Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00

125 lines
3.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ccontainer.cpp
* @brief
*/
#include "ccontainer.h"
#include <stdio.h>
CGENERICCONTAINER::CGENERICCONTAINER()
{
m_objects.clear();
m_bbox.Reset();
}
void CGENERICCONTAINER::Clear()
{
if( !m_objects.empty() )
{
for( LIST_OBJECT::iterator ii = m_objects.begin();
ii != m_objects.end();
++ii )
{
delete *ii;
*ii = NULL;
}
m_objects.clear();
}
m_bbox.Reset();
}
CGENERICCONTAINER::~CGENERICCONTAINER()
{
Clear();
}
void CGENERICCONTAINER::ConvertTo( CONST_VECTOR_OBJECT &aOutVector ) const
{
aOutVector.resize( m_objects.size() );
if( !m_objects.empty() )
{
unsigned int i = 0;
for( LIST_OBJECT::const_iterator ii = m_objects.begin();
ii != m_objects.end();
++ii )
{
wxASSERT( (*ii) != NULL );
aOutVector[i++] = static_cast<const COBJECT *>(*ii);
}
}
}
bool CCONTAINER::Intersect( const RAY &aRay, HITINFO &aHitInfo ) const
{
if( !m_bbox.Intersect( aRay ) )
return false;
bool hitted = false;
for( LIST_OBJECT::const_iterator ii = m_objects.begin();
ii != m_objects.end();
++ii )
{
const COBJECT *object = static_cast<const COBJECT *>(*ii);
if( object->Intersect( aRay, aHitInfo) )
hitted = true;
}
return hitted;
}
bool CCONTAINER::IntersectP( const RAY &aRay, float aMaxDistance ) const
{
/*
if( !m_bbox.Inside( aRay.m_Origin ) )
if( !m_bbox.Intersect( aRay ) )
return false;
*/
for( LIST_OBJECT::const_iterator ii = m_objects.begin();
ii != m_objects.end();
++ii )
{
const COBJECT *object = static_cast<const COBJECT *>(*ii);
if( object->IntersectP( aRay, aMaxDistance ) )
return true;
}
return false;
}