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https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 02:03:12 +02:00
Prior to this change, the schematic connectivity was updated any time a change was made to a connectable object. Now the connectivity is only updated when an object change actually affects the connectivity. Other properties like line width, fill type, custom fonts, etc. will not cause the connectivity graph to be rebuilt. The SCH_COMMIT flag SKIP_CONNECTIVITY has been removed. All schematic objects can test if they are connectable and if there have been changes to any connection properties that require a connectivity rebuild. Remove duplicate rebuild connectivity calls from editor control tool. This was causing the tangling end test to get called four times on every undo and redo action because the dangling end test is already called in the connectivity graph calculation code. Update connectivity when changing label names which fixes an unreported connectivity bug.
221 lines
6.8 KiB
C++
221 lines
6.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef SCH_SHEEET_PIN_H
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#define SCH_SHEEET_PIN_H
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#include <sch_label.h>
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class KIID;
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class LINE_READER;
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class SCH_SHEET;
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/**
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* Define the edge of the sheet that the sheet pin is positioned.
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*
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* SHEET_LEFT_SIDE = 0: pin on left side
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* SHEET_RIGHT_SIDE = 1: pin on right side
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* SHEET_TOP_SIDE = 2: pin on top side
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* SHEET_BOTTOM_SIDE =3: pin on bottom side
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*
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* For compatibility reasons, this does not follow same values as text orientation.
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*/
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enum class SHEET_SIDE
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{
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LEFT = 0,
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RIGHT,
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TOP,
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BOTTOM,
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UNDEFINED
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};
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/**
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* Define a sheet pin (label) used in sheets to create hierarchical schematics.
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*
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* A SCH_SHEET_PIN is used to create a hierarchical sheet in the same way a
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* pin is used in a symbol. It connects the objects in the sheet object
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* to the objects in the schematic page to the objects in the page that is
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* represented by the sheet. In a sheet object, a SCH_SHEET_PIN must be
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* connected to a wire, bus, or label. In the schematic page represented by
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* the sheet, it corresponds to a hierarchical label.
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*/
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class SCH_SHEET_PIN : public SCH_HIERLABEL
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{
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public:
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SCH_SHEET_PIN( SCH_SHEET* parent, const VECTOR2I& pos = VECTOR2I( 0, 0 ),
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const wxString& text = wxEmptyString );
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// Do not create a copy constructor. The one generated by the compiler is adequate.
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~SCH_SHEET_PIN() { }
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && SCH_SHEET_PIN_T == aItem->Type();
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}
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wxString GetClass() const override
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{
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return wxT( "SCH_SHEET_PIN" );
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}
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bool operator ==( const SCH_SHEET_PIN* aPin ) const;
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bool operator!=( const SCH_SHEET_PIN* aRhs ) const { return !( this == aRhs ); }
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static SHEET_SIDE GetOppositeSide( SHEET_SIDE aSide )
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{
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switch( aSide )
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{
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case SHEET_SIDE::TOP: return SHEET_SIDE::BOTTOM;
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case SHEET_SIDE::BOTTOM: return SHEET_SIDE::TOP;
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case SHEET_SIDE::LEFT: return SHEET_SIDE::RIGHT;
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case SHEET_SIDE::RIGHT: return SHEET_SIDE::LEFT;
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default: return SHEET_SIDE::UNDEFINED;
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}
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}
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/**
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* Return true for items which are moved with the anchor point at mouse cursor
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* and false for items moved with no reference to anchor (usually large items).
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*
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* @return true for a hierarchical sheet pin.
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*/
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bool IsMovableFromAnchorPoint() const override { return true; }
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void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override;
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/**
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* Calculate the graphic shape (a polygon) associated to the text.
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*
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* @param aPoints is a buffer to fill with polygon corners coordinates.
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* @param aPos is the position of the shape.
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*/
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void CreateGraphicShape( const RENDER_SETTINGS* aSettings, std::vector<VECTOR2I>& aPoints,
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const VECTOR2I& aPos ) const override;
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void SwapData( SCH_ITEM* aItem ) override;
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int GetPenWidth() const override;
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/**
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* Get the sheet label number.
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*
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* @return Number of the sheet label.
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*/
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int GetNumber() const { return m_number; }
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/**
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* Set the sheet label number.
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*
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* @param aNumber New sheet number label.
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*/
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void SetNumber( int aNumber );
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void SetSide( SHEET_SIDE aEdge );
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SHEET_SIDE GetSide() const;
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/**
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* Adjust label position to edge based on proximity to vertical or horizontal edge
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* of the parent sheet.
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*/
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void ConstrainOnEdge( VECTOR2I aPos, bool aAllowEdgeSwitch );
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/**
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* Get the parent sheet object of this sheet pin.
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*
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* @return The sheet that is the parent of this sheet pin or NULL if it does
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* not have a parent.
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*/
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SCH_SHEET* GetParent() const { return (SCH_SHEET*) m_parent; }
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#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override;
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#endif
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// Geometric transforms (used in block operations):
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void Move( const VECTOR2I& aMoveVector ) override
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{
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Offset( aMoveVector );
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}
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void MirrorVertically( int aCenter ) override;
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void MirrorHorizontally( int aCenter ) override;
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void Rotate( const VECTOR2I& aCenter ) override;
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bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const override
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{
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return SCH_ITEM::Matches( GetText(), aSearchData );
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}
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bool Replace( const EDA_SEARCH_DATA& aSearchData, void* aAuxData = nullptr ) override
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{
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return EDA_TEXT::Replace( aSearchData );
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}
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bool IsReplaceable() const override { return true; }
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void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) override;
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bool IsConnectable() const override { return true; }
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bool HasConnectivityChanges( const SCH_ITEM* aItem,
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const SCH_SHEET_PATH* aInstance = nullptr ) const override;
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wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
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BITMAPS GetMenuImage() const override;
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void SetPosition( const VECTOR2I& aPosition ) override
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{
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ConstrainOnEdge( aPosition, true );
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}
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bool IsPointClickableAnchor( const VECTOR2I& aPos ) const override
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{
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return m_isDangling && GetPosition() == aPos;
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}
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bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
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EDA_ITEM* Clone() const override;
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double Similarity( const SCH_ITEM& aOther ) const override;
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bool operator==( const SCH_ITEM& aOther ) const override;
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private:
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int m_number; ///< Label number use for saving sheet label to file.
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///< Sheet label numbering begins at 2.
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///< 0 is reserved for the sheet name.
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///< 1 is reserve for the sheet file name.
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SHEET_SIDE m_edge;
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};
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#endif // SCH_SHEEET_PIN_H
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