Jon Evans d7bd4c9b04 Move Eeschema globals to new SCHEMATIC object
Set up a new lineage for SCH_ITEMS to get back to the SCHEMATIC
they live on: Items will all be parented to the SCH_SCREEN that
they are added to, and each SCH_SCREEN will point back to the
SCHEMATIC that it is part of.  Note that this hierarchy is not
the same as the actual schematic hierarchy, which continues to
be managed through SCH_SHEETs and SCH_SHEET_PATHS.
2020-05-18 13:04:56 -04:00

47 lines
1.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2016-2020 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _GENERAL_H_
#define _GENERAL_H_
#include <gal/color4d.h>
#include <layers_id_colors_and_visibility.h>
using KIGFX::COLOR4D;
class TRANSFORM;
#define EESCHEMA_VERSION 5
#define SCHEMATIC_HEAD_STRING "Schematic File Version"
/* Rotation, mirror of graphic items in components bodies are handled by a
* transform matrix. The default matrix is useful to draw lib entries with
* using this default matrix ( no rotation, no mirror but Y axis is bottom to top, and
* Y draw axis is to to bottom so we must have a default matrix that reverses
* the Y coordinate and keeps the X coordiate
*/
extern TRANSFORM DefaultTransform;
#endif // _GENERAL_H_