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* Split and rewrite the preview window and canvas. * Create a new class for handling the board information. * Adds new render targets: openGL, legacy, and ray tracing. * Render targets take full advantage of the new 3D plugins system and 3D cache for a fast 3D model loading. * Faster board loading. * New OpenGL render is faster than the old one. * New ray tracing render target with a post processing shader. * Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching. * Preview of 3D model while browsing the file name. * 3D preview of the footprint while adding / align 3D shapes. * Render of 3D models according to attributes: Normal, Normal+Insert, Virtual. * Pivot rotation centered in one point over the PCB board. * Shortcuts keys improved for XYZ orientation.. * Animated camera.
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cobject.cpp
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* @brief
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*/
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#include "cobject.h"
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#include <stdio.h>
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COBJECT3D_STATS *COBJECT3D_STATS::s_instance = 0;
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static const CBLINN_PHONG_MATERIAL s_defaultMaterial = CBLINN_PHONG_MATERIAL();
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COBJECT::COBJECT( OBJECT3D_TYPE aObjType )
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{
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m_obj_type = aObjType;
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COBJECT3D_STATS::Instance().AddOne( aObjType );
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m_material = &s_defaultMaterial;
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}
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static const char *OBJECT3D_STR[OBJ3D_MAX] =
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{
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"OBJ3D_CYLINDER",
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"OBJ3D_DUMMYBLOCK",
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"OBJ3D_LAYERITEM",
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"OBJ3D_XYPLANE",
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"OBJ3D_ROUNDSEG",
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"OBJ3D_TRIANGLE"
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};
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void COBJECT3D_STATS::PrintStats()
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{
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printf( "OBJ3D Statistics:\n" );
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for( unsigned int i = 0; i < OBJ3D_MAX; ++i )
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{
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printf( " %20s %u\n", OBJECT3D_STR[i], m_counter[i] );
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}
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}
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