kicad-source/eeschema/sch_item_struct.h
Wayne Stambaugh 694ad93385 Move LIB_PART save code to legacy schematic plugin.
This is the last of the object save/load code that was not moved into
the SCH_LEGACY_PLUGIN object.  All schematic and library I/O is now
performed in the SCH_LEGACY_PLUGIN object and as been removed from the
schematic and library objects.

The old single symbol file format has been replaced with the normal
symbol library file format since there was no difference between them
except the SYMBOL token.  The SYMBOL token was no longer being read
since the introduction of the SCH_LEGACY_PLUGIN symbol library loader.

Update the Doxygen comments in all of the modified files.
2017-12-01 11:49:44 -05:00

414 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2004-2017 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sch_item_struct.h
* @brief Base schematic object class definition.
*/
#ifndef SCH_ITEM_STRUCT_H
#define SCH_ITEM_STRUCT_H
#include <vector>
#include <class_base_screen.h>
#include <general.h>
class SCH_ITEM;
class SCH_SHEET_PATH;
class LINE_READER;
class SCH_EDIT_FRAME;
class wxFindReplaceData;
class PLOTTER;
class NETLIST_OBJECT;
class NETLIST_OBJECT_LIST;
/**
* @ingroup trace_env_vars
*
* Flag to enable finding schematic item debug output.
*
* @warning This generates a log of debug output.
*/
extern const wxString traceFindItem;
enum DANGLING_END_T {
UNKNOWN = 0,
WIRE_START_END,
WIRE_END_END,
BUS_START_END,
BUS_END_END,
JUNCTION_END,
PIN_END,
LABEL_END,
ENTRY_END,
SHEET_LABEL_END,
NO_CONNECT_END,
};
/**
* Class DANGLING_END_ITEM
* is a helper class used to store the state of schematic items that can be connected to
* other schematic items.
*/
class DANGLING_END_ITEM
{
private:
/// A pointer to the connectable object.
const EDA_ITEM* m_item;
/// The position of the connection point.
wxPoint m_pos;
/// The type of connection of #m_item.
DANGLING_END_T m_type;
public:
DANGLING_END_ITEM( DANGLING_END_T aType, const EDA_ITEM* aItem, const wxPoint& aPosition )
{
m_item = aItem;
m_type = aType;
m_pos = aPosition;
}
wxPoint GetPosition() const { return m_pos; }
const EDA_ITEM* GetItem() const { return m_item; }
DANGLING_END_T GetType() const { return m_type; }
};
/**
* Class SCH_ITEM
* is a base class for any item which can be embedded within the SCHEMATIC
* container class, and therefore instances of derived classes should only be
* found in EESCHEMA or other programs that use class SCHEMATIC and its contents.
* The corresponding class in Pcbnew is BOARD_ITEM.
*/
class SCH_ITEM : public EDA_ITEM
{
protected:
SCH_LAYER_ID m_Layer;
EDA_ITEMS m_connections; ///< List of items connected to this item.
wxPoint m_storedPos; ///< a temporary variable used in some move commands
///> to store a initial pos (of the item or mouse cursor)
public:
SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType );
SCH_ITEM( const SCH_ITEM& aItem );
~SCH_ITEM();
virtual wxString GetClass() const override
{
return wxT( "SCH_ITEM" );
}
/**
* Function SwapData
* swap the internal data structures \a aItem with the schematic item.
* Obviously, aItem must have the same type than me
* @param aItem The item to swap the data structures with.
*/
virtual void SwapData( SCH_ITEM* aItem );
SCH_ITEM* Next() const { return static_cast<SCH_ITEM*>( Pnext ); }
SCH_ITEM* Back() const { return static_cast<SCH_ITEM*>( Pback ); }
/**
* Virtual function IsMovableFromAnchorPoint
* @return true for items which are moved with the anchor point at mouse cursor
* and false for items moved with no reference to anchor
* Usually return true for small items (labels, junctions) and false for
* items which can be large (hierarchical sheets, compoments)
*/
virtual bool IsMovableFromAnchorPoint() { return true; }
wxPoint& GetStoredPos() { return m_storedPos; }
void SetStoredPos( wxPoint aPos ) { m_storedPos = aPos; }
/**
* Function GetLayer
* returns the layer this item is on.
*/
SCH_LAYER_ID GetLayer() const { return m_Layer; }
/**
* Function SetLayer
* sets the layer this item is on.
* @param aLayer The layer number.
*/
void SetLayer( SCH_LAYER_ID aLayer ) { m_Layer = aLayer; }
/**
* Function GetPenSize virtual pure
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize() const { return 0; }
/**
* Function Draw
* Draw a schematic item. Each schematic item should have its own method
* @param aPanel DrawPanel to use (can be null) mainly used for clipping purposes.
* @param aDC Device Context (can be null)
* @param aOffset drawing Offset (usually wxPoint(0,0),
* but can be different when moving an object)
* @param aDrawMode GR_OR, GR_XOR, ...
* @param aColor COLOR4D::UNSPECIFIED to use the normal body item color,
* or force this color if it is a valid color
*/
virtual void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
GR_DRAWMODE aDrawMode, COLOR4D aColor = COLOR4D::UNSPECIFIED ) = 0;
/**
* Function Move
* moves the item by \a aMoveVector to a new position.
* @param aMoveVector = the displacement vector
*/
virtual void Move( const wxPoint& aMoveVector ) = 0;
/**
* Function MirrorY
* mirrors item relative to the Y axis about \a aYaxis_position.
* @param aYaxis_position The Y axis position to mirror around.
*/
virtual void MirrorY( int aYaxis_position ) = 0;
/**
* Function MirrorX
* mirrors item relative to the X axis about \a aXaxis_position.
* @param aXaxis_position The X axis position to mirror around.
*/
virtual void MirrorX( int aXaxis_position ) = 0;
/**
* Function Rotate
* rotates the item around \a aPosition 90 degrees in the clockwise direction.
* @param aPosition A reference to a wxPoint object containing the coordinates to
* rotate around.
*/
virtual void Rotate( wxPoint aPosition ) = 0;
/**
* Function Load
* reads a schematic item from \a aLine in a .sch file.
*
* @param aLine - Essentially this is file to read the object from.
* @param aErrorMsg - Description of the error if an error occurs while loading the object.
* @return True if the object loaded successfully.
*/
virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ) { return false; }
/**
* Function GetEndPoints
* adds the schematic item end points to \a aItemList if the item has end points.
*
* The default version doesn't do anything since many of the schematic object cannot
* be tested for dangling ends. If you add a new schematic item that can have a
* dangling end ( no connect ), override this method to provide the correct end
* points.
*
* @param aItemList - List of DANGLING_END_ITEMS to add to.
*/
virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {}
/**
* Function IsDanglingStateChanged
* tests the schematic item to \a aItemList to check if it's dangling state has changed.
*
* Note that the return value only true when the state of the test has changed. Use
* the IsDangling() method to get the current dangling state of the item. Some of
* the schematic objects cannot be tested for a dangling state, the default method
* always returns false. Only override the method if the item can be tested for a
* dangling state.
*
* @param aItemList - List of items to test item against.
* @return True if the dangling state has changed from it's current setting.
*/
virtual bool IsDanglingStateChanged( std::vector< DANGLING_END_ITEM >& aItemList ) { return false; }
virtual bool IsDangling() const { return false; }
/**
* Function IsSelectStateChanged
* checks if the selection state of an item inside \a aRect has changed.
*
* This is used by the block selection code to verify if an item is selected or not.
* True is be return anytime the select state changes. If you need to know the
* the current selection state, use the IsSelected() method.
*
* @param aRect - Rectangle to test against.
*/
virtual bool IsSelectStateChanged( const wxRect& aRect ) { return false; }
/**
* Function IsConnectable
* returns true if the schematic item can connect to another schematic item.
*/
virtual bool IsConnectable() const { return false; }
/**
* Function GetConnectionPoints
* add all the connection points for this item to \a aPoints.
*
* Not all schematic items have connection points so the default method does nothing.
*
* @param aPoints List of connection points to add to.
*/
virtual void GetConnectionPoints( std::vector< wxPoint >& aPoints ) const { }
/**
* Function ClearConnections
* clears all of the connection items from the list.
*
* The vector release method is used to prevent the item pointers from being deleted.
* Do not use the vector erase method on the connection list.
*/
void ClearConnections() { m_connections.clear(); }
/**
* Function IsConnected
* tests the item to see if it is connected to \a aPoint.
*
* @param aPoint A reference to a wxPoint object containing the coordinates to test.
* @return True if connection to \a aPoint exists.
*/
bool IsConnected( const wxPoint& aPoint ) const;
virtual bool HitTest( const wxPoint& aPosition ) const override
{
return HitTest( aPosition, 0 );
}
/**
* Function HitTest
* tests if \a aPosition is contained within or on the bounding box of an item.
*
* @param aPosition A reference to a wxPoint object containing the coordinates to test.
* @param aAccuracy Increase the item bounding box by this amount.
* @return True if \a aPosition is within the item bounding box.
*/
virtual bool HitTest( const wxPoint& aPosition, int aAccuracy ) const { return false; }
/**
* Function HitTest
* tests if \a aRect intersects or is contained within the bounding box of an item.
*
* @param aRect A reference to a EDA_RECT object containing the rectangle to test.
* @param aContained Set to true to test for containment instead of an intersection.
* @param aAccuracy Increase \a aRect by this amount.
* @return True if \a aRect contains or intersects the item bounding box.
*/
virtual bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const
{
return false;
}
virtual bool CanIncrementLabel() const { return false; }
/**
* Function Plot
* plots the schematic item to \a aPlotter.
*
* @param aPlotter A pointer to a #PLOTTER object.
*/
virtual void Plot( PLOTTER* aPlotter );
/**
* Function GetNetListItem
* creates a new #NETLIST_OBJECT for the schematic object and adds it to
* \a aNetListItems.
* <p>
* Not all schematic objects have net list items associated with them. This
* method only needs to be overridden for those schematic objects that have
* net list objects associated with them.
* </p>
*/
virtual void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems,
SCH_SHEET_PATH* aSheetPath ) { }
/**
* Function GetPosition
* @return A wxPoint object containing the schematic item position.
*/
virtual wxPoint GetPosition() const = 0;
/**
* Function SetPosition
* set the schematic item position to \a aPosition.
*
* @param aPosition A reference to a wxPoint object containing the new position.
*/
virtual void SetPosition( const wxPoint& aPosition ) = 0;
virtual bool operator <( const SCH_ITEM& aItem ) const;
/**
* Function FormatInternalUnits
* converts \a aValue from schematic internal units to a string appropriate for writing
* to file.
*
* @param aValue A coordinate value to convert.
* @return A std::string object containing the converted value.
*/
static std::string FormatInternalUnits( int aValue );
/**
* Function FormatAngle
* converts \a aAngle from board units to a string appropriate for writing to file.
*
* @note Internal angles for board items can be either degrees or tenths of degree
* on how KiCad is built.
* @param aAngle A angle value to convert.
* @return A std::string object containing the converted angle.
*/
static std::string FormatAngle( double aAngle );
static std::string FormatInternalUnits( const wxPoint& aPoint );
static std::string FormatInternalUnits( const wxSize& aSize );
private:
/**
* Function doIsConnected
* provides the object specific test to see if it is connected to \a aPosition.
*
* @note Override this function if the derived object can be connect to another
* object such as a wire, bus, or junction. Do not override this function
* for objects that cannot have connections. The default will always return
* false. This functions is call through the public function IsConnected()
* which performs tests common to all schematic items before calling the
* item specific connection testing.
*
* @param aPosition A reference to a wxPoint object containing the test position.
* @return True if connection to \a aPosition exists.
*/
virtual bool doIsConnected( const wxPoint& aPosition ) const { return false; }
};
#endif /* SCH_ITEM_STRUCT_H */