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Save grid origin in .kicad_pcb files only if not 0,0 (to keep compatibility with previous versions of pcbnew, mainly the stable version) Very minor other fixes (set modify flag when grid origin is moved from the dialog grid)
234 lines
8.1 KiB
C++
234 lines
8.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file hotkeys_basic.h
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* @brief Some functions to handle hotkeys in KiCad
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*/
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#ifndef HOTKEYS_BASIC_H
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#define HOTKEYS_BASIC_H
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#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "key" )
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class EDA_DRAW_FRAME;
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/* Identifiers (tags) in key code configuration file (or section names)
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* .m_SectionTag member of a EDA_HOTKEY_CONFIG
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*/
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extern wxString g_CommonSectionTag;
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extern wxString g_SchematicSectionTag;
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extern wxString g_LibEditSectionTag;
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extern wxString g_BoardEditorSectionTag;
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extern wxString g_ModuleEditSectionTag;
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/**
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* class EDA_HOTKEY
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* is a class to handle hot key commands. Hot keys have a default value.
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* This class allows the real key code changed by user(from a key code list file)
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*/
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class EDA_HOTKEY
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{
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public:
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int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
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wxString m_InfoMsg; // info message.
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int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
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int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h)
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public:
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EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 );
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EDA_HOTKEY( const EDA_HOTKEY* base);
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};
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/**
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* Structure EDA_HOTKEY_CONFIG
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* contains the information required to save hot key information to a configuration file.
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* a Section name and the corresponding list of hotkeys (EDA_HOTKEY list)
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* hotkeys are grouped by section.
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* a section is a list of hotkey infos ( a EDA_HOTKEY list).
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* A full list of hotkeys can used one or many sections
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* for instance:
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* the schematic editor uses a common section (zoom hotkeys list ..) and a specific section
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* the library editor uses the same common section and a specific section
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* this feature avoid duplications and made hotkey file config easier to understand and edit
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*/
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struct EDA_HOTKEY_CONFIG
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{
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public:
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wxString* m_SectionTag; // The configuration file section name.
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EDA_HOTKEY** m_HK_InfoList; // List of EDA_HOTKEY pointers
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const wchar_t* m_Comment; // Will be printed in the config file only.
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};
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/**
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* Class EDA_HOTKEY_CLIENT_DATA
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* provides client data member for hotkeys to include in command events generated
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* by the hot key.
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*/
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class EDA_HOTKEY_CLIENT_DATA : public wxClientData
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{
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//< Logical position of the mouse cursor when the hot key was pressed.
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wxPoint m_position;
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public:
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EDA_HOTKEY_CLIENT_DATA( const wxPoint& aPosition = wxDefaultPosition ) :
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m_position( aPosition ) {}
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~EDA_HOTKEY_CLIENT_DATA();
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void SetPosition( const wxPoint& aPosition ) { m_position = aPosition; }
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wxPoint GetPosition() { return m_position; }
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};
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/* Functions:
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*/
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void AddHotkeyConfigMenu( wxMenu* menu );
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void HandleHotkeyConfigMenuSelection( EDA_DRAW_FRAME* frame, int id );
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/**
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* Function ReturnKeyNameFromKeyCode
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* return the key name from the key code
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* * Only some wxWidgets key values are handled for function key ( see
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* s_Hotkey_Name_List[] )
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* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
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* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
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* @return the key name in a wxString
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*/
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wxString ReturnKeyNameFromKeyCode( int aKeycode, bool * aIsFound = NULL );
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/**
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* Function ReturnKeyNameFromCommandId
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* return the key name from the Command id value ( m_Idcommand member value)
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* @param aList = pointer to a EDA_HOTKEY list of commands
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* @param aCommandId = Command Id value
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* @return the key name in a wxString
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*/
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wxString ReturnKeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId );
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/**
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* Function ReturnKeyCodeFromKeyName
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* return the key code from its key name
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* Only some wxWidgets key values are handled for function key
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* @param keyname = wxString key name to find in s_Hotkey_Name_List[],
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* like F2 or space or an usual (ascii) char.
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* @return the key code
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*/
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int ReturnKeyCodeFromKeyName( const wxString& keyname );
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/* An helper enum for AddHotkeyName function
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* In menus we can an a hot key, or an accelerator , or sometimes just a comment
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* Hot keys can perform actions using the current mouse cursor position
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* Accelerators performs the same action as the associated menu
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* A comment is used in tool tips for some tools (zoom ..)
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* to show the hot key that performs this action
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*/
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enum HOTKEY_ACTION_TYPE
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{
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IS_HOTKEY,
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IS_ACCELERATOR,
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IS_COMMENT
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};
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/**
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* Function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aList = pointer to a EDA_HOTKEY list of commands
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* @param aCommandId = Command Id value
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* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText, EDA_HOTKEY** aList, int aCommandId,
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HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY);
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/**
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* Function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aDescrList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands
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* @param aCommandId = Command Id value
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* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText,
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struct EDA_HOTKEY_CONFIG* aDescrList,
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int aCommandId,
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HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY );
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/**
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* Function DisplayHotkeyList
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* Displays the current hotkey list
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* @param aFrame = current active frame
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* @param aList = pointer to a EDA_HOTKEY_CONFIG list (Null terminated)
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*/
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void DisplayHotkeyList( EDA_DRAW_FRAME* aFrame, struct EDA_HOTKEY_CONFIG* aList );
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/**
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* Function GetDescriptorFromHotkey
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* Return a EDA_HOTKEY * pointer from a key code for OnHotKey() function
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* @param aKey = key code (ascii value, or wxWidgets value for function keys
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* @param aList = pointer to a EDA_HOTKEY list of commands
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* @return the corresponding EDA_HOTKEY pointer from the EDA_HOTKEY List
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*/
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EDA_HOTKEY* GetDescriptorFromHotkey( int aKey, EDA_HOTKEY** aList );
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/**
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* Function ReadHotkeyConfig
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* Read hotkey configuration for a given app,
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* possibly before the frame for that app has been created
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* @param Appname = the value of the app's m_FrameName
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* @param aDescList = the hotkey data
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*/
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void ReadHotkeyConfig( const wxString& Appname, struct EDA_HOTKEY_CONFIG* aDescList );
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void ParseHotkeyConfig( const wxString& data, struct EDA_HOTKEY_CONFIG* aDescList );
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// common hotkeys event id
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// these hotkey ID are used in many files, so they are define here only once.
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enum common_hotkey_id_commnand {
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HK_NOT_FOUND = 0,
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HK_RESET_LOCAL_COORD,
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HK_SET_GRID_ORIGIN,
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HK_RESET_GRID_ORIGIN,
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HK_HELP,
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HK_ZOOM_IN,
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HK_ZOOM_OUT,
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HK_ZOOM_REDRAW,
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HK_ZOOM_CENTER,
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HK_ZOOM_AUTO,
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HK_UNDO,
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HK_REDO,
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HK_COMMON_END
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};
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#endif // HOTKEYS_BASIC_H
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