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2) Change from legacy Cu stack to counting down from top=(F_Cu or 0). The old Cu stack required knowing the count of Cu layers to make sense of the layer number when converting to many exported file types. The new Cu stack is more commonly used, although ours still gives B_Cu a fixed number. 3) Introduce class LSET and enum LAYER_ID. 4) Change *.kicad_pcb file format version to 4 from 3. 5) Change fixed names Inner1_Cu-Inner14_Cu to In1_Cu-In30_Cu and their meanings are typically flipped. 6) Moved the #define LAYER_N_* stuff into legacy_plugin.cpp where they can die a quiet death, and switch to enum LAYER_ID symbols throughout. 7) Removed the LEGACY_PLUGIN::Save() and FootprintSave() functions. You will need to convert to the format immediately, *.kicad_pcb and *.kicad_mod (=pretty) since legacy format was never going to know about 32 Cu layers and additional technical layers and the reversed Cu stack.
127 lines
3.0 KiB
C++
127 lines
3.0 KiB
C++
#include <common.h>
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#include <colors_selection.h>
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#include <layers_id_colors_and_visibility.h>
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#include <bitmaps.h>
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#include <colors.h>
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#include <wx/wx.h>
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#include <wx/ownerdrw.h>
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#include <wx/menuitem.h>
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#include <class_layer_box_selector.h>
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LAYER_SELECTOR::LAYER_SELECTOR()
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{
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m_layerhotkeys = true;
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m_hotkeys = NULL;
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}
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bool LAYER_SELECTOR::SetLayersHotkeys( bool value )
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{
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m_layerhotkeys = value;
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return m_layerhotkeys;
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}
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void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_ID aLayer )
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{
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wxMemoryDC bmpDC;
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wxBrush brush;
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// Prepare Bitmap
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bmpDC.SelectObject( aLayerbmp );
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brush.SetColour( MakeColour( GetLayerColor( aLayer ) ) );
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#if wxCHECK_VERSION( 3, 0, 0 )
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brush.SetStyle( wxBRUSHSTYLE_SOLID );
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#else
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brush.SetStyle( wxSOLID );
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#endif
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bmpDC.SetBrush( brush );
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bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() );
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bmpDC.SetBrush( *wxTRANSPARENT_BRUSH );
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bmpDC.SetPen( *wxBLACK_PEN );
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bmpDC.DrawRectangle( 0, 0, aLayerbmp.GetWidth(), aLayerbmp.GetHeight() );
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}
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/* class to display a layer list in a wxBitmapComboBox.
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*/
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LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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int n, const wxString choices[] ) :
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wxBitmapComboBox( parent, id, wxEmptyString, pos, size, n, choices, wxCB_READONLY ),
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LAYER_SELECTOR()
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{
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if( choices != NULL )
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ResyncBitmapOnly();
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}
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LAYER_BOX_SELECTOR::LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices ) :
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wxBitmapComboBox( parent, id, wxEmptyString, pos, size, choices, wxCB_READONLY ),
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LAYER_SELECTOR()
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{
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if( !choices.IsEmpty() )
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ResyncBitmapOnly();
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}
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// Get Current Item #
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int LAYER_BOX_SELECTOR::GetChoice()
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{
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return GetSelection();
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}
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// Get Current Layer
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LAYER_NUM LAYER_BOX_SELECTOR::GetLayerSelection() const
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{
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if( GetSelection() < 0 )
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return UNDEFINED_LAYER;
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return (LAYER_NUM)(intptr_t) GetClientData( GetSelection() );
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}
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// Set Layer #
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int LAYER_BOX_SELECTOR::SetLayerSelection( LAYER_NUM layer )
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{
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int elements = GetCount();
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for( int i = 0; i < elements; i++ )
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{
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if( GetClientData( i ) == (void*)(intptr_t) layer )
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{
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if( GetSelection() != i ) // Element (i) is not selected
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{
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SetSelection( i );
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return i;
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}
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else
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return i; //If element already selected; do nothing
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}
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}
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// Not Found
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SetSelection( -1 );
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return -1;
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}
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void LAYER_BOX_SELECTOR::ResyncBitmapOnly()
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{
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int elements = GetCount();
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for( LAYER_NUM i = 0; i < elements; ++i )
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{
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wxBitmap layerbmp( 14, 14 );
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SetBitmapLayer( layerbmp, LAYER_ID( i ) );
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}
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}
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