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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
258 lines
8.3 KiB
C++
258 lines
8.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 CERN
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef CONDITIONAL_MENU_H
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#define CONDITIONAL_MENU_H
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#include <tool/selection_conditions.h>
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#include <tool/action_menu.h>
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#include <list>
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class PCB_SELECTION_TOOL;
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class TOOL_ACTION;
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class TOOL_INTERACTIVE;
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enum class BITMAPS : unsigned int;
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class CONDITIONAL_MENU : public ACTION_MENU
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{
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public:
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///< Constant to indicate that we do not care about an #ENTRY location in the menu.
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static const int ANY_ORDER = -1;
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CONDITIONAL_MENU( TOOL_INTERACTIVE* aTool );
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ACTION_MENU* create() const override;
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/**
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* Add a menu entry to run a #TOOL_ACTION on selected items.
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*
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* @param aAction is a menu entry to be added.
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* @param aCondition is a condition that has to be fulfilled to show the menu entry in the menu.
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* @param aOrder determines location of the added item, higher numbers are put on the bottom.
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* You may use ANY_ORDER here if you think it does not matter.
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*/
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void AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
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int aOrder = ANY_ORDER );
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void AddItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAPS aIcon,
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const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER );
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/**
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* Add a checked menu entry to run a TOOL_ACTION on selected items.
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*
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* The condition for checking the menu entry should be supplied through a #ACTION_CONDITION
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* registered with the #ACTION_MANAGER.
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*
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* @param aAction is a menu entry to be added.
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* @param aCondition is a condition that has to be fulfilled to show the menu entry in the menu.
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* @param aOrder determines location of the added item, higher numbers are put on the bottom.
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* You may use #ANY_ORDER here if you think it does not matter.
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*/
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void AddCheckItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
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int aOrder = ANY_ORDER );
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void AddCheckItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAPS aIcon,
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const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER );
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/**
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* Add a submenu to the menu.
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* CONDITIONAL_MENU takes ownership of the added menu, so it will be freed when the
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* CONDITIONAL_MENU object is destroyed.
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*
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* @param aMenu is the submenu to be added.
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* @param aExpand determines if the added submenu items should be added as individual items
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* or as a submenu.
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* @param aCondition is a condition that has to be fulfilled to show the submenu entry in
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* the menu.
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* @param aOrder determines location of the added menu, higher numbers are put on the bottom.
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* You may use ANY_ORDER here if you think it does not matter.
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*/
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void AddMenu( ACTION_MENU* aMenu,
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const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
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int aOrder = ANY_ORDER );
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/**
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* Add a separator to the menu.
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*
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* @param aOrder determines location of the separator, higher numbers are put on the bottom.
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*/
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void AddSeparator( int aOrder = ANY_ORDER );
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void AddSeparator( const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER );
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/**
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* Update the contents of the menu based on the supplied conditions.
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*/
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void Evaluate( const SELECTION& aSelection );
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/**
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* Update the initial contents so that wxWidgets doesn't get its knickers tied in a knot
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* over the menu being empty (mainly an issue on GTK, but also on OSX with the preferences
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* and quit menu items).
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*/
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void Resolve();
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private:
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///< Helper class to organize menu entries.
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class ENTRY
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{
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public:
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ENTRY( const TOOL_ACTION* aAction, SELECTION_CONDITION aCondition, int aOrder,
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bool aCheckmark ) :
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m_type( ACTION ),
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m_icon( static_cast<BITMAPS>( 0 ) ),
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m_condition( std::move( aCondition ) ),
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m_order( aOrder ),
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m_isCheckmarkEntry( aCheckmark )
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{
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m_data.action = aAction;
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}
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ENTRY( ACTION_MENU* aMenu, SELECTION_CONDITION aCondition, int aOrder ) :
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m_type( MENU ),
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m_icon( static_cast<BITMAPS>( 0 ) ),
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m_condition( std::move( aCondition ) ),
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m_order( aOrder ),
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m_isCheckmarkEntry( false )
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{
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m_data.menu = aMenu;
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}
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ENTRY( const wxMenuItem& aItem, BITMAPS aBitmap,
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SELECTION_CONDITION aCondition, int aOrder, bool aCheckmark ) :
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m_type( WXITEM ),
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m_icon( aBitmap ),
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m_condition( std::move( aCondition ) ),
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m_order( aOrder ),
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m_isCheckmarkEntry( aCheckmark )
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{
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m_data.wxItem = new wxMenuItem( nullptr, aItem.GetId(), aItem.GetItemLabel(),
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aItem.GetHelp(), aItem.GetKind() );
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}
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// Separator
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ENTRY( SELECTION_CONDITION aCondition, int aOrder ) :
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m_type( SEPARATOR ),
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m_icon( static_cast<BITMAPS>( 0 ) ),
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m_data(),
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m_condition( std::move( aCondition ) ),
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m_order( aOrder ),
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m_isCheckmarkEntry( false )
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{
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}
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ENTRY( const ENTRY& aEntry );
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~ENTRY();
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///< Possible entry types.
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enum ENTRY_TYPE {
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ACTION,
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MENU,
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WXITEM,
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SEPARATOR
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};
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inline ENTRY_TYPE Type() const
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{
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return m_type;
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}
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inline BITMAPS GetIcon() const
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{
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return m_icon;
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}
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inline const TOOL_ACTION* Action() const
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{
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assert( m_type == ACTION );
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return m_data.action;
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}
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inline ACTION_MENU* Menu() const
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{
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assert( m_type == MENU );
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return m_data.menu;
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}
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inline wxMenuItem* wxItem() const
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{
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assert( m_type == WXITEM );
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return m_data.wxItem;
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}
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inline bool IsCheckmarkEntry() const
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{
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return m_isCheckmarkEntry;
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}
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inline const SELECTION_CONDITION& Condition() const
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{
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return m_condition;
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}
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inline int Order() const
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{
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return m_order;
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}
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inline void SetOrder( int aOrder )
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{
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m_order = aOrder;
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}
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private:
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ENTRY_TYPE m_type;
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BITMAPS m_icon;
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// This class owns the wxItem object and needs to create, copy and delete it accordingly
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// But it does not own the action nor menu item
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union {
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const TOOL_ACTION* action;
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ACTION_MENU* menu;
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wxMenuItem* wxItem;
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} m_data;
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///< Condition to be fulfilled to show the entry in menu.
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SELECTION_CONDITION m_condition;
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///< Order number, the higher the number the lower position it takes it is in the menu.
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int m_order;
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bool m_isCheckmarkEntry;
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};
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///< Inserts the entry, preserving the requested order.
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void addEntry( ENTRY aEntry );
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///< List of all menu entries.
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std::list<ENTRY> m_entries;
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};
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#endif /* CONDITIONAL_MENU_H */
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