Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

156 lines
4.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 4pt_polygon_2d.cpp
*/
#include "4pt_polygon_2d.h"
#include <wx/debug.h>
#include "../ray.h"
POLYGON_4PT_2D::POLYGON_4PT_2D( const SFVEC2F& v1, const SFVEC2F& v2, const SFVEC2F& v3,
const SFVEC2F& v4, const BOARD_ITEM& aBoardItem ) :
OBJECT_2D( OBJECT_2D_TYPE::POLYGON4PT, aBoardItem )
{
m_segments[0] = v1;
m_segments[1] = v4;
m_segments[2] = v3;
m_segments[3] = v2;
unsigned int i;
unsigned int j = 4 - 1;
for( i = 0; i < 4; j = i++ )
{
SFVEC2F slope = m_segments[j] - m_segments[i];
m_precalc_slope[i] = slope;
m_seg_normal[i] = glm::normalize( SFVEC2F( -slope.y, +slope.x ) );
}
m_bbox.Reset();
m_bbox.Union( v1 );
m_bbox.Union( v2 );
m_bbox.Union( v3 );
m_bbox.Union( v4 );
m_bbox.ScaleNextUp();
m_bbox.ScaleNextUp();
m_bbox.ScaleNextUp();
m_bbox.ScaleNextUp();
m_bbox.ScaleNextUp();
m_centroid = m_bbox.GetCenter();
wxASSERT( m_bbox.IsInitialized() );
}
bool POLYGON_4PT_2D::Intersects( const BBOX_2D& aBBox ) const
{
return m_bbox.Intersects( aBBox );
}
bool POLYGON_4PT_2D::Overlaps( const BBOX_2D& aBBox ) const
{
// NOT IMPLEMENTED
return true;
}
bool POLYGON_4PT_2D::Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const
{
bool hited = false;
unsigned int hitIndex;
float bestHitT;
for( unsigned int i = 0; i < 4; i++ )
{
float t;
if( aSegRay.IntersectSegment( m_segments[i], m_precalc_slope[i], &t ) )
{
if( ( hited == false ) || ( t < bestHitT ) )
{
hited = true;
hitIndex = i;
bestHitT = t;
}
}
}
if( hited )
{
wxASSERT( ( bestHitT >= 0.0f ) && ( bestHitT <= 1.0f ) );
if( aOutT )
*aOutT = bestHitT;
if( aNormalOut )
*aNormalOut = m_seg_normal[hitIndex];
return true;
}
return false;
}
INTERSECTION_RESULT POLYGON_4PT_2D::IsBBoxInside( const BBOX_2D& aBBox ) const
{
// !TODO:
return INTERSECTION_RESULT::MISSES;
}
bool POLYGON_4PT_2D::IsPointInside( const SFVEC2F& aPoint ) const
{
unsigned int i;
unsigned int j = 4 - 1;
bool oddNodes = false;
for( i = 0; i < 4; j = i++ )
{
const float polyJY = m_segments[j].y;
const float polyIY = m_segments[i].y;
if( ( ( polyIY <= aPoint.y ) && ( polyJY >= aPoint.y ) )
|| ( ( polyJY <= aPoint.y ) && ( polyIY >= aPoint.y ) ) )
{
const float polyJX = m_segments[j].x;
const float polyIX = m_segments[i].x;
if( ( polyIX <= aPoint.x ) || ( polyJX <= aPoint.x ) )
{
oddNodes ^= ( ( polyIX + ( ( aPoint.y - polyIY ) / ( polyJY - polyIY ) )
* ( polyJX - polyIX ) )
< aPoint.x );
}
}
}
return oddNodes;
}