kicad-source/common/widgets/std_bitmap_button.cpp
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

279 lines
7.6 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2016 Anil8735(https://stackoverflow.com/users/3659387/anil8753)
* from https://stackoverflow.com/a/37274011
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <widgets/std_bitmap_button.h>
#include <wx/button.h>
#include <wx/dcclient.h>
#include <wx/menu.h>
#include <wx/renderer.h>
#include <wx/settings.h>
#include <wx/textctrl.h>
#include <wx/version.h>
#include <kiplatform/ui.h>
STD_BITMAP_BUTTON::STD_BITMAP_BUTTON( wxWindow* aParent, wxWindowID aId,
const wxBitmap& aDummyBitmap, const wxPoint& aPos,
const wxSize& aSize, int aStyle ) :
wxPanel( aParent, aId, aPos, aSize, aStyle, wxS( "StdBitmapButton" ) )
{
if( aSize == wxDefaultSize )
{
wxSize defaultSize = wxButton::GetDefaultSize( aParent );
#ifndef __WXMSW__
defaultSize.IncBy( 1 );
#endif
SetMinSize( defaultSize );
}
Bind( wxEVT_PAINT, &STD_BITMAP_BUTTON::OnPaint, this );
Bind( wxEVT_LEFT_UP, &STD_BITMAP_BUTTON::OnLeftButtonUp, this );
Bind( wxEVT_LEFT_DOWN, &STD_BITMAP_BUTTON::OnLeftButtonDown, this );
Bind( wxEVT_KILL_FOCUS, &STD_BITMAP_BUTTON::OnKillFocus, this );
Bind( wxEVT_LEAVE_WINDOW, &STD_BITMAP_BUTTON::OnMouseLeave, this );
Bind( wxEVT_ENTER_WINDOW, &STD_BITMAP_BUTTON::OnMouseEnter, this );
Bind( wxEVT_SYS_COLOUR_CHANGED,
wxSysColourChangedEventHandler( STD_BITMAP_BUTTON::onThemeChanged ),
this );
}
STD_BITMAP_BUTTON::~STD_BITMAP_BUTTON()
{
Unbind( wxEVT_PAINT, &STD_BITMAP_BUTTON::OnPaint, this );
Unbind( wxEVT_LEFT_UP, &STD_BITMAP_BUTTON::OnLeftButtonUp, this );
Unbind( wxEVT_LEFT_DOWN, &STD_BITMAP_BUTTON::OnLeftButtonDown, this );
Unbind( wxEVT_KILL_FOCUS, &STD_BITMAP_BUTTON::OnKillFocus, this );
Unbind( wxEVT_LEAVE_WINDOW, &STD_BITMAP_BUTTON::OnMouseLeave, this );
Unbind( wxEVT_ENTER_WINDOW, &STD_BITMAP_BUTTON::OnMouseEnter, this );
Unbind( wxEVT_SYS_COLOUR_CHANGED,
wxSysColourChangedEventHandler( STD_BITMAP_BUTTON::onThemeChanged ), this );
}
void STD_BITMAP_BUTTON::onThemeChanged( wxSysColourChangedEvent &aEvent )
{
Refresh();
}
void STD_BITMAP_BUTTON::SetBitmap( const wxBitmapBundle& aBmp )
{
m_bitmap = aBmp;
#ifndef __WXMSW__
wxSize size = m_bitmap.GetDefaultSize();
SetMinSize( wxSize( size.GetWidth() + 8, size.GetHeight() + 8 ) );
#else
wxSize size = m_bitmap.GetPreferredBitmapSizeFor( this );
size.IncBy( 8 ); // padding
// Now adjust the min size but don't reduce it
wxSize minSize = GetMinSize();
// only change the width
// we want to keep the height at the original determined button height
// or else forms will get funny
// additionally we prefer to make the button square
if( size.GetWidth() > minSize.GetHeight() )
minSize.SetWidth( size.GetWidth() );
else
minSize.SetWidth( minSize.GetHeight() );
SetMinSize( minSize );
#endif
}
void STD_BITMAP_BUTTON::OnKillFocus( wxFocusEvent& aEvent )
{
if( m_stateButton != 0 )
{
m_stateButton = 0;
Refresh();
}
aEvent.Skip();
}
void STD_BITMAP_BUTTON::OnMouseLeave( wxMouseEvent& aEvent )
{
if( m_stateButton != 0 )
{
m_stateButton = 0;
Refresh();
}
aEvent.Skip();
}
void STD_BITMAP_BUTTON::OnMouseEnter( wxMouseEvent& aEvent )
{
if( m_stateButton != wxCONTROL_CURRENT )
{
m_stateButton = wxCONTROL_CURRENT;
Refresh();
}
aEvent.Skip();
}
void STD_BITMAP_BUTTON::OnLeftButtonUp( wxMouseEvent& aEvent )
{
m_stateButton = 0;
Refresh();
wxEvtHandler* pEventHandler = GetEventHandler();
wxASSERT( pEventHandler );
pEventHandler->CallAfter(
[this]()
{
wxCommandEvent evt( wxEVT_BUTTON, GetId() );
evt.SetEventObject( this );
GetEventHandler()->ProcessEvent( evt );
} );
aEvent.Skip();
}
void STD_BITMAP_BUTTON::OnLeftButtonDown( wxMouseEvent& aEvent )
{
m_stateButton = wxCONTROL_PRESSED;
Refresh();
aEvent.Skip();
}
void STD_BITMAP_BUTTON::OnPaint( wxPaintEvent& WXUNUSED( aEvent ) )
{
wxPaintDC dc( this );
wxSize size = GetSize();
#ifdef __WXMAC__
auto drawBackground =
[&]( wxRect aRect )
{
// wxWidgets doesn't have much support for dark mode on OSX; none of the
// system colours return the right values, nor does wxRendererNative draw
// the borders correctly. So we add some empirically chosen hacks here.
// NOTE: KEEP THESE HACKS IN SYNC WITH SPLIT_BUTTON
wxColor fg = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT );
wxColor bg = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNFACE );
aRect.width += 1;
aRect.height += 1;
if( KIPLATFORM::UI::IsDarkTheme() )
{
bg = bg.ChangeLightness( m_bIsEnable ? 130 : 120 );
dc.SetBrush( bg );
dc.SetPen( bg );
}
else
{
bg = bg.ChangeLightness( m_bIsEnable ? 200 : 160 );
dc.SetBrush( bg );
fg = fg.ChangeLightness( 180 );
dc.SetPen( fg );
}
dc.DrawRoundedRectangle( aRect, aRect.height / 4.0 );
};
#endif
wxRect r1;
r1.x = 0;
r1.y = 0;
r1.width = size.GetWidth();
r1.height = size.GetHeight();
#ifdef __WXMAC__
// wxRendereNative doesn't handle dark mode on OSX.
drawBackground( r1 );
#else
#ifdef __WXMSW__
r1.width += 1;
#endif
wxRendererNative::Get().DrawPushButton( this, dc, r1, m_stateButton );
#endif
if( m_bitmap.IsOk() )
{
#ifndef __WXMSW__
wxSize bmpSize = m_bitmap.GetDefaultSize();
#else
wxSize bmpSize = m_bitmap.GetPreferredBitmapSizeFor( this );
#endif
r1.x = ( size.GetWidth() - bmpSize.GetWidth() ) / 2;
if( r1.x < 0 )
r1.x = 0;
r1.y += ( size.GetHeight() - bmpSize.GetHeight() ) / 2;
wxBitmap bm = m_bitmap.GetBitmapFor( this );
if( !m_bIsEnable )
bm.ConvertToDisabled();
dc.DrawBitmap( bm, r1.x, r1.y, true );
}
}
bool STD_BITMAP_BUTTON::Enable( bool aEnable )
{
m_bIsEnable = aEnable;
wxPanel::Enable( m_bIsEnable );
if( m_bIsEnable && m_stateButton == wxCONTROL_DISABLED )
{
m_stateButton = 0;
Refresh();
}
if( !m_bIsEnable && m_stateButton != wxCONTROL_DISABLED )
{
m_stateButton = wxCONTROL_DISABLED;
Refresh();
}
return aEnable;
}