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https://gitlab.com/kicad/code/kicad.git
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This is a pretty major rework of the snapping system. The GRID_HELPERs now have a separate CONSTRUCTION_MANAGER which handles some of the state involving "construction geometry". This is fed with 'extended' geometry (e.g. "infinite" lines from segments) for use in generating things like intersection points. It also handles adding this geoemtry to a GAL view item (CONSTRUCTION_GEOM) for display to the user. The process is: * A TOOL creates a GRID_HELPER * Optionally, it pre-loads a "persistent" batch of construction geometry (e.g. for an item's original position) * The grid helper finds useful snap 'anchors' as before, including those involving the construction items. * Other items on the board can be 'activated' by snapping to one of their main points. Then, if it has construction geometry, it will be added to the display. At most 2 items of this kind of geometry are shown, plus the original item, to reduce avoid too much clutter. The dashed snap lines state machine is also handled in the CONSTRUCTION_MANAGER and displayed in the CONSTRUCTION_GEOM item.
221 lines
6.2 KiB
C++
221 lines
6.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "tool/grid_helper.h"
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#include <functional>
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#include <gal/graphics_abstraction_layer.h>
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#include <gal/painter.h>
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#include <math/util.h> // for KiROUND
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#include <math/vector2d.h>
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#include <render_settings.h>
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#include <tool/tool_manager.h>
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#include <view/view.h>
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#include <settings/app_settings.h>
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GRID_HELPER::GRID_HELPER( TOOL_MANAGER* aToolMgr, int aConstructionLayer ) :
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m_toolMgr( aToolMgr ), m_constructionManager( m_constructionGeomPreview )
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{
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m_maskTypes = ALL;
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m_enableSnap = true;
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m_enableSnapLine = true;
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m_enableGrid = true;
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m_snapItem = std::nullopt;
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KIGFX::VIEW* view = m_toolMgr->GetView();
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KIGFX::RENDER_SETTINGS* settings = view->GetPainter()->GetSettings();
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const KIGFX::COLOR4D constructionColour = settings->GetLayerColor( aConstructionLayer );
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m_constructionGeomPreview.SetPersistentColor( constructionColour );
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m_constructionGeomPreview.SetColor( constructionColour.WithAlpha( 0.7 ) );
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view->Add( &m_constructionGeomPreview );
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view->SetVisible( &m_constructionGeomPreview, false );
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m_constructionManager.SetUpdateCallback(
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[view, this]( bool aAnythingShown )
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{
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const bool currentlyVisible = view->IsVisible( &m_constructionGeomPreview );
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if( currentlyVisible && aAnythingShown )
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{
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view->Update( &m_constructionGeomPreview, KIGFX::GEOMETRY );
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}
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else
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{
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view->SetVisible( &m_constructionGeomPreview, aAnythingShown );
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}
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} );
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}
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GRID_HELPER::~GRID_HELPER()
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{
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KIGFX::VIEW* view = m_toolMgr->GetView();
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view->Remove( &m_constructionGeomPreview );
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}
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void GRID_HELPER::showConstructionGeometry( bool aShow )
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{
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m_toolMgr->GetView()->SetVisible( &m_constructionGeomPreview, aShow );
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}
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void GRID_HELPER::updateSnapPoint( const TYPED_POINT2I& aPoint )
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{
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m_viewSnapPoint.SetPosition( aPoint.m_point );
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m_viewSnapPoint.SetSnapTypes( aPoint.m_types );
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if( m_toolMgr->GetView()->IsVisible( &m_viewSnapPoint ) )
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m_toolMgr->GetView()->Update( &m_viewSnapPoint, KIGFX::GEOMETRY );
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else
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m_toolMgr->GetView()->SetVisible( &m_viewSnapPoint, true );
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}
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VECTOR2I GRID_HELPER::GetGrid() const
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{
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VECTOR2D size = m_toolMgr->GetView()->GetGAL()->GetGridSize();
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return VECTOR2I( KiROUND( size.x ), KiROUND( size.y ) );
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}
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VECTOR2D GRID_HELPER::GetVisibleGrid() const
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{
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return m_toolMgr->GetView()->GetGAL()->GetVisibleGridSize();
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}
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VECTOR2I GRID_HELPER::GetOrigin() const
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{
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VECTOR2D origin = m_toolMgr->GetView()->GetGAL()->GetGridOrigin();
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return VECTOR2I( origin );
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}
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GRID_HELPER_GRIDS GRID_HELPER::GetSelectionGrid( const SELECTION& aSelection ) const
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{
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GRID_HELPER_GRIDS grid = GetItemGrid( aSelection.Front() );
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// Find the largest grid of all the items and use that
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for( EDA_ITEM* item : aSelection )
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{
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GRID_HELPER_GRIDS itemGrid = GetItemGrid( item );
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if( GetGridSize( itemGrid ) > GetGridSize( grid ) )
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grid = itemGrid;
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}
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return grid;
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}
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VECTOR2D GRID_HELPER::GetGridSize( GRID_HELPER_GRIDS aGrid ) const
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{
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return m_toolMgr->GetView()->GetGAL()->GetGridSize();
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}
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void GRID_HELPER::SetAuxAxes( bool aEnable, const VECTOR2I& aOrigin )
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{
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if( aEnable )
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{
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m_auxAxis = aOrigin;
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m_viewAxis.SetPosition( aOrigin );
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m_toolMgr->GetView()->SetVisible( &m_viewAxis, true );
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}
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else
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{
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m_auxAxis = std::optional<VECTOR2I>();
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m_toolMgr->GetView()->SetVisible( &m_viewAxis, false );
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}
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}
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VECTOR2I GRID_HELPER::AlignGrid( const VECTOR2I& aPoint ) const
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{
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return computeNearest( aPoint, GetGrid(), GetOrigin() );
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}
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VECTOR2I GRID_HELPER::AlignGrid( const VECTOR2I& aPoint, const VECTOR2D& aGrid,
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const VECTOR2D& aOffset ) const
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{
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return computeNearest( aPoint, aGrid, aOffset );
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}
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VECTOR2I GRID_HELPER::computeNearest( const VECTOR2I& aPoint, const VECTOR2I& aGrid,
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const VECTOR2I& aOffset ) const
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{
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return VECTOR2I( KiROUND( (double) ( aPoint.x - aOffset.x ) / aGrid.x ) * aGrid.x + aOffset.x,
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KiROUND( (double) ( aPoint.y - aOffset.y ) / aGrid.y ) * aGrid.y + aOffset.y );
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}
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VECTOR2I GRID_HELPER::Align( const VECTOR2I& aPoint ) const
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{
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return Align( aPoint, GetGrid(), GetOrigin() );
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}
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VECTOR2I GRID_HELPER::Align( const VECTOR2I& aPoint, const VECTOR2D& aGrid,
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const VECTOR2D& aOffset ) const
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{
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if( !canUseGrid() )
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return aPoint;
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VECTOR2I nearest = AlignGrid( aPoint, aGrid, aOffset );
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if( !m_auxAxis )
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return nearest;
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if( std::abs( m_auxAxis->x - aPoint.x ) < std::abs( nearest.x - aPoint.x ) )
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nearest.x = m_auxAxis->x;
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if( std::abs( m_auxAxis->y - aPoint.y ) < std::abs( nearest.y - aPoint.y ) )
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nearest.y = m_auxAxis->y;
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return nearest;
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}
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bool GRID_HELPER::canUseGrid() const
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{
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return m_enableGrid && m_toolMgr->GetView()->GetGAL()->GetGridSnapping();
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}
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std::optional<VECTOR2I> GRID_HELPER::GetSnappedPoint() const
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{
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if( m_snapItem )
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return m_snapItem->pos;
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return std::nullopt;
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}
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