NUMBERING_NUMERIC = 0, ///< Arabic numerals: 0,1,2,3,4,5,6,7,8,9,10,11...
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NUMBERING_HEX,
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NUMBERING_ALPHA_NO_IOSQXZ, /*!< Alphabet, excluding IOSQXZ
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*
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* Per ASME Y14.35M-1997 sec. 5.2 (previously MIL-STD-100 sec. 406.5)
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* as these can be confused with numerals and are often not used
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* for pin numbering on BGAs, etc
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*/
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NUMBERING_ALPHA_FULL, ///< Full 26-character alphabet
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};
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ARRAY_OPTIONS( ARRAY_TYPE_T aType )
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: m_type( aType ), m_shouldNumber( false ), m_numberingStartIsSpecified( false )
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{
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}
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virtual ~ARRAY_OPTIONS(){};
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/**
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* Get the alphabet for a particular numbering scheme.
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* @param type the numbering scheme
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* @return the alphabet (as a string)
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*/
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static const wxString& AlphabetFromNumberingScheme( NUMBERING_TYPE_T type );
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/**
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* @return False for schemes like 0,1...9,10
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* True for schemes like A,B..Z,AA (where the tens column starts with char 0)
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*/
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static bool SchemeNonUnitColsStartAt0( NUMBERING_TYPE_T type );
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/**
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* Get the numbering offset for a given numbering string
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* @param str a numbering string, say "B" or "5"
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* @param type the type this string should be
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* @param offsetToFill the offset to set, if found
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* @return true if the string is a valid offset of this type
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*/
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static bool GetNumberingOffset(
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const wxString& str, ARRAY_OPTIONS::NUMBERING_TYPE_T type, int& offsetToFill );
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/**
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* Transform applied to an object by this array
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*/
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struct TRANSFORM
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{
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VECTOR2I m_offset;
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double m_rotation; // in degrees
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};
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/**
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* Get the transform of the n-th point in the array
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* @param aN the index of the array point (0 is the original point)
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* @param aPos the existing item position
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* @return a transform (an offset and a rotation)
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*/
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virtual TRANSFORM GetTransform( int aN, const VECTOR2I& aPos ) const = 0;
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/**
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* The number of points in this array
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*/
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virtual int GetArraySize() const = 0;
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/**
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* Get the position number (name) for the n'th array point
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* @param n array point index, from 0 to GetArraySize() - 1
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* @return the point's name
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*/
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virtual wxString GetItemNumber( int n ) const = 0;
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/*!
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* @return are the items in this array numbered, or are all the
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* items numbered the same?
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*/
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bool ShouldNumberItems() const
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{
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return m_shouldNumber;
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}
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void SetShouldNumber( bool aShouldNumber )
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{
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m_shouldNumber = aShouldNumber;
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}
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/*!
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* @return is the numbering is enabled and should start at a point
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* specified in these options or is it implicit according to the calling
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* code?
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*/
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bool GetNumberingStartIsSpecified() const
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{
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return m_shouldNumber && m_numberingStartIsSpecified;
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}
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void SetNumberingStartIsSpecified( bool aIsSpecified )
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{
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m_numberingStartIsSpecified = aIsSpecified;
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}
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protected:
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static wxString getCoordinateNumber( int n, NUMBERING_TYPE_T type );
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ARRAY_TYPE_T m_type;
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/// True if this array numbers the new items
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bool m_shouldNumber;
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/// True if this array's number starts from the preset point
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/// False if the array numbering starts from some externally provided point
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bool m_numberingStartIsSpecified;
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};
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struct ARRAY_GRID_OPTIONS : public ARRAY_OPTIONS
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{
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ARRAY_GRID_OPTIONS()
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: ARRAY_OPTIONS( ARRAY_GRID ),
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m_nx( 0 ),
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m_ny( 0 ),
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m_horizontalThenVertical( true ),
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m_reverseNumberingAlternate( false ),
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m_stagger( 0 ),
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m_stagger_rows( true ),
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m_2dArrayNumbering( false ),
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m_numberingOffsetX( 0 ),
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m_numberingOffsetY( 0 ),
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m_priAxisNumType( NUMBERING_NUMERIC ),
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m_secAxisNumType( NUMBERING_NUMERIC )
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{
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}
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long m_nx, m_ny;
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bool m_horizontalThenVertical, m_reverseNumberingAlternate;
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VECTOR2I m_delta;
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VECTOR2I m_offset;
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long m_stagger;
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bool m_stagger_rows;
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bool m_2dArrayNumbering;
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int m_numberingOffsetX, m_numberingOffsetY;
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NUMBERING_TYPE_T m_priAxisNumType, m_secAxisNumType;
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TRANSFORM GetTransform( int aN, const VECTOR2I& aPos ) const override;
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int GetArraySize() const override;
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wxString GetItemNumber( int n ) const override;
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private:
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VECTOR2I getGridCoords( int n ) const;
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};
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struct ARRAY_CIRCULAR_OPTIONS : public ARRAY_OPTIONS
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{
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ARRAY_CIRCULAR_OPTIONS()
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: ARRAY_OPTIONS( ARRAY_CIRCULAR ),
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m_nPts( 0 ),
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m_angle( 0.0f ),
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m_rotateItems( false ),
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m_numberingType( NUMBERING_NUMERIC ),
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m_numberingOffset( 0 )
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{
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}
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/// number of point in the array
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long m_nPts;
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/// angle between points, or 0 for each point separated by this value (decideg)
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double m_angle;
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VECTOR2I m_centre;
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bool m_rotateItems;
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NUMBERING_TYPE_T m_numberingType;
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long m_numberingOffset;
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TRANSFORM GetTransform( int aN, const VECTOR2I& aPos ) const override;
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int GetArraySize() const override;
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wxString GetItemNumber( int n ) const override;
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};
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#endif // PCBNEW_ARRAY_OPTIONS__H
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