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*) KIWAY_PLAYER::IsModal() is now a retained state, controlled by SetModal() *) Fully re-work the KIWAY_PLAYER::ShowModal() to use a nested event loop. *) Add support to DIALOG_SHIM for a "quasi-modal" dialog presentation and mode. See top of dialog_shim.cpp about that for benefits and need. *) You can now pick footprint from the schematic component field dialog, although if you do this before you open the BOARD, you will only get the global footprint libraries, not also the project specific ones. Opening the BOARD first avoids this problem. This is the first example of cross KIFACE invocation, it is also the first instance of using a TOP_FRAME other than FRAME_PCB as the first thing. It works, but it's missing support for opening the project specific table because historically the FRAME_PCB did that. This is now starting to expose all the near term needs for KIWAY_PLAYER <-> PROJECT interaction, independence and out of sequence usage. A fix for this will be coming in a few days. However it mostly starts to show why the KIWAY is terribly useful and important.
265 lines
8.0 KiB
C++
265 lines
8.0 KiB
C++
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <dialog_shim.h>
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#include <kiway_player.h>
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#include <wx/evtloop.h>
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/*
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Quasi-Modal Mode Explained:
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The gtk calls in wxDialog::ShowModal() cause event routing problems if that
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modal dialog then tries to use KIWAY_PLAYER::ShowModal(). The latter shows up
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and mostly works but does not respond to the window decoration close button.
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There is no way to get around this without reversing the gtk calls temporarily.
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Quasi-Modal mode is our own almost modal mode which disables only the parent
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of the DIALOG_SHIM, leaving other frames operable and while staying captured in the
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nested event loop. This avoids the gtk calls and leaves event routing pure
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and sufficient to operate the KIWAY_PLAYER::ShowModal() properly. When using
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ShowQuasiModal() you have to use EndQuasiModal() in your dialogs and not
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EndModal(). There is also IsQuasiModal() but its value can only be true
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when the nested event loop is active. Do not mix the modal and quasi-modal
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functions. Use one set or the other.
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You might find this behavior preferable over a pure modal mode, and it was said
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that only the Mac has this natively, but now other platforms have something
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similar. You CAN use it anywhere for any dialog. But you MUST use it when
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you want to use KIWAY_PLAYER::ShowModal() from a dialog event.
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*/
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DIALOG_SHIM::DIALOG_SHIM( wxWindow* aParent, wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name ) :
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wxDialog( aParent, id, title, pos, size, style, name ),
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KIWAY_HOLDER( 0 ),
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m_qmodal_loop( 0 ),
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m_qmodal_showing( false )
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{
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// pray that aParent is either a KIWAY_PLAYER or DIALOG_SHIM derivation.
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KIWAY_HOLDER* h = dynamic_cast<KIWAY_HOLDER*>( aParent );
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wxASSERT_MSG( h,
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wxT( "DIALOG_SHIM's parent is NULL or not derived from KIWAY_PLAYER nor DIALOG_SHIM" ) );
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if( h )
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SetKiway( this, &h->Kiway() );
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#if DLGSHIM_USE_SETFOCUS
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Connect( wxEVT_INIT_DIALOG, wxInitDialogEventHandler( DIALOG_SHIM::onInit ) );
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#endif
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}
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DIALOG_SHIM::~DIALOG_SHIM()
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{
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// if the dialog is quasi-modal, this will end its event loop
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if( IsQuasiModal() )
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EndQuasiModal( wxID_CANCEL );
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}
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// our hashtable is an implementation secret, don't need or want it in a header file
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#include <hashtables.h>
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#include <base_struct.h> // EDA_RECT
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#include <typeinfo>
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static RECT_MAP class_map;
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bool DIALOG_SHIM::Show( bool show )
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{
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bool ret;
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const char* hash_key;
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if( m_hash_key.size() )
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{
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// a special case like EDA_LIST_DIALOG, which has multiple uses.
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hash_key = m_hash_key.c_str();
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}
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else
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{
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hash_key = typeid(*this).name();
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}
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// Show or hide the window. If hiding, save current position and size.
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// If showing, use previous position and size.
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if( show )
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{
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ret = wxDialog::Show( show );
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// classname is key, returns a zeroed out default EDA_RECT if none existed before.
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EDA_RECT r = class_map[ hash_key ];
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if( r.GetSize().x != 0 && r.GetSize().y != 0 )
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SetSize( r.GetPosition().x, r.GetPosition().y, r.GetSize().x, r.GetSize().y, 0 );
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}
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else
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{
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// Save the dialog's position & size before hiding, using classname as key
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EDA_RECT r( wxDialog::GetPosition(), wxDialog::GetSize() );
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class_map[ hash_key ] = r;
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ret = wxDialog::Show( show );
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}
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return ret;
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}
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bool DIALOG_SHIM::Enable( bool enable )
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{
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#if defined(DEBUG)
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const char* type_id = typeid( *this ).name();
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printf( "wxDialog %s: %s\n", type_id, enable ? "enabled" : "disabled" );
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#endif
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return wxDialog::Enable( enable );
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}
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int DIALOG_SHIM::ShowQuasiModal()
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{
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// toggle a window's "enable" status to disabled, then enabled on exit.
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// exception safe.
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struct ENABLE_DISABLE
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{
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wxWindow* m_win;
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ENABLE_DISABLE( wxWindow* aWindow ) : m_win( aWindow ) { if( m_win ) m_win->Disable(); }
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~ENABLE_DISABLE() { if( m_win ) m_win->Enable(); }
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};
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// This is an exception safe way to zero a pointer before returning.
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// Yes, even though DismissModal() clears this first normally, this is
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// here in case there's an exception before the dialog is dismissed.
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struct NULLER
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{
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void*& m_what;
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NULLER( void*& aPtr ) : m_what( aPtr ) {}
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~NULLER() { m_what = 0; } // indeed, set it to NULL on destruction
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} clear_this( (void*&) m_qmodal_loop );
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// release the mouse if it's currently captured as the window having it
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// will be disabled when this dialog is shown -- but will still keep the
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// capture making it impossible to do anything in the modal dialog itself
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wxWindow* win = wxWindow::GetCapture();
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if( win )
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win->ReleaseMouse();
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wxWindow* parent = GetParentForModalDialog();
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ENABLE_DISABLE toggle( parent );
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Show( true );
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m_qmodal_showing = true;
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wxGUIEventLoop event_loop;
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wxEventLoopActivator event_loop_stacker( &event_loop );
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m_qmodal_loop = &event_loop;
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event_loop.Run();
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if( toggle.m_win ) // let's focus back on the parent window
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toggle.m_win->SetFocus();
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return GetReturnCode();
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}
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void DIALOG_SHIM::EndQuasiModal( int retCode )
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{
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SetReturnCode( retCode );
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if( !IsQuasiModal() )
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{
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wxFAIL_MSG( "either DIALOG_SHIM::EndQuasiModal called twice or ShowQuasiModal wasn't called" );
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return;
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}
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m_qmodal_showing = false;
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if( m_qmodal_loop )
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{
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m_qmodal_loop->Exit();
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m_qmodal_loop = NULL;
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}
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Show( false );
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}
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#if DLGSHIM_USE_SETFOCUS
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static bool findWindowRecursively( const wxWindowList& children, const wxWindow* wanted )
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{
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for( wxWindowList::const_iterator it = children.begin(); it != children.end(); ++it )
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{
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const wxWindow* child = *it;
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if( wanted == child )
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return true;
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else
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{
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if( findWindowRecursively( child->GetChildren(), wanted ) )
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return true;
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}
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}
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return false;
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}
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static bool findWindowReursively( const wxWindow* topmost, const wxWindow* wanted )
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{
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// wanted may be NULL and that is ok.
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if( wanted == topmost )
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return true;
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return findWindowRecursively( topmost->GetChildren(), wanted );
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}
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/// Set the focus if it is not already set in a derived constructor to a specific control.
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void DIALOG_SHIM::onInit( wxInitDialogEvent& aEvent )
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{
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wxWindow* focusWnd = wxWindow::FindFocus();
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// If focusWnd is not already this window or a child of it, then SetFocus().
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// Otherwise the derived class's constructor SetFocus() already to a specific
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// child control.
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if( !findWindowRecursively( this, focusWnd ) )
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{
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// Linux wxGTK needs this to allow the ESCAPE key to close a wxDialog window.
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SetFocus();
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}
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aEvent.Skip(); // derived class's handler should be called too
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}
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#endif
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