kicad-source/common/hotkey_store.cpp
Jeff Young b429dbfb88 Fix bugs with ACTIONs not being "honest" singletons.
Delete the copy ctor and assignment operator to start with, but
even then the separate apps each have their own statically allocated
copy of the common actions.  So we need to update all of them, which
also means having the kicad manager frame's set of actions on hand).

This changelist also adds a Clear Hotkey Assignment function since
the hotkeys set is now likely to be sparse with respect to the
actions.
2019-06-14 16:54:46 +01:00

199 lines
6.0 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 1992-2019 Kicad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <hotkey_store.h>
#include <eda_base_frame.h>
#include <tool/tool_manager.h>
#include <tool/action_manager.h>
#include <tool/tool_event.h>
#include <tool/tool_action.h>
class GESTURE_PSEUDO_ACTION : public TOOL_ACTION
{
public:
GESTURE_PSEUDO_ACTION( const wxString& aLabel, int aHotKey )
{
m_label = aLabel;
m_hotKey = aHotKey;
}
};
static GESTURE_PSEUDO_ACTION* g_gesturePseudoActions[] = {
new GESTURE_PSEUDO_ACTION( _( "Highlight Net" ), MD_CTRL + PSEUDO_WXK_LMB ),
new GESTURE_PSEUDO_ACTION( _( "Clear Net Highlighting" ), MD_CTRL + PSEUDO_WXK_LMB ),
new GESTURE_PSEUDO_ACTION( _( "Pan Left/Right" ), MD_CTRL + PSEUDO_WXK_WHEEL ),
new GESTURE_PSEUDO_ACTION( _( "Pan Up/Down" ), MD_SHIFT + PSEUDO_WXK_WHEEL ),
new GESTURE_PSEUDO_ACTION( _( "Finish Drawing" ), PSEUDO_WXK_DBLCLICK ),
new GESTURE_PSEUDO_ACTION( _( "Add to Selection" ), MD_SHIFT + PSEUDO_WXK_LMB ),
new GESTURE_PSEUDO_ACTION( _( "Remove from Selection" ), MD_CTRL + PSEUDO_WXK_LMB ),
new GESTURE_PSEUDO_ACTION( _( "Ignore Grid Snaps" ), MD_ALT ),
new GESTURE_PSEUDO_ACTION( _( "Ignore Other Snaps" ), MD_SHIFT ),
};
wxString HOTKEY_STORE::GetAppName( TOOL_ACTION* aAction )
{
wxString name( aAction->GetName() );
return name.BeforeFirst( '.' );
}
wxString HOTKEY_STORE::GetSectionName( TOOL_ACTION* aAction )
{
std::map<wxString, wxString> s_AppNames = {
{ wxT( "common" ), _( "Common" ) },
{ wxT( "kicad" ), _( "Kicad Manager" ) },
{ wxT( "eeschema" ), _( "Eeschema" ) },
{ wxT( "pcbnew" ), _( "Pcbnew" ) },
{ wxT( "plEditor" ), _( "Page Layout Editor" ), },
{ wxT( "3DViewer" ), _( "3D Viewer" ) }
};
wxString appName = GetAppName( aAction );
if( s_AppNames.count( appName ) )
return s_AppNames[ appName ];
else
return appName;
}
HOTKEY_STORE::HOTKEY_STORE()
{
}
void HOTKEY_STORE::Init( std::vector<TOOL_MANAGER*> aToolManagerList )
{
m_toolManagers = std::move( aToolManagerList );
// Collect all action maps into a single master map. This will re-group everything
// and collect duplicates together
std::map<std::string, HOTKEY> masterMap;
for( TOOL_MANAGER* toolMgr : m_toolManagers )
{
for( const auto& entry : toolMgr->GetActions() )
{
// Internal actions probably shouldn't be allowed hotkeys
if( entry.second->GetLabel().IsEmpty() )
continue;
HOTKEY& hotkey = masterMap[ entry.first ];
hotkey.m_Actions.push_back( entry.second );
hotkey.m_EditKeycode = entry.second->GetHotKey();
}
}
wxString currentApp;
HOTKEY_SECTION* currentSection = nullptr;
for( const auto& entry : masterMap )
{
TOOL_ACTION* entryAction = entry.second.m_Actions[ 0 ];
wxString entryApp = GetAppName( entryAction );
if( entryApp != currentApp )
{
m_hk_sections.emplace_back( HOTKEY_SECTION() );
currentApp = entryApp;
currentSection = &m_hk_sections.back();
currentSection->m_SectionName = GetSectionName( entryAction );
}
currentSection->m_HotKeys.emplace_back( HOTKEY( entry.second ) );
}
m_hk_sections.emplace_back( HOTKEY_SECTION() );
currentSection = &m_hk_sections.back();
currentSection->m_SectionName = _( "Gestures" );
for( TOOL_ACTION* gesture : g_gesturePseudoActions )
currentSection->m_HotKeys.emplace_back( HOTKEY( gesture ) );
}
std::vector<HOTKEY_SECTION>& HOTKEY_STORE::GetSections()
{
return m_hk_sections;
}
void HOTKEY_STORE::SaveAllHotkeys()
{
for( HOTKEY_SECTION& section : m_hk_sections )
{
for( HOTKEY& hotkey : section.m_HotKeys )
{
for( TOOL_ACTION* action : hotkey.m_Actions )
action->SetHotKey( hotkey.m_EditKeycode );
}
}
}
void HOTKEY_STORE::ResetAllHotkeysToDefault()
{
for( HOTKEY_SECTION& section : m_hk_sections )
{
for( HOTKEY& hotkey : section.m_HotKeys )
hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetDefaultHotKey();
}
}
void HOTKEY_STORE::ResetAllHotkeysToOriginal()
{
for( HOTKEY_SECTION& section : m_hk_sections )
{
for( HOTKEY& hotkey : section.m_HotKeys )
hotkey.m_EditKeycode = hotkey.m_Actions[ 0 ]->GetHotKey();
}
}
bool HOTKEY_STORE::CheckKeyConflicts( TOOL_ACTION* aAction, long aKey, HOTKEY** aConflict )
{
wxString sectionName = GetSectionName( aAction );
for( HOTKEY_SECTION& section: m_hk_sections )
{
if( section.m_SectionName != sectionName )
continue;
for( HOTKEY& hotkey: section.m_HotKeys )
{
if( hotkey.m_Actions[ 0 ] == aAction )
continue;
if( hotkey.m_EditKeycode == aKey )
{
*aConflict = &hotkey;
return true;
}
}
}
return false;
}