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* Use GL vertex buffers and index buffers for 3D model rendering * Use material or average vertex color for bounding boxes instead of red * Reinstate bounding box rendering with GL vertex/index buffers * Use compact vertex/index data representation - 8-bit normals - 8-bit colors - 16-bit or 32-bit indices, depending on model size This should improve performance a bit on lower end GPUs with less memory and bandwidth. Fixes #4112