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Change all of the component tree helper objects to use LIB_IDs instead of LIB_ALIAS pointers. LIB_ALIAS pointers are dangerous to use because they can be deleted in the symbol library editor while the component chooser dialog has copies of them. With LIB_IDs, the LIB_ALIAS pointer is found on demand and can be guaranteed to be valid. Update the chooser dialog to load the symbol library table instead of the libraries defined in the project file and return a LIB_ID instead of a LIB_ALIAS pointer. Modify SCH_BASE_FRAME::SelectComponentFromLibrary() to handle the LIB_IDs returned from the component chooser dialog.
281 lines
7.9 KiB
C++
281 lines
7.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Chris Pavlina <pavlina.chris@gmail.com>
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* Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
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* Copyright (C) 2014-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cmp_tree_model.h>
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#include <class_library.h>
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#include <eda_pattern_match.h>
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#include <make_unique.h>
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#include <utility>
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// Each node gets this lowest score initially, without any matches applied.
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// Matches will then increase this score depending on match quality. This way,
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// an empty search string will result in all components being displayed as they
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// have the minimum score. However, in that case, we avoid expanding all the
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// nodes asd the result is very unspecific.
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static const unsigned kLowestDefaultScore = 1;
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// Creates a score depending on the position of a string match. If the position
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// is 0 (= prefix match), this returns the maximum score. This degrades until
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// pos == max, which returns a score of 0; Evertyhing else beyond that is just
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// 0. Only values >= 0 allowed for position and max.
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//
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// @param aPosition is the position a string has been found in a substring.
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// @param aMaximum is the maximum score this function returns.
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// @return position dependent score.
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static int matchPosScore(int aPosition, int aMaximum)
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{
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return ( aPosition < aMaximum ) ? aMaximum - aPosition : 0;
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}
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void CMP_TREE_NODE::ResetScore()
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{
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for( auto& child: Children )
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child->ResetScore();
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Score = kLowestDefaultScore;
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}
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void CMP_TREE_NODE::AssignIntrinsicRanks()
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{
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std::vector<CMP_TREE_NODE*> sort_buf;
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for( auto const& node: Children )
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sort_buf.push_back( &*node );
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std::sort( sort_buf.begin(), sort_buf.end(),
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[]( CMP_TREE_NODE* a, CMP_TREE_NODE* b ) -> bool
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{ return a->MatchName > b->MatchName; } );
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for( int i = 0; i < (int) sort_buf.size(); ++i )
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sort_buf[i]->IntrinsicRank = i;
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}
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void CMP_TREE_NODE::SortNodes()
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{
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std::sort( Children.begin(), Children.end(),
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[]( std::unique_ptr<CMP_TREE_NODE> const& a, std::unique_ptr<CMP_TREE_NODE> const& b )
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{ return Compare( *a, *b ) > 0; } );
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for( auto& node: Children )
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{
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node->SortNodes();
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}
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}
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int CMP_TREE_NODE::Compare( CMP_TREE_NODE const& aNode1, CMP_TREE_NODE const& aNode2 )
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{
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if( aNode1.Type != aNode2.Type )
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return 0;
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if( aNode1.Score != aNode2.Score )
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return aNode1.Score - aNode2.Score;
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if( aNode1.Parent != aNode2.Parent )
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return 0;
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return aNode1.IntrinsicRank - aNode2.IntrinsicRank;
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}
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CMP_TREE_NODE::CMP_TREE_NODE()
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: Parent( nullptr ),
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Type( INVALID ),
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IntrinsicRank( 0 ),
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Score( kLowestDefaultScore ),
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Unit( 0 )
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{}
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CMP_TREE_NODE_UNIT::CMP_TREE_NODE_UNIT( CMP_TREE_NODE* aParent, int aUnit )
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{
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Parent = aParent;
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Type = UNIT;
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Unit = aUnit;
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LibId = aParent->LibId;
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Name = _( "Unit" ) + " " + LIB_PART::SubReference( aUnit, false );
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Desc = wxEmptyString;
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MatchName = wxEmptyString;
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IntrinsicRank = -aUnit;
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}
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CMP_TREE_NODE_LIB_ID::CMP_TREE_NODE_LIB_ID( CMP_TREE_NODE* aParent, LIB_ALIAS* aAlias )
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{
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Parent = aParent;
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Name = aAlias->GetName();
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Desc = aAlias->GetDescription();
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// Parent node is the library nickname so set the LIB_ID library nickname.
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LibId.SetLibNickname( aParent->Name );
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LibId.SetLibItemName( aAlias->GetName() );
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IsRoot = aAlias->IsRoot();
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// Pre-normalized strings for fast case-insensitive matching
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// Search text spaces out keywords and description to penalize description
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// matches - earlier matches are worth more.
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MatchName = aAlias->GetName().Lower();
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SearchText = (aAlias->GetKeyWords() + " " + Desc).Lower();
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// Extract default footprint text
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LIB_PART* part = aAlias->GetPart();
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wxString footprint;
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if( part )
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{
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footprint = part->GetFootprintField().GetText();
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}
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// If a footprint is defined for the part,
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// add it to the serach string
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if( !footprint.IsEmpty() )
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{
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SearchText += " ";
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SearchText += footprint.Lower();
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}
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if( aAlias->GetPart()->IsMulti() )
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{
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for( int u = 1; u <= aAlias->GetPart()->GetUnitCount(); ++u )
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{
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AddUnit( u );
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}
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}
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}
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CMP_TREE_NODE_UNIT& CMP_TREE_NODE_LIB_ID::AddUnit( int aUnit )
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{
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CMP_TREE_NODE_UNIT* unit = new CMP_TREE_NODE_UNIT( this, aUnit );
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Children.push_back( std::unique_ptr<CMP_TREE_NODE>( unit ) );
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return *unit;
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}
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void CMP_TREE_NODE_LIB_ID::UpdateScore( EDA_COMBINED_MATCHER& aMatcher )
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{
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if( Score <= 0 )
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return; // Leaf nodes without scores are out of the game.
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// Keywords and description we only count if the match string is at
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// least two characters long. That avoids spurious, low quality
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// matches. Most abbreviations are at three characters long.
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int found_pos = EDA_PATTERN_NOT_FOUND;
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int matchers_fired = 0;
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if( aMatcher.GetPattern() == MatchName )
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{
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Score += 1000; // exact match. High score :)
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}
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else if( aMatcher.Find( MatchName, matchers_fired, found_pos ) )
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{
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// Substring match. The earlier in the string the better.
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Score += matchPosScore( found_pos, 20 ) + 20;
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}
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else if( aMatcher.Find( Parent->MatchName, matchers_fired, found_pos ) )
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{
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Score += 19; // parent name matches. score += 19
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}
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else if( aMatcher.Find( SearchText, matchers_fired, found_pos ) )
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{
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// If we have a very short search term (like one or two letters),
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// we don't want to accumulate scores if they just happen to be in
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// keywords or description as almost any one or two-letter
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// combination shows up in there.
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if( aMatcher.GetPattern().length() >= 2 )
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{
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// For longer terms, we add scores 1..18 for positional match
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// (higher in the front, where the keywords are).
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Score += matchPosScore( found_pos, 17 ) + 1;
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}
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}
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else
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{
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// No match. That's it for this item.
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Score = 0;
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}
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// More matchers = better match
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Score += 2 * matchers_fired;
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}
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CMP_TREE_NODE_LIB::CMP_TREE_NODE_LIB( CMP_TREE_NODE* aParent, wxString const& aName )
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{
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Type = LIB;
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Name = aName;
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MatchName = aName.Lower();
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Parent = aParent;
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}
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CMP_TREE_NODE_LIB_ID& CMP_TREE_NODE_LIB::AddAlias( LIB_ALIAS* aAlias )
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{
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CMP_TREE_NODE_LIB_ID* alias = new CMP_TREE_NODE_LIB_ID( this, aAlias );
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Children.push_back( std::unique_ptr<CMP_TREE_NODE>( alias ) );
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return *alias;
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}
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void CMP_TREE_NODE_LIB::UpdateScore( EDA_COMBINED_MATCHER& aMatcher )
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{
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Score = 0;
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for( auto& child: Children )
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{
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child->UpdateScore( aMatcher );
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Score = std::max( Score, child->Score );
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}
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}
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CMP_TREE_NODE_ROOT::CMP_TREE_NODE_ROOT()
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{
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Type = ROOT;
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}
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CMP_TREE_NODE_LIB& CMP_TREE_NODE_ROOT::AddLib( wxString const& aName )
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{
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CMP_TREE_NODE_LIB* lib = new CMP_TREE_NODE_LIB( this, aName );
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Children.push_back( std::unique_ptr<CMP_TREE_NODE>( lib ) );
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return *lib;
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}
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void CMP_TREE_NODE_ROOT::UpdateScore( EDA_COMBINED_MATCHER& aMatcher )
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{
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for( auto& child: Children )
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child->UpdateScore( aMatcher );
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}
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