kicad-source/eeschema/sch_line.h
Wayne Stambaugh c5a02fc266 Do not update schematic connectivity for irrelevant property changes.
Prior to this change, the schematic connectivity was updated any time a
change was made to a connectable object.  Now the connectivity is only
updated when an object change actually affects the connectivity.  Other
properties like line width, fill type, custom fonts, etc. will not cause
the connectivity graph to be rebuilt.

The SCH_COMMIT flag SKIP_CONNECTIVITY has been removed.  All schematic
objects can test if they are connectable and if there have been changes
to any connection properties that require a connectivity rebuild.

Remove duplicate rebuild connectivity calls from editor control tool.
This was causing the tangling end test to get called four times on every
undo and redo action because the dangling end test is already called in
the connectivity graph calculation code.

Update connectivity when changing label names which fixes an unreported
connectivity bug.
2024-03-09 08:50:26 -05:00

372 lines
13 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _SCH_LINE_H_
#define _SCH_LINE_H_
#include <sch_item.h>
#include <wx/pen.h> // for wxPenStyle
#include <list> // for std::list
class NETLIST_OBJECT_LIST;
/**
* Segment description base class to describe items which have 2 end points (track, wire,
* draw line ...)
*/
class SCH_LINE : public SCH_ITEM
{
public:
static const enum wxPenStyle PenStyle[];
SCH_LINE( const VECTOR2I& pos = VECTOR2I( 0, 0 ), int layer = LAYER_NOTES );
SCH_LINE( const VECTOR2D& pos, int layer = LAYER_NOTES ) :
SCH_LINE( VECTOR2I( pos.x, pos.y ), layer )
{}
SCH_LINE( const SCH_LINE& aLine );
~SCH_LINE() { }
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && SCH_LINE_T == aItem->Type();
}
wxString GetClass() const override
{
return wxT( "SCH_LINE" );
}
wxString GetFriendlyName() const override;
/**
* @brief This function travel though all the connected wire segments
* to look for connected labels.
* @param aSheet - the sheet where the current wire segment is located
* @return returns the name of the wire if connected labels found, otherwise empty string
*/
wxString GetNetname(const SCH_SHEET_PATH &aSheet);
bool IsType( const std::vector<KICAD_T>& aScanTypes ) const override
{
if( SCH_ITEM::IsType( aScanTypes ) )
return true;
for( KICAD_T scanType : aScanTypes )
{
if( scanType == SCH_ITEM_LOCATE_WIRE_T && m_layer == LAYER_WIRE )
return true;
if ( scanType == SCH_ITEM_LOCATE_BUS_T && m_layer == LAYER_BUS )
return true;
if ( scanType == SCH_ITEM_LOCATE_GRAPHIC_LINE_T && m_layer == LAYER_NOTES )
return true;
}
return false;
}
bool IsEndPoint( const VECTOR2I& aPoint ) const
{
return aPoint == m_start || aPoint == m_end;
}
int GetAngleFrom( const VECTOR2I& aPoint ) const;
int GetReverseAngleFrom( const VECTOR2I& aPoint ) const;
/**
* Gets the angle between the start and end lines.
*
* @return Line angle in radians.
*/
inline EDA_ANGLE Angle() const
{
return ( EDA_ANGLE( (VECTOR2I) m_end - (VECTOR2I) m_start ) );
}
/**
* Saves the current line angle. Useful when dragging a line and its important to
* be able to restart the line from length 0 in the correct direction.
*/
inline void StoreAngle()
{
if( !IsNull() )
m_storedAngle = Angle();
}
inline void StoreAngle( const EDA_ANGLE& aAngle ) { m_storedAngle = aAngle; }
/**
* Returns the angle stored by StoreAngle()
*
* @return Stored angle in radians.
*/
inline EDA_ANGLE GetStoredAngle() const { return m_storedAngle; }
/**
* Checks if line is orthogonal (to the grid).
*
* @return True if orthogonal, false if not or the line is zero length.
*/
inline bool IsOrthogonal() const { return Angle().IsCardinal(); }
bool IsNull() const { return m_start == m_end; }
VECTOR2I GetStartPoint() const { return m_start; }
void SetStartPoint( const VECTOR2I& aPosition ) { m_start = aPosition; }
VECTOR2I GetMidPoint() const { return ( m_start + m_end ) / 2; }
VECTOR2I GetEndPoint() const { return m_end; }
void SetEndPoint( const VECTOR2I& aPosition ) { m_end = aPosition; }
void SetLastResolvedState( const SCH_ITEM* aItem ) override
{
const SCH_LINE* aLine = dynamic_cast<const SCH_LINE*>( aItem );
if( aLine )
{
m_stroke = aLine->GetStroke();
m_lastResolvedLineStyle = aLine->m_lastResolvedLineStyle;
m_lastResolvedWidth = aLine->m_lastResolvedWidth;
m_lastResolvedColor = aLine->m_lastResolvedColor;
}
}
void SetLineStyle( const LINE_STYLE aStyle );
void SetLineStyle( const int aStyleId );
LINE_STYLE GetLineStyle() const;
/// @return the style that the line should be drawn in
/// this might be set on the line or inherited from the line's netclass
LINE_STYLE GetEffectiveLineStyle() const;
void SetLineColor( const COLOR4D& aColor );
void SetLineColor( const double r, const double g, const double b, const double a );
/// Returns COLOR4D::UNSPECIFIED if a custom color hasn't been set for this line
COLOR4D GetLineColor() const;
void SetLineWidth( const int aSize );
int GetLineWidth() const { return m_stroke.GetWidth(); }
virtual bool HasLineStroke() const override { return true; }
virtual STROKE_PARAMS GetStroke() const override { return m_stroke; }
virtual void SetStroke( const STROKE_PARAMS& aStroke ) override { m_stroke = aStroke; }
bool IsStrokeEquivalent( const SCH_LINE* aLine )
{
if( m_stroke.GetWidth() != aLine->GetStroke().GetWidth() )
return false;
if( m_stroke.GetColor() != aLine->GetStroke().GetColor() )
return false;
LINE_STYLE style_a = m_stroke.GetLineStyle();
LINE_STYLE style_b = aLine->GetStroke().GetLineStyle();
return style_a == style_b
|| ( style_a == LINE_STYLE::DEFAULT && style_b == LINE_STYLE::SOLID )
|| ( style_a == LINE_STYLE::SOLID && style_b == LINE_STYLE::DEFAULT );
}
void ViewGetLayers( int aLayers[], int& aCount ) const override;
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
const BOX2I GetBoundingBox() const override;
/**
* @return The length of the line segment.
*/
double GetLength() const;
void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override;
int GetPenWidth() const override;
void Move( const VECTOR2I& aMoveVector ) override;
void MoveStart( const VECTOR2I& aMoveVector );
void MoveEnd( const VECTOR2I& aMoveVector );
void MirrorVertically( int aCenter ) override;
void MirrorHorizontally( int aCenter ) override;
void Rotate( const VECTOR2I& aCenter ) override;
void RotateStart( const VECTOR2I& aCenter );
void RotateEnd( const VECTOR2I& aCenter );
/**
* Check line against \a aLine to see if it overlaps and merge if it does.
*
* This method will return an equivalent of the union of line and \a aLine if the
* two lines overlap. This method is used to merge multiple line segments into a single
* line.
*
* @param aScreen is the current screen.
* @param aLine is the line to compare.
* @param aCheckJunctions is used to indicate if we need to check for a junction if the two
* segments are colinear and touch.
* @return New line that combines the two or NULL on non-overlapping segments.
*/
SCH_LINE* MergeOverlap( SCH_SCREEN* aScreen, SCH_LINE* aLine, bool aCheckJunctions );
/**
* Break this segment into two at the specified point.
*
* @note No checks are made to verify if aPoint is contained within the segment. That is
* the responsibility of the caller.
*
* @note It is the responsibility of the caller to add the newly created segment
* to the screen.
*
* @param aPoint Point at which to break the segment
* @return The newly created segment.
*/
SCH_LINE* BreakAt( const VECTOR2I& aPoint );
bool IsParallel( const SCH_LINE* aLine ) const;
void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemListByType,
std::vector<DANGLING_END_ITEM>& aItemListByPos,
const SCH_SHEET_PATH* aPath = nullptr ) override;
bool IsStartDangling() const { return m_startIsDangling; }
bool IsEndDangling() const { return m_endIsDangling; }
bool IsDangling() const override { return m_startIsDangling || m_endIsDangling; }
bool IsConnectable() const override;
bool HasConnectivityChanges( const SCH_ITEM* aItem,
const SCH_SHEET_PATH* aInstance = nullptr ) const override;
std::vector<VECTOR2I> GetConnectionPoints() const override;
bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const override;
void GetSelectedPoints( std::vector<VECTOR2I>& aPoints ) const;
bool CanConnect( const SCH_ITEM* aItem ) const override;
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
BITMAPS GetMenuImage() const override;
bool operator <( const SCH_ITEM& aItem ) const override;
VECTOR2I GetPosition() const override { return m_start; }
void SetPosition( const VECTOR2I& aPosition ) override;
VECTOR2I GetSortPosition() const override { return GetMidPoint(); }
bool IsPointClickableAnchor( const VECTOR2I& aPos ) const override
{
return ( GetStartPoint() == aPos && IsStartDangling() )
|| ( GetEndPoint() == aPos && IsEndDangling() );
}
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
void Plot( PLOTTER* aPlotter, bool aBackground,
const SCH_PLOT_SETTINGS& aPlotSettings ) const override;
EDA_ITEM* Clone() const override;
void SwapData( SCH_ITEM* aItem ) override;
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
const wxString& GetOperatingPoint() const { return m_operatingPoint; }
void SetOperatingPoint( const wxString& aText ) { m_operatingPoint = aText; }
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override;
#endif
/**
* Return if the line is a graphic (non electrical line)
*
* Currently, anything on the internal NOTES layer is a graphic line
*/
bool IsGraphicLine() const;
/**
* Return true if the line is a wire.
*
* @return true if this line is on the wire layer.
*/
bool IsWire() const;
/**
* Return true if the line is a bus.
*
* @return true if this line is on the bus layer.
*/
bool IsBus() const;
double Similarity( const SCH_ITEM& aOther ) const override;
bool operator==( const SCH_ITEM& aOther ) const override;
private:
/**
* @brief Recursively called function to travel through the connected wires and find a connected
* net name label
* @param line - the wire segment to start the recursive lookup
* @param checkedLines - a lsit containing the already checked wire segments, to prevent the
* infinite recursion in the case if someone draws a rectangle for e.g.
* @param aSheet - the sheet where the lookup is performed
* @return With the net name if a connected label found, otherwise with an empty string
*/
wxString FindWireSegmentNetNameRecursive( SCH_LINE *line, std::list<const SCH_LINE*>& checkedLines,
const SCH_SHEET_PATH &aSheet ) const;
bool doIsConnected( const VECTOR2I& aPosition ) const override;
private:
bool m_startIsDangling; ///< True if start point is not connected.
bool m_endIsDangling; ///< True if end point is not connected.
VECTOR2I m_start; ///< Line start point
VECTOR2I m_end; ///< Line end point
EDA_ANGLE m_storedAngle; ///< Stored angle
STROKE_PARAMS m_stroke; ///< Line stroke properties.
// If real-time connectivity gets disabled (due to being too slow on a particular
// design), we can no longer rely on getting the NetClass to find netclass-specific
// linestyles, linewidths and colors.
mutable LINE_STYLE m_lastResolvedLineStyle;
mutable int m_lastResolvedWidth;
mutable COLOR4D m_lastResolvedColor;
wxString m_operatingPoint;
};
#endif // _SCH_LINE_H_