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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef WX_MENUBAR_H_
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#define WX_MENUBAR_H_
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#include <wx/accel.h>
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#include <wx/menu.h>
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#include <tool/action_menu.h>
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/**
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* Wrapper around a wxMenuBar object that prevents the accelerator table from being used.
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*
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* It appears that on MSW the accelerator table of a wxMenuBar will be searched before key events
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* are passed to other items. This means key events matching hotkey combinations are converted to
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* menu events and never get passed to text controls. To work around this, simply don't let the
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* menubar have an accelerator table.
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* See https://gitlab.com/kicad/code/kicad/-/issues/1941
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*
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* Note that on OSX, menus also steal the key events from text controls, but that is done by OSX
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* itself, so other workarounds are included inside ACTION_MENU::OnMenuEvent() and
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* TOOL_DISPATCHER::DispatchWxEvent() to redirect key presses to text-based controls when they
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* have focus.
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*/
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class WX_MENUBAR : public wxMenuBar
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{
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public:
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// Just take all constructors
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using wxMenuBar::wxMenuBar;
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void SetAcceleratorTable( const wxAcceleratorTable& aTable ) override
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{
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// Don't use the passed in accelerator table, create a new empty one
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wxMenuBar::SetAcceleratorTable( wxAcceleratorTable() );
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}
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wxString GetMenuLabelText( size_t aPos ) const override
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{
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if( ACTION_MENU* actionMenu = dynamic_cast<ACTION_MENU*>( GetMenu( aPos ) ) )
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{
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wxString title = actionMenu->GetTitle();
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// Clear accelerator key markings
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title.Replace( wxS( " & " ), wxS( " {amp} " ) );
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title.Replace( wxS( "&" ), wxEmptyString );
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title.Replace( wxS( "{amp}" ), wxS( "&" ) );
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return title;
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}
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return wxMenuBar::GetMenuLabelText( aPos );
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}
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};
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#endif // COMMON_WIDGETS_WX_BUSY_INDICATOR__H
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