Seth Hillbrand a38c2aad1f ADDED: Support compressed STEP and VRML files
This adds support for opening .stpZ, step.gz and .wrz files where the
files have been compressed using ZIP or gzip according to the "standard"
published by the MBx volunteer forum at
https://www.cax-if.org/documents/rec_prac_file_compression_v12.pdf

Fixes https://gitlab.com/kicad/code/kicad/issues/2479
2020-08-19 03:20:30 +00:00

320 lines
7.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Description:
* This plugin implements the legacy kicad VRML1/VRML2 and X3D parsers
* The plugin will invoke a VRML1 or VRML2 parser depending on the
* identifying information in the file header:
*
* #VRML V1.0 ascii
* #VRML V2.0 utf8
*/
#include "plugins/3d/3d_plugin.h"
#include "plugins/3dapi/ifsg_all.h"
#include "richio.h"
#include "vrml1_base.h"
#include "vrml2_base.h"
#include "wrlproc.h"
#include "x3d.h"
#include <clocale>
#include <wx/filename.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include <wx/wfstream.h>
#include <wx/log.h>
#include <decompress.hpp>
#define PLUGIN_VRML_MAJOR 1
#define PLUGIN_VRML_MINOR 3
#define PLUGIN_VRML_PATCH 2
#define PLUGIN_VRML_REVNO 2
const char* GetKicadPluginName( void )
{
return "PLUGIN_3D_VRML";
}
void GetPluginVersion( unsigned char* Major,
unsigned char* Minor, unsigned char* Patch, unsigned char* Revision )
{
if( Major )
*Major = PLUGIN_VRML_MAJOR;
if( Minor )
*Minor = PLUGIN_VRML_MINOR;
if( Patch )
*Patch = PLUGIN_VRML_PATCH;
if( Revision )
*Revision = PLUGIN_VRML_REVNO;
return;
}
static struct FILE_DATA
{
std::vector<std::string> extensions;
std::vector<std::string> filters;
FILE_DATA()
{
#ifdef _WIN32
extensions = { "wrl", "wrz", "x3d" };
filters = { "VRML 1.0/2.0 (*.wrl;*.wrz)|*.wrl;*.wrz",
"X3D (*.x3d)|*.x3d" };
#else
extensions = { "wrl", "WRL", "wrz", "WRZ", "x3d", "X3D" };
filters = { "VRML 1.0/2.0 (*.wrl;*.WRL;*.wrz;*.WRZ)|*.wrl;*.WRL;*.wrz;*.WRZ",
"X3D (*.x3d;*.X3D)|*.x3d;*.X3D" };
#endif
}
} file_data;
int GetNExtensions( void )
{
return file_data.extensions.size();
}
char const* GetModelExtension( int aIndex )
{
if( aIndex < 0 || aIndex >= int( file_data.extensions.size() ) )
return NULL;
return file_data.extensions[aIndex].c_str();
}
int GetNFilters( void )
{
return file_data.filters.size();
}
char const* GetFileFilter( int aIndex )
{
if( aIndex < 0 || aIndex >= int( file_data.filters.size() ) )
return NULL;
return file_data.filters[aIndex].c_str();
}
bool CanRender( void )
{
// this plugin supports rendering of IDF component outlines
return true;
}
class LOCALESWITCH
{
// Store the user locale name, to restore this locale later, in dtor
std::string m_locale;
public:
LOCALESWITCH()
{
m_locale = setlocale( LC_NUMERIC, 0 );
setlocale( LC_NUMERIC, "C" );
}
~LOCALESWITCH()
{
setlocale( LC_NUMERIC, m_locale.c_str() );
}
};
SCENEGRAPH* LoadVRML( const wxString& aFileName, bool useInline )
{
FILE_LINE_READER* modelFile = NULL;
SCENEGRAPH* scene = NULL;
wxString filename = aFileName;
wxFileName tmpfilename;
if( aFileName.Upper().EndsWith( "WRZ" ) )
{
wxFileInputStream ifile( aFileName );
tmpfilename = wxFileName( aFileName );
tmpfilename.SetExt( "WRL" );
wxFileOffset size = ifile.GetLength();
if( size == wxInvalidOffset )
return nullptr;
{
wxFileOutputStream ofile( tmpfilename.GetFullPath() );
if( !ofile.IsOk() )
return nullptr;
char *buffer = new char[size];
ifile.Read( buffer, size);
std::string expanded = gzip::decompress( buffer, size );
delete buffer;
ofile.Write( expanded.data(), expanded.size() );
ofile.Close();
}
filename = tmpfilename.GetFullPath();
}
try
{
// set the max char limit to 8MB; if a VRML file contains
// longer lines then perhaps it shouldn't be used
modelFile = new FILE_LINE_READER( aFileName, 0, 8388608 );
}
catch( IO_ERROR & )
{
wxLogError( _( " * [INFO] load failed: input line too long\n" ) );
return NULL;
}
// VRML file processor
WRLPROC proc( modelFile );
// Cleanup our temporary file
if( tmpfilename.IsOk() )
wxRemoveFile( tmpfilename.GetFullPath() );
if( proc.GetVRMLType() == VRML_V1 )
{
wxLogTrace( MASK_VRML, " * [INFO] Processing VRML 1.0 file\n" );
WRL1BASE* bp = new WRL1BASE;
if( !bp->Read( proc ) )
{
wxLogTrace( MASK_VRML, " * [INFO] load failed\n" );
}
else
{
wxLogTrace( MASK_VRML, " * [INFO] load completed\n" );
scene = (SCENEGRAPH*)bp->TranslateToSG( NULL, NULL );
}
delete bp;
}
else
{
wxLogTrace( MASK_VRML, " * [INFO] Processing VRML 2.0 file\n" );
WRL2BASE* bp = new WRL2BASE;
// allow Inline{} files to be included
bp->SetEnableInline( true );
if( !bp->Read( proc ) )
{
wxLogTrace( MASK_VRML, " * [INFO] load failed\n" );
}
else
{
wxLogTrace( MASK_VRML, " * [INFO] load completed\n" );
// for now we recalculate all normals per-vertex per-face
scene = (SCENEGRAPH*)bp->TranslateToSG( NULL );
}
delete bp;
}
if( NULL != modelFile )
delete modelFile;
// DEBUG: WRITE OUT VRML2 FILE TO CONFIRM STRUCTURE
#if ( defined( DEBUG_VRML1 ) && DEBUG_VRML1 > 3 ) \
|| ( defined( DEBUG_VRML2 ) && DEBUG_VRML2 > 3 )
if( scene )
{
wxFileName fn( wxString::FromUTF8Unchecked( aFileName ) );
wxString output;
if( proc.GetVRMLType() == VRML_V1 )
output = wxT( "_vrml1-" );
else
output = wxT( "_vrml2-" );
output.append( fn.GetName() );
output.append( wxT(".wrl") );
S3D::WriteVRML( output.ToUTF8(), true, (SGNODE*)(scene), true, true );
}
#endif
return scene;
}
SCENEGRAPH* LoadX3D( const wxString& aFileName )
{
SCENEGRAPH* scene = NULL;
X3DPARSER model;
scene = model.Load( aFileName );
return scene;
}
SCENEGRAPH* Load( char const* aFileName )
{
if( NULL == aFileName )
return NULL;
wxString fname = wxString::FromUTF8Unchecked( aFileName );
if( !wxFileName::FileExists( fname ) )
return NULL;
LOCALESWITCH switcher;
SCENEGRAPH* scene = NULL;
wxString ext = wxFileName( fname ).GetExt();
if( ext == "x3d" || ext == "X3D" )
scene = LoadX3D( fname );
else
scene = LoadVRML( fname, true );
return scene;
}