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Rather than detaching and re-attaching the layer panels with the attendant overhead, we keep each panel intact and only update its contents. Since the bindings are the same, this saves substantial time on pcb loading as well as when closing the board setup dialog
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Jon Evans <jon@craftyjon.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _BITMAP_TOGGLE_H
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#define _BITMAP_TOGGLE_H
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#include <wx/statbmp.h>
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#include <wx/panel.h>
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#include <gal/color4d.h>
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class wxStaticBitmap;
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wxDECLARE_EVENT( TOGGLE_CHANGED, wxCommandEvent );
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/**
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* A checkbox control except with custom bitmaps for the checked and unchecked states
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*
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* This is useful in space-constrained situations where native toggle button controls are too big
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*/
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class BITMAP_TOGGLE : public wxPanel
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{
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public:
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BITMAP_TOGGLE() {}
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BITMAP_TOGGLE( wxWindow* aParent, wxWindowID aId, const wxBitmap& aCheckedBitmap,
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const wxBitmap& aUncheckedBitmap, bool aChecked = false );
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///< Set the checkbox state
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void SetValue( bool aValue );
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///< Read the checkbox state
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bool GetValue() const { return m_checked; }
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/**
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* Updates the window ID of this control and its children
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* @param aId new Window ID to set
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*/
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void SetWindowID( wxWindowID aId )
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{
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SetId( aId );
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m_bitmap->SetId( aId );
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}
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private:
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bool m_checked;
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wxStaticBitmap* m_bitmap;
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///< Bitmap to display in unchecked state
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wxBitmap m_unchecked_bitmap;
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///< Bitmap to display in checked state
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wxBitmap m_checked_bitmap;
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};
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#endif
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