mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 10:13:19 +02:00
gal: pixel alignment for Cairo. gal: pixel alignment for OpenGL Cleanup of pixel alignment patches gal/opengl: more pixel alignment patches: - works on Retina displays now - pixel alignment for circles - correct 1-pixel strokes - fixed unfinished 1-pixel line ends GAL: Restore antialiasing options in Cairo GAL: Fix arc drawing Removes DrawArcSegment, which drew arcs whose edge was optionally stroked (a feature that we did not use). Fixes Cairo arc drawing issue where arcs were not visible in pcbnew. gal: further cleanup gal: removed unused shader parameter
252 lines
7.0 KiB
C++
252 lines
7.0 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012-2017 Kicad Developers, see change_log.txt for contributors.
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*
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* Graphics Abstraction Layer (GAL) - base class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/log.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <gal/definitions.h>
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#include <cmath>
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using namespace KIGFX;
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GAL::GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions ) :
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options( aDisplayOptions ),
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strokeFont( this )
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{
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// Set the default values for the internal variables
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SetIsFill( false );
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SetIsStroke( true );
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SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
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SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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SetLookAtPoint( VECTOR2D( 0, 0 ) );
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SetZoomFactor( 1.0 );
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SetRotation( 0.0 );
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// this value for SetWorldUnitLength is only suitable for Pcbnew.
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// Other editors/viewer must call SetWorldUnitLength with their internal units
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SetWorldUnitLength( 1e-9 /* 1 nm */ / 0.0254 /* 1 inch in meters */ );
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// wxDC::GetPPI() reports 96 DPI, but somehow this value
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// is the closest match to the legacy renderer
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SetScreenDPI( 91 );
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SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) );
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SetLayerDepth( 0.0 );
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SetFlip( false, false );
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SetLineWidth( 1.0f );
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computeWorldScale();
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SetAxesEnabled( false );
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// Set grid defaults
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SetGridVisibility( true );
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SetCoarseGrid( 10 );
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gridLineWidth = 0.5f;
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gridStyle = GRID_STYLE::LINES;
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gridMinSpacing = 10;
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// Initialize the cursor shape
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SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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fullscreenCursor = false;
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forceDisplayCursor = false;
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SetCursorEnabled( false );
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// Initialize text properties
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ResetTextAttributes();
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strokeFont.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize );
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// subscribe for settings updates
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observerLink = options.Subscribe( this );
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}
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GAL::~GAL()
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{
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}
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void GAL::OnGalDisplayOptionsChanged( const GAL_DISPLAY_OPTIONS& aOptions )
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{
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// defer to the child class first
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updatedGalDisplayOptions( aOptions );
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// there is no refresh to do at this level
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}
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bool GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions )
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{
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bool refresh = false;
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if( options.m_gridStyle != gridStyle )
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{
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gridStyle = options.m_gridStyle ;
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refresh = true;
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}
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if( options.m_gridLineWidth != gridLineWidth )
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{
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gridLineWidth = options.m_gridLineWidth ;
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refresh = true;
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}
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if( options.m_gridMinSpacing != gridMinSpacing )
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{
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gridMinSpacing = options.m_gridMinSpacing;
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refresh = true;
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}
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if( options.m_axesEnabled != axesEnabled )
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{
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axesEnabled = options.m_axesEnabled;
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refresh = true;
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}
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if( options.m_forceDisplayCursor != forceDisplayCursor )
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{
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forceDisplayCursor = options.m_forceDisplayCursor;
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refresh = true;
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}
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if( options.m_fullscreenCursor != fullscreenCursor )
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{
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fullscreenCursor = options.m_fullscreenCursor;
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refresh = true;
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}
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// tell the derived class if the base class needs an update or not
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return refresh;
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}
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void GAL::SetTextAttributes( const EDA_TEXT* aText )
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{
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SetGlyphSize( VECTOR2D( aText->GetTextSize() ) );
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SetHorizontalJustify( aText->GetHorizJustify() );
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SetVerticalJustify( aText->GetVertJustify() );
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SetFontBold( aText->IsBold() );
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SetFontItalic( aText->IsItalic() );
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SetTextMirrored( aText->IsMirrored() );
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}
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void GAL::ResetTextAttributes()
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{
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// Tiny but non-zero - this will always need setting
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// there is no built-in default
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SetGlyphSize( { 1.0, 1.0 } );
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SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
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SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
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SetFontBold( false );
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SetFontItalic( false );
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SetTextMirrored( false );
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}
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VECTOR2D GAL::GetTextLineSize( const UTF8& aText ) const
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{
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// Compute the X and Y size of a given text.
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// Because computeTextLineSize expects a one line text,
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// aText is expected to be only one line text.
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return strokeFont.computeTextLineSize( aText );
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}
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void GAL::ComputeWorldScreenMatrix()
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{
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computeWorldScale();
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MATRIX3x3D translation;
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translation.SetIdentity();
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translation.SetTranslation( 0.5 * VECTOR2D( screenSize ) );
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MATRIX3x3D rotate;
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rotate.SetIdentity();
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rotate.SetRotation( rotation );
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MATRIX3x3D scale;
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scale.SetIdentity();
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scale.SetScale( VECTOR2D( worldScale, worldScale ) );
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MATRIX3x3D flip;
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flip.SetIdentity();
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flip.SetScale( VECTOR2D( globalFlipX ? -1.0 : 1.0, globalFlipY ? -1.0 : 1.0 ) );
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MATRIX3x3D lookat;
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lookat.SetIdentity();
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lookat.SetTranslation( -lookAtPoint );
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worldScreenMatrix = translation * rotate * flip * scale * lookat;
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screenWorldMatrix = worldScreenMatrix.Inverse();
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}
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double GAL::computeMinGridSpacing() const
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{
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// just return the current value. This could be cleverer and take
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// into account other settings in future
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return gridMinSpacing;
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}
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VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
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{
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#if 0
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// This old code expects a non zero grid size, which can be wrong here.
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return VECTOR2D( KiROUND( ( aPoint.x - gridOffset.x ) / gridSize.x ) * gridSize.x + gridOffset.x,
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KiROUND( ( aPoint.y - gridOffset.y ) / gridSize.y ) * gridSize.y + gridOffset.y );
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#else
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// if grid size == 0.0 there is no grid, so use aPoint as grid reference position
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double cx = gridSize.x > 0.0 ? KiROUND( ( aPoint.x - gridOffset.x ) / gridSize.x ) * gridSize.x + gridOffset.x
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: aPoint.x;
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double cy = gridSize.y > 0.0 ? KiROUND( ( aPoint.y - gridOffset.y ) / gridSize.y ) * gridSize.y + gridOffset.y
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: aPoint.y;
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return VECTOR2D( cx, cy );
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#endif
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}
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const int GAL::MIN_DEPTH = -1024;
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const int GAL::MAX_DEPTH = 1023;
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const int GAL::GRID_DEPTH = MAX_DEPTH - 1;
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COLOR4D GAL::getCursorColor() const
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{
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auto color = cursorColor;
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// dim the cursor if it's only on because it was forced
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// (this helps to provide a hint for active tools)
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if( !isCursorEnabled )
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{
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color.a = color.a * 0.5;
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}
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return color;
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}
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