kicad-source/common/gal/opengl/cached_container_ram.cpp
Wayne Stambaugh be8327bd54 GAL memory allocation fixes.
Vertex memory allocation uses malloc and realloc without checking the
result.  Throw exceptions that can be caught in the DoRepaint() method
in EDA_DRAW_PANEL_GAL when malloc and realloc return a null pointer.
2021-02-22 08:15:09 -05:00

124 lines
3.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright 2013-2017 CERN
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <gal/opengl/cached_container_ram.h>
#include <gal/opengl/vertex_manager.h>
#include <gal/opengl/vertex_item.h>
#include <gal/opengl/shader.h>
#include <gal/opengl/utils.h>
#include <confirm.h>
#include <list>
#include <cassert>
#ifdef __WXDEBUG__
#include <wx/log.h>
#include <profile.h>
#endif /* __WXDEBUG__ */
using namespace KIGFX;
CACHED_CONTAINER_RAM::CACHED_CONTAINER_RAM( unsigned int aSize ) :
CACHED_CONTAINER( aSize ),
m_verticesBuffer( 0 )
{
glGenBuffers( 1, &m_verticesBuffer );
checkGlError( "generating vertices buffer" );
m_vertices = static_cast<VERTEX*>( malloc( aSize * VERTEX_SIZE ) );
if( !m_vertices )
throw std::bad_alloc();
}
CACHED_CONTAINER_RAM::~CACHED_CONTAINER_RAM()
{
if( glDeleteBuffers )
glDeleteBuffers( 1, &m_verticesBuffer );
free( m_vertices );
}
void CACHED_CONTAINER_RAM::Unmap()
{
if( !m_dirty )
return;
// Upload vertices coordinates and shader types to GPU memory
glBindBuffer( GL_ARRAY_BUFFER, m_verticesBuffer );
checkGlError( "binding vertices buffer" );
glBufferData( GL_ARRAY_BUFFER, m_maxIndex * VERTEX_SIZE, m_vertices, GL_STREAM_DRAW );
checkGlError( "transferring vertices" );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
checkGlError( "unbinding vertices buffer" );
}
bool CACHED_CONTAINER_RAM::defragmentResize( unsigned int aNewSize )
{
wxLogTrace( "GAL_CACHED_CONTAINER",
wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ), m_currentSize,
aNewSize );
// No shrinking if we cannot fit all the data
if( usedSpace() > aNewSize )
return false;
#ifdef __WXDEBUG__
PROF_COUNTER totalTime;
#endif /* __WXDEBUG__ */
VERTEX* newBufferMem = static_cast<VERTEX*>( malloc( aNewSize * VERTEX_SIZE ) );
if( !newBufferMem )
throw std::bad_alloc();
defragment( newBufferMem );
// Switch to the new vertex buffer
free( m_vertices );
m_vertices = newBufferMem;
#ifdef __WXDEBUG__
totalTime.Stop();
wxLogTrace( "GAL_CACHED_CONTAINER", "Defragmented container storing %d vertices / %.1f ms",
m_currentSize - m_freeSpace, totalTime.msecs() );
#endif /* __WXDEBUG__ */
m_freeSpace += ( aNewSize - m_currentSize );
m_currentSize = aNewSize;
// Now there is only one big chunk of free memory
m_freeChunks.clear();
m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) );
m_dirty = true;
return true;
}