kicad-source/common/tool/tool_manager.cpp
Maciej Suminski 95864780e2 Fix cursor freezes in GAL
Launching right click context menu overrides the cursor position, so all
actions executed by the tools will be performed in the right click
position. It created an issue, as the overridden cursor settings were
saved into wrong context if there was another tool activated in the
meantime.

Current implementation saves cursor settings for all tools and restores
them once the right click context menu disappears.

Fixes: lp:1745981
* https://bugs.launchpad.net/kicad/+bug/1745981

Fixes: lp:1746507
* https://bugs.launchpad.net/kicad/+bug/1746507
2018-02-02 19:08:05 +01:00

939 lines
25 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <map>
#include <stack>
#include <algorithm>
#include <core/optional.h>
#include <wx/event.h>
#include <wx/clipbrd.h>
#include <view/view.h>
#include <tool/tool_base.h>
#include <tool/tool_interactive.h>
#include <tool/tool_manager.h>
#include <tool/context_menu.h>
#include <tool/coroutine.h>
#include <tool/action_manager.h>
#include <pcb_edit_frame.h>
#include <class_draw_panel_gal.h>
/// Struct describing the current execution state of a TOOL
struct TOOL_MANAGER::TOOL_STATE
{
TOOL_STATE( TOOL_BASE* aTool ) :
theTool( aTool )
{
clear();
}
TOOL_STATE( const TOOL_STATE& aState )
{
theTool = aState.theTool;
idle = aState.idle;
pendingWait = aState.pendingWait;
pendingContextMenu = aState.pendingContextMenu;
contextMenu = aState.contextMenu;
contextMenuTrigger = aState.contextMenuTrigger;
cofunc = aState.cofunc;
wakeupEvent = aState.wakeupEvent;
waitEvents = aState.waitEvents;
transitions = aState.transitions;
vcSettings = aState.vcSettings;
// do not copy stateStack
}
~TOOL_STATE()
{
assert( stateStack.empty() );
}
/// The tool itself
TOOL_BASE* theTool;
/// Is the tool active (pending execution) or disabled at the moment
bool idle;
/// Flag defining if the tool is waiting for any event (i.e. if it
/// issued a Wait() call).
bool pendingWait;
/// Is there a context menu being displayed
bool pendingContextMenu;
/// Context menu currently used by the tool
CONTEXT_MENU* contextMenu;
/// Defines when the context menu is opened
CONTEXT_MENU_TRIGGER contextMenuTrigger;
/// Tool execution context
COROUTINE<int, const TOOL_EVENT&>* cofunc;
/// The event that triggered the execution/wakeup of the tool after Wait() call
TOOL_EVENT wakeupEvent;
/// List of events the tool is currently waiting for
TOOL_EVENT_LIST waitEvents;
/// List of possible transitions (ie. association of events and state handlers that are executed
/// upon the event reception
std::vector<TRANSITION> transitions;
/// VIEW_CONTROLS settings to preserve settings when the tools are switched
KIGFX::VC_SETTINGS vcSettings;
void operator=( const TOOL_STATE& aState )
{
theTool = aState.theTool;
idle = aState.idle;
pendingWait = aState.pendingWait;
pendingContextMenu = aState.pendingContextMenu;
contextMenu = aState.contextMenu;
contextMenuTrigger = aState.contextMenuTrigger;
cofunc = aState.cofunc;
wakeupEvent = aState.wakeupEvent;
waitEvents = aState.waitEvents;
transitions = aState.transitions;
vcSettings = aState.vcSettings;
// do not copy stateStack
}
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool == this->theTool;
}
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool != this->theTool;
}
/**
* Function Push()
* Stores the current state of the tool on stack. Stacks are stored internally and are not
* shared between different TOOL_STATE objects.
*/
void Push()
{
auto state = std::make_unique<TOOL_STATE>( *this );
stateStack.push( std::move( state ) );
clear();
}
/**
* Function Pop()
* Restores state of the tool from stack. Stacks are stored internally and are not
* shared between different TOOL_STATE objects.
* @return True if state was restored, false if the stack was empty.
*/
bool Pop()
{
delete cofunc;
if( !stateStack.empty() )
{
*this = *stateStack.top().get();
stateStack.pop();
return true;
}
else
{
cofunc = NULL;
return false;
}
}
private:
///> Stack preserving previous states of a TOOL.
std::stack<std::unique_ptr<TOOL_STATE>> stateStack;
///> Restores the initial state.
void clear()
{
idle = true;
pendingWait = false;
pendingContextMenu = false;
cofunc = NULL;
contextMenu = NULL;
contextMenuTrigger = CMENU_OFF;
vcSettings.Reset();
transitions.clear();
}
};
TOOL_MANAGER::TOOL_MANAGER() :
m_model( NULL ),
m_view( NULL ),
m_viewControls( NULL ),
m_editFrame( NULL ),
m_passEvent( false ),
m_menuActive( false ),
m_menuOwner( -1 ),
m_activeState( nullptr )
{
m_actionMgr = new ACTION_MANAGER( this );
}
TOOL_MANAGER::~TOOL_MANAGER()
{
std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it )
{
delete it->second->cofunc; // delete cofunction
delete it->second; // delete TOOL_STATE
delete it->first; // delete the tool itself
}
delete m_actionMgr;
}
void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
{
wxASSERT_MSG( m_toolNameIndex.find( aTool->GetName() ) == m_toolNameIndex.end(),
wxT( "Adding two tools with the same name may result in unexpected behaviour.") );
wxASSERT_MSG( m_toolIdIndex.find( aTool->GetId() ) == m_toolIdIndex.end(),
wxT( "Adding two tools with the same ID may result in unexpected behaviour.") );
wxASSERT_MSG( m_toolTypes.find( typeid( *aTool ).name() ) == m_toolTypes.end(),
wxT( "Adding two tools of the same type may result in unexpected behaviour.") );
TOOL_STATE* st = new TOOL_STATE( aTool );
m_toolState[aTool] = st;
m_toolNameIndex[aTool->GetName()] = st;
m_toolIdIndex[aTool->GetId()] = st;
m_toolTypes[typeid( *aTool ).name()] = st->theTool;
aTool->attachManager( this );
}
bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
return false; // there is no tool with the given id
}
bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
return false; // there is no tool with the given name
}
void TOOL_MANAGER::RegisterAction( TOOL_ACTION* aAction )
{
m_actionMgr->RegisterAction( aAction );
}
void TOOL_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
{
m_actionMgr->UnregisterAction( aAction );
}
bool TOOL_MANAGER::RunAction( const std::string& aActionName, bool aNow, void* aParam )
{
TOOL_ACTION* action = m_actionMgr->FindAction( aActionName );
if( !action )
{
wxASSERT_MSG( false, wxString::Format( wxT( "Could not find action %s." ), aActionName ) );
return false;
}
RunAction( *action, aNow, aParam );
return false;
}
void TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam )
{
TOOL_EVENT event = aAction.MakeEvent();
// Allow to override the action parameter
if( aParam )
event.SetParameter( aParam );
if( aNow )
processEvent( event );
else
PostEvent( event );
}
int TOOL_MANAGER::GetHotKey( const TOOL_ACTION& aAction )
{
return m_actionMgr->GetHotKey( aAction );
}
void TOOL_MANAGER::UpdateHotKeys()
{
m_actionMgr->UpdateHotKeys();
}
bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != NULL );
TOOL_EVENT evt( TC_COMMAND, TA_ACTIVATE, aTool->GetName() );
processEvent( evt );
return true;
}
bool TOOL_MANAGER::runTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
return runTool( tool );
return false; // there is no tool with the given id
}
bool TOOL_MANAGER::runTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
return runTool( tool );
return false; // there is no tool with the given name
}
bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != NULL );
if( !isRegistered( aTool ) )
{
wxASSERT_MSG( false, wxT( "You cannot run unregistered tools" ) );
return false;
}
TOOL_ID id = aTool->GetId();
if( aTool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( aTool )->resetTransitions();
// If the tool is already active, bring it to the top of the active tools stack
if( isActive( aTool ) )
{
m_activeTools.erase( std::find( m_activeTools.begin(), m_activeTools.end(), id ) );
m_activeTools.push_front( id );
return false;
}
m_activeState = m_toolIdIndex[id];
aTool->Reset( TOOL_INTERACTIVE::RUN );
// Add the tool on the front of the processing queue (it gets events first)
m_activeTools.push_front( id );
return true;
}
TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
{
std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
if( it != m_toolIdIndex.end() )
return it->second->theTool;
return NULL;
}
TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
{
std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
if( it != m_toolNameIndex.end() )
return it->second->theTool;
return NULL;
}
void TOOL_MANAGER::DeactivateTool()
{
// Deactivate the active tool, but do not run anything new
TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
processEvent( evt );
}
void TOOL_MANAGER::ResetTools( TOOL_BASE::RESET_REASON aReason )
{
DeactivateTool();
for( auto& state : m_toolState )
{
m_activeState = state.second;
TOOL_BASE* tool = state.first;
tool->Reset( aReason );
if( tool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
}
}
void TOOL_MANAGER::InitTools()
{
for( auto it = m_toolState.begin(); it != m_toolState.end(); /* iteration in the loop */ )
{
TOOL_BASE* tool = it->first;
TOOL_STATE* state = it->second;
++it; // keep the iterator valid if the element is going to be erased
m_activeState = state;
if( !tool->Init() )
{
wxMessageBox(
wxString::Format( "Initialization of tool \"%s\" failed", tool->GetName() ) );
// Unregister the tool
m_toolState.erase( tool );
m_toolNameIndex.erase( tool->GetName() );
m_toolIdIndex.erase( tool->GetId() );
m_toolTypes.erase( typeid( *tool ).name() );
delete state;
delete tool;
}
}
ResetTools( TOOL_BASE::RUN );
}
int TOOL_MANAGER::GetPriority( int aToolId ) const
{
int priority = 0;
for( auto it = m_activeTools.begin(), itEnd = m_activeTools.end(); it != itEnd; ++it )
{
if( *it == aToolId )
return priority;
++priority;
}
return -1;
}
void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
st->transitions.push_back( TRANSITION( aConditions, aHandler ) );
}
void TOOL_MANAGER::ClearTransitions( TOOL_BASE* aTool )
{
m_toolState[aTool]->transitions.clear();
}
void TOOL_MANAGER::RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc )
{
TOOL_STATE* st = m_toolState[aTool];
st->cofunc->RunMainStack( std::move( aFunc ) );
}
OPT<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool,
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
assert( !st->pendingWait ); // everything collapses on two KiYield() in a row
// indicate to the manager that we are going to sleep and we shall be
// woken up when an event matching aConditions arrive
st->pendingWait = true;
st->waitEvents = aConditions;
// switch context back to event dispatcher loop
st->cofunc->KiYield();
return st->wakeupEvent;
}
void TOOL_MANAGER::dispatchInternal( const TOOL_EVENT& aEvent )
{
// Save current settings before overwriting with the dispatched tool
auto vc_settings = m_viewControls->GetSettings();
// iterate over all registered tools
for( auto it = m_activeTools.begin(); it != m_activeTools.end(); ++it )
{
TOOL_STATE* st = m_toolIdIndex[*it];
// forward context menu events to the tool that created the menu
if( aEvent.IsMenu() )
{
if( *it != m_menuOwner )
continue;
}
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st->pendingWait )
{
if( st->waitEvents.Matches( aEvent ) )
{
// By default only messages are passed further
m_passEvent = ( aEvent.Category() == TC_MESSAGE );
// got matching event? clear wait list and wake up the coroutine
st->wakeupEvent = aEvent;
st->pendingWait = false;
st->waitEvents.clear();
if( st->cofunc )
{
applyViewControls( st );
m_activeState = st;
bool end = !st->cofunc->Resume();
saveViewControls( st );
if( end )
it = finishTool( st );
}
// If the tool did not request to propagate
// the event to other tools, we should stop it now
if( !m_passEvent )
break;
}
}
}
for( auto& state : m_toolState )
{
TOOL_STATE* st = state.second;
bool finished = false;
// no state handler in progress - check if there are any transitions (defined by
// Go() method that match the event.
if( !st->transitions.empty() )
{
for( TRANSITION& tr : st->transitions )
{
if( tr.first.Matches( aEvent ) )
{
auto func_copy = tr.second;
// if there is already a context, then store it
if( st->cofunc )
st->Push();
st->cofunc = new COROUTINE<int, const TOOL_EVENT&>( std::move( func_copy ) );
// as the state changes, the transition table has to be set up again
st->transitions.clear();
// got match? Run the handler.
applyViewControls( st );
st->idle = false;
st->cofunc->Call( aEvent );
saveViewControls( st );
if( !st->cofunc->Running() )
finishTool( st ); // The couroutine has finished immediately?
// if it is a message, continue processing
finished = !( aEvent.Category() == TC_MESSAGE );
// there is no point in further checking, as transitions got cleared
break;
}
}
}
if( finished )
break; // only the first tool gets the event
}
m_viewControls->ApplySettings( vc_settings );
}
bool TOOL_MANAGER::dispatchStandardEvents( const TOOL_EVENT& aEvent )
{
if( aEvent.Action() == TA_KEY_PRESSED )
{
// Check if there is a hotkey associated
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
return false; // hotkey event was handled so it does not go any further
}
return true;
}
bool TOOL_MANAGER::dispatchActivation( const TOOL_EVENT& aEvent )
{
if( aEvent.IsActivate() )
{
std::map<std::string, TOOL_STATE*>::iterator tool = m_toolNameIndex.find( *aEvent.GetCommandStr() );
if( tool != m_toolNameIndex.end() )
{
runTool( tool->second->theTool );
return true;
}
}
return false;
}
void TOOL_MANAGER::dispatchContextMenu( const TOOL_EVENT& aEvent )
{
for( TOOL_ID toolId : m_activeTools )
{
TOOL_STATE* st = m_toolIdIndex[toolId];
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
if( st->contextMenuTrigger == CMENU_OFF )
continue;
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) )
break;
st->pendingWait = true;
st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
// Store the menu pointer in case it is changed by the TOOL when handling menu events
CONTEXT_MENU* m = st->contextMenu;
if( st->contextMenuTrigger == CMENU_NOW )
st->contextMenuTrigger = CMENU_OFF;
// Store the cursor position, so the tools could execute actions
// using the point where the user has invoked a context menu
m_menuCursor = m_viewControls->GetCursorPosition();
// Save all tools cursor settings, as they will be overridden
for( auto idState : m_toolIdIndex )
{
TOOL_STATE* s = idState.second;
const auto& vc = s->vcSettings;
if( vc.m_forceCursorPosition )
m_cursorSettings[idState.first] = vc.m_forcedPosition;
else
m_cursorSettings[idState.first] = NULLOPT;
}
m_viewControls->ForceCursorPosition( true, m_menuCursor );
// Display a copy of menu
std::unique_ptr<CONTEXT_MENU> menu( m->Clone() );
// Run update handlers on the created copy
menu->UpdateAll();
m_menuOwner = toolId;
m_menuActive = true;
auto frame = dynamic_cast<wxFrame*>( m_editFrame );
if( frame )
frame->PopupMenu( menu.get() );
// Warp the cursor as long as the menu wasn't clicked out of
if( menu->GetSelected() >= 0 )
m_viewControls->WarpCursor( m_menuCursor, true, false );
// Otherwise notify the tool of a cancelled menu
else
{
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CHOICE, -1 );
evt.SetParameter( m );
dispatchInternal( evt );
}
// Notify the tools that menu has been closed
TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CLOSED );
evt.SetParameter( m );
dispatchInternal( evt );
m_menuActive = false;
m_menuOwner = -1;
// Restore cursor settings
for( auto cursorSetting : m_cursorSettings )
{
auto it = m_toolIdIndex.find( cursorSetting.first );
wxASSERT( it != m_toolIdIndex.end() );
if( it == m_toolIdIndex.end() )
continue;
KIGFX::VC_SETTINGS& vc = it->second->vcSettings;
vc.m_forceCursorPosition = (bool) cursorSetting.second;
vc.m_forcedPosition = cursorSetting.second ? *cursorSetting.second : VECTOR2D( 0, 0 );
}
m_cursorSettings.clear();
break;
}
}
TOOL_MANAGER::ID_LIST::iterator TOOL_MANAGER::finishTool( TOOL_STATE* aState )
{
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), aState->theTool->GetId() );
if( aState == m_activeState )
m_activeState = nullptr;
if( !aState->Pop() )
{
// Deactivate the tool if there are no other contexts saved on the stack
if( it != m_activeTools.end() )
it = m_activeTools.erase( it );
}
// Set transitions to be ready for future TOOL_EVENTs
TOOL_BASE* tool = aState->theTool;
if( tool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
aState->idle = true;
return it;
}
bool TOOL_MANAGER::ProcessEvent( const TOOL_EVENT& aEvent )
{
if( TOOL_STATE* active = GetCurrentToolState() )
saveViewControls( active );
bool hotkey_handled = processEvent( aEvent );
if( TOOL_STATE* active = GetCurrentToolState() )
applyViewControls( active );
if( m_view->IsDirty() )
{
auto f = dynamic_cast<EDA_DRAW_FRAME*>( GetEditFrame() );
if( f )
f->GetGalCanvas()->Refresh(); // fixme: ugly hack, provide a method in TOOL_DISPATCHER.
#ifdef __WXMAC__
wxTheApp->ProcessPendingEvents(); // required for updating brightening behind a popup menu
#endif
}
return hotkey_handled;
}
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu,
CONTEXT_MENU_TRIGGER aTrigger )
{
TOOL_STATE* st = m_toolState[aTool];
st->contextMenu = aMenu;
st->contextMenuTrigger = aTrigger;
}
bool TOOL_MANAGER::SaveClipboard( const std::string& aText )
{
if( wxTheClipboard->Open() )
{
wxTheClipboard->SetData( new wxTextDataObject( wxString( aText.c_str(), wxConvUTF8 ) ) );
wxTheClipboard->Close();
return true;
}
return false;
}
std::string TOOL_MANAGER::GetClipboard() const
{
std::string result;
if( wxTheClipboard->Open() )
{
if( wxTheClipboard->IsSupported( wxDF_TEXT ) )
{
wxTextDataObject data;
wxTheClipboard->GetData( data );
result = data.GetText().mb_str();
}
wxTheClipboard->Close();
}
return result;
}
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
{
static int currentId;
return currentId++;
}
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame )
{
m_model = aModel;
m_view = aView;
m_viewControls = aViewControls;
m_editFrame = aFrame;
m_actionMgr->UpdateHotKeys();
}
bool TOOL_MANAGER::isActive( TOOL_BASE* aTool )
{
if( !isRegistered( aTool ) )
return false;
// Just check if the tool is on the active tools stack
return std::find( m_activeTools.begin(), m_activeTools.end(), aTool->GetId() ) != m_activeTools.end();
}
void TOOL_MANAGER::saveViewControls( TOOL_STATE* aState )
{
aState->vcSettings = m_viewControls->GetSettings();
if( m_menuActive )
{
// Context menu is active, so the cursor settings are overridden (see dispatchContextMenu())
auto it = m_cursorSettings.find( aState->theTool->GetId() );
if( it != m_cursorSettings.end() )
{
const KIGFX::VC_SETTINGS& curr = m_viewControls->GetSettings();
// Tool has overridden the cursor position, so store the new settings
if( !curr.m_forceCursorPosition || curr.m_forcedPosition != m_menuCursor )
{
if( !curr.m_forceCursorPosition )
it->second = NULLOPT;
else
it->second = curr.m_forcedPosition;
}
else
{
OPT<VECTOR2D> cursor = it->second;
if( cursor )
{
aState->vcSettings.m_forceCursorPosition = true;
aState->vcSettings.m_forcedPosition = *cursor;
}
else
{
aState->vcSettings.m_forceCursorPosition = false;
}
}
}
}
}
void TOOL_MANAGER::applyViewControls( TOOL_STATE* aState )
{
m_viewControls->ApplySettings( aState->vcSettings );
// Override the cursor position if menu is active
if( m_menuActive )
m_viewControls->ForceCursorPosition( true, m_menuCursor );
}
bool TOOL_MANAGER::processEvent( const TOOL_EVENT& aEvent )
{
// Early dispatch of events destined for the TOOL_MANAGER
if( !dispatchStandardEvents( aEvent ) )
return true;
dispatchInternal( aEvent );
dispatchActivation( aEvent );
dispatchContextMenu( aEvent );
// Dispatch queue
while( !m_eventQueue.empty() )
{
TOOL_EVENT event = m_eventQueue.front();
m_eventQueue.pop_front();
processEvent( event );
}
return false;
}
bool TOOL_MANAGER::IsToolActive( TOOL_ID aId ) const
{
auto it = m_toolIdIndex.find( aId );
return !it->second->idle;
}