kicad-source/common/convert_basic_shapes_to_polygon.cpp
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/**
* @file convert_basic_shapes_to_polygon.cpp
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2012 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <vector>
#include <fctsys.h>
#include <trigo.h>
#include <macros.h>
#include <common.h>
#include <convert_basic_shapes_to_polygon.h>
/**
* Function TransformCircleToPolygon
* convert a circle to a polygon, using multiple straight lines
* @param aCornerBuffer = a buffer to store the polygon
* @param aCenter = the center of the circle
* @param aRadius = the radius of the circle
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* Note: the polygon is inside the circle, so if you want to have the polygon
* outside the circle, you should give aRadius calculated with a corrrection factor
*/
void TransformCircleToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCenter, int aRadius,
int aCircleToSegmentsCount )
{
wxPoint corner_position;
int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
int halfstep = 1800 / aCircleToSegmentsCount; // the starting value for rot angles
for( int ii = 0; ii < aCircleToSegmentsCount; ii++ )
{
corner_position.x = aRadius;
corner_position.y = 0;
int angle = (ii * delta) + halfstep;
RotatePoint( &corner_position.x, &corner_position.y, angle );
corner_position += aCenter;
CPolyPt polypoint( corner_position.x, corner_position.y );
aCornerBuffer.Append( polypoint );
}
aCornerBuffer.CloseLastContour();
}
/**
* Function TransformRoundedEndsSegmentToPolygon
* convert a segment with rounded ends to a polygon
* Convert arcs to multiple straight lines
* @param aCornerBuffer = a buffer to store the polygon
* @param aStart = the segment start point coordinate
* @param aEnd = the segment end point coordinate
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* @param aWidth = the segment width
* Note: the polygon is inside the arc ends, so if you want to have the polygon
* outside the circle, you should give aStart and aEnd calculated with a correction factor
*/
void TransformRoundedEndsSegmentToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aStart, wxPoint aEnd,
int aCircleToSegmentsCount,
int aWidth )
{
int radius = aWidth / 2;
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
wxPoint startp = aStart;
wxPoint corner;
CPolyPt polypoint;
// normalize the position in order to have endp.x >= 0;
if( endp.x < 0 )
{
endp = aStart - aEnd;
startp = aEnd;
}
double delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
int seg_len = KiROUND( EuclideanNorm( endp ) );
int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree
// Compute the outlines of the segment, and creates a polygon
// add right rounded end:
for( int ii = 0; ii < 1800; ii += delta )
{
corner = wxPoint( 0, radius );
RotatePoint( &corner, ii );
corner.x += seg_len;
RotatePoint( &corner, -delta_angle );
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint );
}
// Finish arc:
corner = wxPoint( seg_len, -radius );
RotatePoint( &corner, -delta_angle );
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint );
// add left rounded end:
for( int ii = 0; ii < 1800; ii += delta )
{
corner = wxPoint( 0, -radius );
RotatePoint( &corner, ii );
RotatePoint( &corner, -delta_angle );
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint );
}
// Finish arc:
corner = wxPoint( 0, radius );
RotatePoint( &corner, -delta_angle );
corner += startp;
polypoint.x = corner.x;
polypoint.y = corner.y;
aCornerBuffer.Append( polypoint );
aCornerBuffer.CloseLastContour();
}
/**
* Function TransformArcToPolygon
* Creates a polygon from an Arc
* Convert arcs to multiple straight segments
* @param aCornerBuffer = a buffer to store the polygon
* @param aCentre = centre of the arc or circle
* @param aStart = start point of the arc, or a point on the circle
* @param aArcAngle = arc angle in 0.1 degrees. For a circle, aArcAngle = 3600
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* @param aWidth = width (thickness) of the line
*/
void TransformArcToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCentre, wxPoint aStart, double aArcAngle,
int aCircleToSegmentsCount, int aWidth )
{
wxPoint arc_start, arc_end;
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
arc_end = arc_start = aStart;
if( aArcAngle != 3600 )
{
RotatePoint( &arc_end, aCentre, -aArcAngle );
}
if( aArcAngle < 0 )
{
EXCHG( arc_start, arc_end );
NEGATE( aArcAngle );
}
// Compute the ends of segments and creates poly
wxPoint curr_end = arc_start;
wxPoint curr_start = arc_start;
for( int ii = delta; ii < aArcAngle; ii += delta )
{
curr_end = arc_start;
RotatePoint( &curr_end, aCentre, -ii );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_start, curr_end,
aCircleToSegmentsCount, aWidth );
curr_start = curr_end;
}
if( curr_end != arc_end )
TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
curr_end, arc_end,
aCircleToSegmentsCount, aWidth );
}
/**
* Function TransformRingToPolygon
* Creates a polygon from a ring
* Convert arcs to multiple straight segments
* @param aCornerBuffer = a buffer to store the polygon
* @param aCentre = centre of the arc or circle
* @param aRadius = radius of the circle
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
* @param aWidth = width (thickness) of the ring
*/
void TransformRingToPolygon( CPOLYGONS_LIST& aCornerBuffer,
wxPoint aCentre, int aRadius,
int aCircleToSegmentsCount, int aWidth )
{
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
// Compute the corners posituions and creates poly
wxPoint curr_point;
int inner_radius = aRadius - ( aWidth / 2 );
int outer_radius = inner_radius + aWidth;
CPolyPt polycorner;
// Draw the inner circle of the ring
for( int ii = 0; ii < 3600; ii += delta )
{
curr_point.x = inner_radius;
curr_point.y = 0;
RotatePoint( &curr_point, ii );
curr_point += aCentre;
polycorner.x = curr_point.x;
polycorner.y = curr_point.y;
aCornerBuffer.Append( polycorner );
}
// Draw the last point of inner circle
polycorner.x = aCentre.x + inner_radius;
polycorner.y = aCentre.y;
aCornerBuffer.Append( polycorner );
// Draw the outer circle of the ring
for( int ii = 0; ii < 3600; ii += delta )
{
curr_point.x = outer_radius;
curr_point.y = 0;
RotatePoint( &curr_point, -ii );
curr_point += aCentre;
polycorner.x = curr_point.x;
polycorner.y = curr_point.y;
aCornerBuffer.Append( polycorner );
}
// Draw the last point of outer circle
polycorner.x = aCentre.x + outer_radius;
polycorner.y = aCentre.y;
aCornerBuffer.Append( polycorner );
// Close the polygon
polycorner.x = aCentre.x + inner_radius;
polycorner.end_contour = true;
aCornerBuffer.Append( polycorner );
}