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wxSingleInstanceChecker is meant for running programs, not file locking. This implements an RAII class for file locking that stores the lock files next to the file being locked, allowing it to be easily found and removed. Also includes the ability to override the lock, with information about the original owner Fixes https://gitlab.com/kicad/code/kicad/-/issues/14734
537 lines
18 KiB
C++
537 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef DRAW_FRAME_H_
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#define DRAW_FRAME_H_
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#include <eda_base_frame.h>
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#include <kiway_player.h>
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#include <gal/gal_display_options.h>
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#include <gal/color4d.h>
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#include <class_draw_panel_gal.h>
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#include <kiid.h>
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#include "hotkeys_basic.h"
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class EDA_ITEM;
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class wxSingleInstanceChecker;
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class ACTION_TOOLBAR;
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class COLOR_SETTINGS;
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class LOCKFILE;
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class TOOL_MENU;
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class APP_SETTINGS_BASE;
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class wxFindReplaceData;
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class SEARCH_PANE;
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namespace KIGFX
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{
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class GAL_DISPLAY_OPTIONS;
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class RENDER_SETTINGS;
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}
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using KIGFX::COLOR4D;
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using KIGFX::RENDER_SETTINGS;
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#define LIB_EDIT_FRAME_NAME wxT( "LibeditFrame" )
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#define SCH_EDIT_FRAME_NAME wxT( "SchematicFrame" )
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#define PL_EDITOR_FRAME_NAME wxT( "PlEditorFrame" )
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#define FOOTPRINT_WIZARD_FRAME_NAME wxT( "FootprintWizard" )
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#define FOOTPRINT_EDIT_FRAME_NAME wxT( "ModEditFrame" )
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#define FOOTPRINT_VIEWER_FRAME_NAME wxT( "ModViewFrame" )
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#define FOOTPRINT_VIEWER_FRAME_NAME_MODAL wxT( "ModViewFrameModal" )
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#define PCB_EDIT_FRAME_NAME wxT( "PcbFrame" )
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/**
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* The base class for create windows for drawing purpose.
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*
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* The Eeschema, Pcbnew and GerbView main windows are just a few examples of classes
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* derived from EDA_DRAW_FRAME.
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*/
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class EDA_DRAW_FRAME : public KIWAY_PLAYER
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{
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public:
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EDA_DRAW_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle,
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const wxPoint& aPos, const wxSize& aSize, long aStyle,
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const wxString& aFrameName, const EDA_IU_SCALE& aIuScale );
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~EDA_DRAW_FRAME();
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/**
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* Mark a schematic file as being in use.
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*
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* Use #ReleaseFile() to undo this.
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*
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* @param aFileName full path to the file.
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* @return false if the file was already locked, true otherwise.
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*/
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bool LockFile( const wxString& aFileName );
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/**
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* Release the current file marked in use. See m_file_checker.
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*/
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void ReleaseFile();
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/**
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* Toggles the scripting console visibility
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*/
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void ScriptingConsoleEnableDisable();
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/**
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* Gets the current visibility of the scripting console window
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*/
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bool IsScriptingConsoleVisible();
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EDA_SEARCH_DATA& GetFindReplaceData() { return *m_findReplaceData; }
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wxArrayString& GetFindHistoryList() { return m_findStringHistoryList; }
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virtual void SetPageSettings( const PAGE_INFO& aPageSettings ) = 0;
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virtual const PAGE_INFO& GetPageSettings() const = 0;
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/**
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* Works off of GetPageSettings() to return the size of the paper page in
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* the internal units of this particular view.
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*/
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virtual const VECTOR2I GetPageSizeIU() const = 0;
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/**
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* For those frames that support polar coordinates.
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*/
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bool GetShowPolarCoords() const { return m_polarCoords; }
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void SetShowPolarCoords( bool aShow ) { m_polarCoords = aShow; }
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void ToggleUserUnits() override;
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/**
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* Get the pair or units in current use.
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*
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* The primary unit is the main unit of the frame, and the secondary unit is the unit
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* of the other system that was used most recently.
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*/
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void GetUnitPair( EDA_UNITS& aPrimaryUnit, EDA_UNITS& aSecondaryUnits );
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/**
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* Return the absolute coordinates of the origin of the snap grid.
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*
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* This is treated as a relative offset and snapping will occur at multiples of the grid
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* size relative to this point.
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*/
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virtual const VECTOR2I& GetGridOrigin() const = 0;
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virtual void SetGridOrigin( const VECTOR2I& aPosition ) = 0;
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/**
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* Return the nearest \a aGridSize location to \a aPosition.
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*
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* @param aPosition The position to check.
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* @return The nearest grid position.
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*/
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VECTOR2I GetNearestGridPosition( const VECTOR2I& aPosition ) const;
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/**
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* Return the nearest \a aGridSize / 2 location to \a aPosition.
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*
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* This is useful when attempting for keep outer points on grid but
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* not the middle point.
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*
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* @param aPosition The position to check.
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* @return The nearest half-grid position.
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*/
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VECTOR2I GetNearestHalfGridPosition( const VECTOR2I& aPosition ) const;
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virtual const TITLE_BLOCK& GetTitleBlock() const = 0;
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virtual void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) = 0;
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// the background color of the draw canvas:
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// Virtual because some frames can have a specific way to get/set the bg color
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virtual COLOR4D GetDrawBgColor() const { return m_drawBgColor; }
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virtual void SetDrawBgColor( const COLOR4D& aColor) { m_drawBgColor= aColor ; }
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/// Returns a pointer to the active color theme settings
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virtual COLOR_SETTINGS* GetColorSettings( bool aForceRefresh = false ) const;
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/**
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* @param doOpen if true runs an Open Library browser, otherwise New Library
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* @param aFilename for New may contain a default name; in both cases return the chosen
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* filename.
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* @param wildcard a wildcard to filter the displayed files
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* @param ext the library file extension
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* @param isDirectory indicates the library files are directories
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* @return true for OK; false for Cancel.
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*/
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bool LibraryFileBrowser( bool doOpen, wxFileName& aFilename, const wxString& wildcard,
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const wxString& ext, bool isDirectory = false, bool aIsGlobal = false,
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const wxString& aGlobalPath = wxEmptyString );
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void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
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virtual wxString GetScreenDesc() const;
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virtual wxString GetFullScreenDesc() const;
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/**
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* Return a pointer to a BASE_SCREEN or one of its derivatives.
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*
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* It is overloaded by derived classes to return #SCH_SCREEN or #PCB_SCREEN.
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*/
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virtual BASE_SCREEN* GetScreen() const { return m_currentScreen; }
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void EraseMsgBox();
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virtual void ReCreateHToolbar() = 0;
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virtual void ReCreateVToolbar() = 0;
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virtual void ReCreateOptToolbar() = 0;
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virtual void ReCreateAuxiliaryToolbar() { }
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/**
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* Update the sizes of any controls in the toolbars of the frame.
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*/
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virtual void UpdateToolbarControlSizes() { }
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/*
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* These 4 functions provide a basic way to show/hide grid and /get/set grid color.
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*
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* These parameters are saved in KiCad config for each main frame.
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*/
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bool IsGridVisible() const;
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virtual void SetGridVisibility( bool aVisible );
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virtual COLOR4D GetGridColor() { return m_gridColor; }
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virtual void SetGridColor( const COLOR4D& aColor ) { m_gridColor = aColor; }
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/**
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* Command event handler for selecting grid sizes.
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*
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* All commands that set the grid size should eventually end up here. This is where the
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* application setting is saved. If you override this method, make sure you call down
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* to the base class.
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*
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* @param event Command event from the grid size combobox on the toolbar.
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*/
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void OnSelectGrid( wxCommandEvent& event );
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void OnGridSettings( wxCommandEvent& event );
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/**
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* Rebuild the grid combobox to respond to any changes in the GUI (units, user
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* grid changes, etc.).
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*/
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void UpdateGridSelectBox();
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/**
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* Update the checked item in the grid wxchoice.
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*/
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void OnUpdateSelectGrid( wxUpdateUIEvent& aEvent );
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/**
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* Update the checked item in the zoom wxchoice.
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*/
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void OnUpdateSelectZoom( wxUpdateUIEvent& aEvent );
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/**
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* Rebuild the grid combobox to respond to any changes in the GUI (units, user
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* grid changes, etc.)
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*/
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void UpdateZoomSelectBox();
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/**
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* Return a human readable value for display in dialogs.
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*/
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const wxString GetZoomLevelIndicator() const;
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/**
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* Set the zoom factor when selected by the zoom list box in the main tool bar.
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*
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* @note List position 0 is fit to page.
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* List position >= 1 = zoom (1 to zoom max).
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* Last list position is custom zoom not in zoom list.
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*/
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virtual void OnSelectZoom( wxCommandEvent& event );
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/**
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* Recalculate the size of toolbars and display panel when the frame size changes.
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*/
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virtual void OnSize( wxSizeEvent& event ) override;
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void OnMove( wxMoveEvent& aEvent ) override;
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/**
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* Rebuild the GAL and redraws the screen. Call when something went wrong.
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*/
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virtual void HardRedraw();
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/**
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* Redraw the screen with best zoom level and the best centering that shows all the
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* page or the board.
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*/
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virtual void Zoom_Automatique( bool aWarpPointer );
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/**
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* Useful to focus on a particular location, in find functions.
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*
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* Move the graphic cursor (crosshair cursor) at a given coordinate and reframes the
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* drawing if the requested point is out of view or if center on location is requested.
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*
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* @param aPos is the point to go to.
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*/
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void FocusOnLocation( const VECTOR2I& aPos );
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/**
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* Construct a "basic" menu for a tool, containing only items that apply to all tools
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* (e.g. zoom and grid).
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*/
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void AddStandardSubMenus( TOOL_MENU& aMenu );
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/**
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* Prints the drawing-sheet (frame and title block).
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*
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* @param aScreen screen to draw.
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* @param aProperties Optional properties for text variable resolution.
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* @param aMils2Iu The mils to Iu conversion factor.
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* @param aFilename The filename to display in basic inscriptions.
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* @param aSheetLayer The layer displayed from PcbNew.
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*/
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void PrintDrawingSheet( const RENDER_SETTINGS* aSettings, BASE_SCREEN* aScreen,
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const std::map<wxString, wxString>* aProperties, double aMils2Iu,
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const wxString& aFilename, const wxString& aSheetLayer = wxEmptyString );
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void DisplayToolMsg( const wxString& msg ) override;
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void DisplayConstraintsMsg( const wxString& msg );
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/**
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* Called when modifying the page settings.
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* In derived classes it can be used to modify parameters like draw area size,
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* and any other local parameter related to the page settings.
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*/
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virtual void OnPageSettingsChange() {}
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/**
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* Update the status bar information.
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*
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* The EDA_DRAW_FRAME level updates the absolute and relative coordinates and the
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* zoom information. If you override this virtual method, make sure to call this
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* subclassed method.
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*/
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void UpdateStatusBar() override;
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/**
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* Display current unit pane in the status bar.
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*/
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void DisplayUnitsMsg();
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/**
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* Display current grid size in the status bar.
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*/
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virtual void DisplayGridMsg();
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void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
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void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
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/**
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* Append a message to the message panel.
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*
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* This helper method checks to make sure the message panel exists in the frame and
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* appends a message to it using the message panel AppendMessage() method.
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*
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* @param aTextUpper The message upper text.
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* @param aTextLower The message lower text.
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* @param aPadding Number of spaces to pad between messages.
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*/
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void AppendMsgPanel( const wxString& aTextUpper, const wxString& aTextLower, int aPadding = 6 );
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/**
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* Clear all messages from the message panel.
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*/
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virtual void ClearMsgPanel();
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/**
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* Clear the message panel and populates it with the contents of \a aList.
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*
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* @param aList is the list of #MSG_PANEL_ITEM objects to fill the message panel.
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*/
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void SetMsgPanel( const std::vector< MSG_PANEL_ITEM >& aList );
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void SetMsgPanel( EDA_ITEM* aItem );
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/**
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* Helper function that erases the msg panel and then appends a single message
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*
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* @param aTextUpper The message upper text.
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* @param aTextLower The message lower text.
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* @param aPadding Number of spaces to pad between messages.
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*/
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void SetMsgPanel( const wxString& aTextUpper, const wxString& aTextLower, int aPadding = 6 );
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/**
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* Redraw the message panel.
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*/
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virtual void UpdateMsgPanel();
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/**
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* Fetch an item by KIID. Frame-type-specific implementation.
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*/
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virtual EDA_ITEM* GetItem( const KIID& aId ) const { return nullptr; }
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/**
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* Print the page pointed by current screen, set by the calling print function.
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*
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* @param aDC wxDC given by the calling print function
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*/
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virtual void PrintPage( const RENDER_SETTINGS* aSettings );
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/**
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* Use to start up the GAL drawing canvas.
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*/
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virtual void ActivateGalCanvas();
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/**
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* Changes the current rendering backend.
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*/
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virtual void SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType );
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/**
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* Return a pointer to GAL-based canvas of given EDA draw frame.
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*
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* @return Pointer to GAL-based canvas.
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*/
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virtual EDA_DRAW_PANEL_GAL* GetCanvas() const { return m_canvas; }
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void SetCanvas( EDA_DRAW_PANEL_GAL* aPanel ) { m_canvas = aPanel; }
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wxWindow* GetToolCanvas() const override { return GetCanvas(); }
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/**
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* Return a reference to the gal rendering options used by GAL for rendering.
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*/
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KIGFX::GAL_DISPLAY_OPTIONS& GetGalDisplayOptions() { return m_galDisplayOptions; }
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void RefreshCanvas() override
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{
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GetCanvas()->Refresh();
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}
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/**
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* Returns bbox of document with option to not include some items.
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*
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* Used most commonly by "Zoom to Fit" and "Zoom to Objects". In Eeschema for "Zoom to Fit"
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* it's passed "true" to include drawing sheet border, and "false" by "Zoom To Objects" to
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* ignore drawing sheet border. In Pcbnew, false makes it ignore any items outside the PCB
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* edge such as fabrication notes.
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*
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* @param aIncludeAllVisible True to include everything visible in bbox calculations,
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* false to ignore some visible items (program dependent).
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* @return Bounding box of the document (ignoring some items as requested).
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*/
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virtual const BOX2I GetDocumentExtents( bool aIncludeAllVisible = true ) const;
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/**
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* Rebuild all toolbars, and update the checked state of check tools
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*/
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void RecreateToolbars();
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/**
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* Redraw the menus and what not in current language.
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*/
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void ShowChangedLanguage() override;
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DECLARE_EVENT_TABLE()
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protected:
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virtual void SetScreen( BASE_SCREEN* aScreen ) { m_currentScreen = aScreen; }
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void unitsChangeRefresh() override;
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void setupUnits( APP_SETTINGS_BASE* aCfg );
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void doReCreateMenuBar() override { }
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std::vector<wxWindow*> findDialogs();
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/**
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* Determines the Canvas type to load (with prompt if required) and initializes m_canvasType
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*/
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void resolveCanvasType();
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/**
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* Returns the canvas type stored in the application settings.
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*/
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EDA_DRAW_PANEL_GAL::GAL_TYPE loadCanvasTypeSetting();
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/**
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* Stores the canvas type in the application settings.
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*/
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bool saveCanvasTypeSetting( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType );
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/**
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* Handle a window activation event.
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*/
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virtual void handleActivateEvent( wxActivateEvent& aEvent );
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void onActivate( wxActivateEvent& aEvent );
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wxSocketServer* m_socketServer;
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///< Prevents opening same file multiple times.
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std::unique_ptr<LOCKFILE> m_file_checker;
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COLOR4D m_gridColor; // Grid color
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COLOR4D m_drawBgColor; // The background color of the draw canvas; BLACK for
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// Pcbnew, BLACK or WHITE for Eeschema
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int m_undoRedoCountMax; // Default Undo/Redo command Max depth, to be handed
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// to screens
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bool m_polarCoords; // For those frames that support polar coordinates
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bool m_showBorderAndTitleBlock; // Show the drawing sheet (border & title block).
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wxChoice* m_gridSelectBox;
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wxChoice* m_zoomSelectBox;
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ACTION_TOOLBAR* m_mainToolBar;
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ACTION_TOOLBAR* m_auxiliaryToolBar; // Additional tools under main toolbar
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ACTION_TOOLBAR* m_drawToolBar; // Drawing tools (typically on right edge of window)
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ACTION_TOOLBAR* m_optionsToolBar; // Options (typically on left edge of window)
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std::unique_ptr<EDA_SEARCH_DATA> m_findReplaceData;
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wxArrayString m_findStringHistoryList;
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wxArrayString m_replaceStringHistoryList;
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EDA_MSG_PANEL* m_messagePanel;
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int m_msgFrameHeight;
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COLOR_SETTINGS* m_colorSettings;
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SEARCH_PANE* m_searchPane;
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///< The current canvas type.
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EDA_DRAW_PANEL_GAL::GAL_TYPE m_canvasType;
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static bool m_openGLFailureOccured; ///< Has any failure occured when switching to OpenGL in
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///< any EDA_DRAW_FRAME?
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private:
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BASE_SCREEN* m_currentScreen; ///< current used SCREEN
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EDA_DRAW_PANEL_GAL* m_canvas;
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///< This the frame's interface to setting GAL display options.
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KIGFX::GAL_DISPLAY_OPTIONS m_galDisplayOptions;
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};
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#endif // DRAW_FRAME_H_
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