jean-pierre charras 91dfa79a67 Plot pad outlines on Fab files: fix many issues.
Depending on plotter type and pad type, the plotted shapes were not always the outlines,
but a outline inside the pad shape (due to legacy reasons).
In many cases the plotted shape was in fact incorrect.
(only noticeable for very small pads)
Now the actual pad outlines are plotted without modification.
Fixes #11484
https://gitlab.com/kicad/code/kicad/issues/11484
2022-04-28 12:42:43 +02:00

801 lines
23 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file plotter.cpp
* @brief KiCad: Base of all the specialized plotters
* the class PLOTTER handle basic functions to plot schematic and boards
* with different plot formats.
*
* There are currently engines for:
* HPGL
* POSTSCRIPT
* GERBER
* DXF
* an SVG 'plot' is also provided along with the 'print' function by wx, but
* is not handled here.
*/
#include <trigo.h>
#include <eda_item.h>
#include <plotters/plotter.h>
#include <geometry/shape_line_chain.h>
#include <bezier_curves.h>
#include <callback_gal.h>
#include <math/util.h> // for KiROUND
PLOTTER::PLOTTER( )
{
m_plotScale = 1;
m_currentPenWidth = -1; // To-be-set marker
m_penState = 'Z'; // End-of-path idle
m_plotMirror = false; // Plot mirror option flag
m_mirrorIsHorizontal = true;
m_yaxisReversed = false;
m_outputFile = nullptr;
m_colorMode = false; // Starts as a BW plot
m_negativeMode = false;
// Temporary init to avoid not initialized vars, will be set later
m_IUsPerDecimil = 1; // will be set later to the actual value
m_iuPerDeviceUnit = 1; // will be set later to the actual value
m_renderSettings = nullptr;
}
PLOTTER::~PLOTTER()
{
// Emergency cleanup, but closing the file is usually made in EndPlot().
if( m_outputFile )
fclose( m_outputFile );
}
bool PLOTTER::OpenFile( const wxString& aFullFilename )
{
m_filename = aFullFilename;
wxASSERT( !m_outputFile );
// Open the file in text mode (not suitable for all plotters but only for most of them.
m_outputFile = wxFopen( m_filename, wxT( "wt" ) );
if( m_outputFile == nullptr )
return false ;
return true;
}
VECTOR2D PLOTTER::userToDeviceCoordinates( const VECTOR2I& aCoordinate )
{
VECTOR2I pos = aCoordinate - m_plotOffset;
double x = pos.x * m_plotScale;
double y = ( m_paperSize.y - pos.y * m_plotScale );
if( m_plotMirror )
{
if( m_mirrorIsHorizontal )
x = ( m_paperSize.x - pos.x * m_plotScale );
else
y = pos.y * m_plotScale;
}
if( m_yaxisReversed )
y = m_paperSize.y - y;
x *= m_iuPerDeviceUnit;
y *= m_iuPerDeviceUnit;
return VECTOR2D( x, y );
}
VECTOR2D PLOTTER::userToDeviceSize( const VECTOR2I& size )
{
return VECTOR2D( size.x * m_plotScale * m_iuPerDeviceUnit,
size.y * m_plotScale * m_iuPerDeviceUnit );
}
double PLOTTER::userToDeviceSize( double size ) const
{
return size * m_plotScale * m_iuPerDeviceUnit;
}
#define IU_PER_MILS ( m_IUsPerDecimil * 10 )
double PLOTTER::GetDotMarkLenIU() const
{
return userToDeviceSize( m_renderSettings->GetDotLength( GetCurrentLineWidth() ) );
}
double PLOTTER::GetDashMarkLenIU() const
{
return userToDeviceSize( m_renderSettings->GetDashLength( GetCurrentLineWidth() ) );
}
double PLOTTER::GetDashGapLenIU() const
{
return userToDeviceSize( m_renderSettings->GetGapLength( GetCurrentLineWidth() ) );
}
void PLOTTER::Arc( const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aEnd,
FILL_T aFill, int aWidth, int aMaxError )
{
EDA_ANGLE startAngle( aStart - aCenter );
EDA_ANGLE endAngle( aEnd - aCenter );
int radius = ( aStart - aCenter ).EuclideanNorm();
#if 0
// Approximate arc by segments:
int numSegs = GetArcToSegmentCount( radius, aMaxError, FULL_CIRCLE );
EDA_ANGLE delta = ANGLE_360 / std::max( 8, numSegs );
VECTOR2I start( aStart );
VECTOR2I end( aEnd );
VECTOR2I pt;
if( startAngle > endAngle )
{
if( endAngle < ANGLE_0 )
endAngle.Normalize();
else
startAngle = startAngle.Normalize() - ANGLE_360;
}
SetCurrentLineWidth( aWidth );
MoveTo( start );
for( EDA_ANGLE ii = delta; startAngle + ii < endAngle; ii += delta )
{
pt = start;
RotatePoint( pt, aCenter, -ii );
LineTo( pt );
}
if( aFill == FILL_T::NO_FILL )
{
FinishTo( end );
}
else
{
LineTo( end );
FinishTo( aCenter );
}
#else
if( startAngle > endAngle )
{
if( endAngle < ANGLE_0 )
endAngle.Normalize();
else
startAngle = startAngle.Normalize() - ANGLE_360;
}
if( m_yaxisReversed )
{
std::swap( startAngle, endAngle );
startAngle = -startAngle;
endAngle = -endAngle;
}
Arc( aCenter, startAngle, endAngle, radius, aFill, aWidth );
#endif
}
void PLOTTER::Arc( const VECTOR2I& aCenter, const EDA_ANGLE& aStartAngle,
const EDA_ANGLE& aEndAngle, int aRadius, FILL_T aFill, int aWidth )
{
EDA_ANGLE startAngle( aStartAngle );
EDA_ANGLE endAngle( aEndAngle );
const EDA_ANGLE delta( 5.0, DEGREES_T ); // increment to draw arc
VECTOR2I start, end;
if( startAngle > endAngle )
std::swap( startAngle, endAngle );
SetCurrentLineWidth( aWidth );
/* Please NOTE the different sign due to Y-axis flip */
start.x = aCenter.x + KiROUND( aRadius * -startAngle.Cos() );
start.y = aCenter.y + KiROUND( aRadius * -startAngle.Sin() );
if( aFill != FILL_T::NO_FILL )
{
MoveTo( aCenter );
LineTo( start );
}
else
{
MoveTo( start );
}
for( EDA_ANGLE ii = startAngle + delta; ii < endAngle; ii += delta )
{
end.x = aCenter.x + KiROUND( aRadius * -ii.Cos() );
end.y = aCenter.y + KiROUND( aRadius * -ii.Sin() );
LineTo( end );
}
end.x = aCenter.x + KiROUND( aRadius * -endAngle.Cos() );
end.y = aCenter.y + KiROUND( aRadius * -endAngle.Sin() );
if( aFill != FILL_T::NO_FILL )
{
LineTo( end );
FinishTo( aCenter );
}
else
{
FinishTo( end );
}
}
void PLOTTER::BezierCurve( const VECTOR2I& aStart, const VECTOR2I& aControl1,
const VECTOR2I& aControl2, const VECTOR2I& aEnd,
int aTolerance, int aLineThickness )
{
// Generic fallback: Quadratic Bezier curve plotted as a polyline
int minSegLen = aLineThickness; // The segment min length to approximate a bezier curve
std::vector<VECTOR2I> ctrlPoints;
ctrlPoints.reserve( 4 );
ctrlPoints.push_back( aStart );
ctrlPoints.push_back( aControl1 );
ctrlPoints.push_back( aControl2 );
ctrlPoints.push_back( aEnd );
BEZIER_POLY bezier_converter( ctrlPoints );
std::vector<VECTOR2I> approxPoints;
bezier_converter.GetPoly( approxPoints, minSegLen );
SetCurrentLineWidth( aLineThickness );
MoveTo( aStart );
for( unsigned ii = 1; ii < approxPoints.size()-1; ii++ )
LineTo( approxPoints[ii] );
FinishTo( aEnd );
}
void PLOTTER::PlotImage( const wxImage& aImage, const VECTOR2I& aPos, double aScaleFactor )
{
VECTOR2I size( aImage.GetWidth() * aScaleFactor, aImage.GetHeight() * aScaleFactor );
VECTOR2I start = aPos;
start.x -= size.x / 2;
start.y -= size.y / 2;
VECTOR2I end = start;
end.x += size.x;
end.y += size.y;
Rect( start, end, FILL_T::NO_FILL );
}
void PLOTTER::markerSquare( const VECTOR2I& position, int radius )
{
double r = KiROUND( radius / 1.4142 );
std::vector<VECTOR2I> corner_list;
VECTOR2I corner;
corner_list.reserve( 4 );
corner.x = position.x + r;
corner.y = position.y + r;
corner_list.push_back( corner );
corner.x = position.x + r;
corner.y = position.y - r;
corner_list.push_back( corner );
corner.x = position.x - r;
corner.y = position.y - r;
corner_list.push_back( corner );
corner.x = position.x - r;
corner.y = position.y + r;
corner_list.push_back( corner );
corner.x = position.x + r;
corner.y = position.y + r;
corner_list.push_back( corner );
PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerCircle( const VECTOR2I& position, int radius )
{
Circle( position, radius * 2, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerLozenge( const VECTOR2I& position, int radius )
{
std::vector<VECTOR2I> corner_list;
VECTOR2I corner;
corner_list.reserve( 4 );
corner.x = position.x;
corner.y = position.y + radius;
corner_list.push_back( corner );
corner.x = position.x + radius;
corner.y = position.y,
corner_list.push_back( corner );
corner.x = position.x;
corner.y = position.y - radius;
corner_list.push_back( corner );
corner.x = position.x - radius;
corner.y = position.y;
corner_list.push_back( corner );
corner.x = position.x;
corner.y = position.y + radius;
corner_list.push_back( corner );
PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerHBar( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x - radius, pos.y ) );
FinishTo( VECTOR2I( pos.x + radius, pos.y ) );
}
void PLOTTER::markerSlash( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x - radius, pos.y - radius ) );
FinishTo( VECTOR2I( pos.x + radius, pos.y + radius ) );
}
void PLOTTER::markerBackSlash( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x + radius, pos.y - radius ) );
FinishTo( VECTOR2I( pos.x - radius, pos.y + radius ) );
}
void PLOTTER::markerVBar( const VECTOR2I& pos, int radius )
{
MoveTo( VECTOR2I( pos.x, pos.y - radius ) );
FinishTo( VECTOR2I( pos.x, pos.y + radius ) );
}
void PLOTTER::Marker( const VECTOR2I& position, int diametre, unsigned aShapeId )
{
int radius = diametre / 2;
/* Marker are composed by a series of 'parts' superimposed; not every
combination make sense, obviously. Since they are used in order I
tried to keep the uglier/more complex constructions at the end.
Also I avoided the |/ |\ -/ -\ construction because they're *very*
ugly... if needed they could be added anyway... I'd like to see
a board with more than 58 drilling/slotting tools!
If Visual C++ supported the 0b literals they would be optimally
and easily encoded as an integer array. We have to do with octal */
static const unsigned char marker_patterns[MARKER_COUNT] = {
// Bit order: O Square Lozenge - | \ /
// First choice: simple shapes
0003, // X
0100, // O
0014, // +
0040, // Sq
0020, // Lz
// Two simple shapes
0103, // X O
0017, // X +
0043, // X Sq
0023, // X Lz
0114, // O +
0140, // O Sq
0120, // O Lz
0054, // + Sq
0034, // + Lz
0060, // Sq Lz
// Three simple shapes
0117, // X O +
0143, // X O Sq
0123, // X O Lz
0057, // X + Sq
0037, // X + Lz
0063, // X Sq Lz
0154, // O + Sq
0134, // O + Lz
0074, // + Sq Lz
// Four simple shapes
0174, // O Sq Lz +
0163, // X O Sq Lz
0157, // X O Sq +
0137, // X O Lz +
0077, // X Sq Lz +
// This draws *everything *
0177, // X O Sq Lz +
// Here we use the single bars... so the cross is forbidden
0110, // O -
0104, // O |
0101, // O /
0050, // Sq -
0044, // Sq |
0041, // Sq /
0030, // Lz -
0024, // Lz |
0021, // Lz /
0150, // O Sq -
0144, // O Sq |
0141, // O Sq /
0130, // O Lz -
0124, // O Lz |
0121, // O Lz /
0070, // Sq Lz -
0064, // Sq Lz |
0061, // Sq Lz /
0170, // O Sq Lz -
0164, // O Sq Lz |
0161, // O Sq Lz /
// Last resort: the backlash component (easy to confound)
0102, // \ O
0042, // \ Sq
0022, // \ Lz
0142, // \ O Sq
0122, // \ O Lz
0062, // \ Sq Lz
0162 // \ O Sq Lz
};
if( aShapeId >= MARKER_COUNT )
{
// Fallback shape
markerCircle( position, radius );
}
else
{
// Decode the pattern and draw the corresponding parts
unsigned char pat = marker_patterns[aShapeId];
if( pat & 0001 )
markerSlash( position, radius );
if( pat & 0002 )
markerBackSlash( position, radius );
if( pat & 0004 )
markerVBar( position, radius );
if( pat & 0010 )
markerHBar( position, radius );
if( pat & 0020 )
markerLozenge( position, radius );
if( pat & 0040 )
markerSquare( position, radius );
if( pat & 0100 )
markerCircle( position, radius );
}
}
void PLOTTER::segmentAsOval( const VECTOR2I& start, const VECTOR2I& end, int aWidth,
OUTLINE_MODE aTraceMode )
{
VECTOR2I center( ( start.x + end.x ) / 2, ( start.y + end.y ) / 2 );
VECTOR2I size( end.x - start.x, end.y - start.y );
EDA_ANGLE orient( size );
orient = -orient; // this is due to our Y axis orientation
size.x = KiROUND( EuclideanNorm( size ) ) + aWidth;
size.y = aWidth;
FlashPadOval( center, size, orient, aTraceMode, nullptr );
}
void PLOTTER::sketchOval( const VECTOR2I& aPos, const VECTOR2I& aSize, const EDA_ANGLE& aOrient,
int aWidth )
{
SetCurrentLineWidth( aWidth );
EDA_ANGLE orient( aOrient );
VECTOR2I pt;
VECTOR2I size( aSize );
if( size.x > size.y )
{
std::swap( size.x, size.y );
orient += ANGLE_90;
}
int deltaxy = size.y - size.x; /* distance between centers of the oval */
int radius = size.x / 2;
pt.x = -radius;
pt.y = -deltaxy / 2;
RotatePoint( pt, orient );
MoveTo( pt + aPos );
pt.x = -radius;
pt.y = deltaxy / 2;
RotatePoint( pt, orient );
FinishTo( pt + aPos );
pt.x = radius;
pt.y = -deltaxy / 2;
RotatePoint( pt, orient );
MoveTo( pt + aPos );
pt.x = radius;
pt.y = deltaxy / 2;
RotatePoint( pt, orient );
FinishTo( pt + aPos );
pt.x = 0;
pt.y = deltaxy / 2;
RotatePoint( pt, orient );
Arc( pt + aPos, orient + ANGLE_180, orient + ANGLE_360, radius, FILL_T::NO_FILL );
pt.x = 0;
pt.y = -deltaxy / 2;
RotatePoint( pt, orient );
Arc( pt + aPos, orient, orient + ANGLE_180, radius, FILL_T::NO_FILL );
}
void PLOTTER::ThickSegment( const VECTOR2I& start, const VECTOR2I& end, int width,
OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
if( start == end )
{
Circle( start, width, FILL_T::FILLED_SHAPE, 0 );
}
else
{
SetCurrentLineWidth( width );
MoveTo( start );
FinishTo( end );
}
}
else
{
SetCurrentLineWidth( -1 );
segmentAsOval( start, end, width, tracemode );
}
}
void PLOTTER::ThickArc( const VECTOR2I& centre, const EDA_ANGLE& aStartAngle,
const EDA_ANGLE& aEndAngle, int aRadius, int aWidth,
OUTLINE_MODE aTraceMode, void* aData )
{
if( aTraceMode == FILLED )
{
Arc( centre, aStartAngle, aEndAngle, aRadius, FILL_T::NO_FILL, aWidth );
}
else
{
SetCurrentLineWidth( -1 );
Arc( centre, aStartAngle, aEndAngle, aRadius - ( aWidth - m_currentPenWidth ) / 2,
FILL_T::NO_FILL, -1 );
Arc( centre, aStartAngle, aEndAngle, aRadius + ( aWidth - m_currentPenWidth ) / 2,
FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::ThickArc( const VECTOR2I& aCentre, const VECTOR2I& aStart,
const VECTOR2I& aEnd, int aWidth,
OUTLINE_MODE aTraceMode, void* aData )
{
if( aTraceMode == FILLED )
{
Arc( aCentre, aStart, aEnd, FILL_T::NO_FILL, aWidth, GetPlotterArcHighDef() );
}
else
{
SetCurrentLineWidth( -1 );
int radius = ( aStart - aCentre ).EuclideanNorm();
int new_radius = radius - ( aWidth - m_currentPenWidth ) / 2;
VECTOR2I start = ( aStart - aCentre ).Resize( new_radius ) + aCentre;
VECTOR2I end = ( aEnd - aCentre ).Resize( new_radius ) + aCentre;
Arc( aCentre, start, end, FILL_T::NO_FILL, -1, GetPlotterArcHighDef() );
new_radius = radius + ( aWidth - m_currentPenWidth ) / 2;
start = ( aStart - aCentre ).Resize( new_radius ) + aCentre;
end = ( aEnd - aCentre ).Resize( new_radius ) + aCentre;
Arc( aCentre, start, end, FILL_T::NO_FILL, -1, GetPlotterArcHighDef() );
}
}
void PLOTTER::ThickArc( const EDA_SHAPE& aArcShape,
OUTLINE_MODE aTraceMode, void* aData )
{
ThickArc( aArcShape.getCenter(),aArcShape.GetStart(), aArcShape.GetEnd(),
aArcShape.GetWidth(), aTraceMode, aData );
}
void PLOTTER::ThickRect( const VECTOR2I& p1, const VECTOR2I& p2, int width,
OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Rect( p1, p2, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
VECTOR2I offsetp1( p1.x - ( width - m_currentPenWidth ) / 2,
p1.y - (width - m_currentPenWidth) / 2 );
VECTOR2I offsetp2( p2.x + ( width - m_currentPenWidth ) / 2,
p2.y + (width - m_currentPenWidth) / 2 );
Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 );
offsetp1.x += ( width - m_currentPenWidth );
offsetp1.y += ( width - m_currentPenWidth );
offsetp2.x -= ( width - m_currentPenWidth );
offsetp2.y -= ( width - m_currentPenWidth );
Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::ThickCircle( const VECTOR2I& pos, int diametre, int width, OUTLINE_MODE tracemode,
void* aData )
{
if( tracemode == FILLED )
{
Circle( pos, diametre, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
Circle( pos, diametre - width + m_currentPenWidth, FILL_T::NO_FILL, -1 );
Circle( pos, diametre + width - m_currentPenWidth, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::FilledCircle( const VECTOR2I& pos, int diametre, OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Circle( pos, diametre, FILL_T::FILLED_SHAPE, 0 );
}
else
{
SetCurrentLineWidth( -1 );
Circle( pos, diametre, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::PlotPoly( const SHAPE_LINE_CHAIN& aCornerList, FILL_T aFill, int aWidth, void* aData )
{
std::vector<VECTOR2I> cornerList;
cornerList.reserve( aCornerList.PointCount() );
for( int ii = 0; ii < aCornerList.PointCount(); ii++ )
cornerList.emplace_back( aCornerList.CPoint( ii ) );
if( aCornerList.IsClosed() && cornerList.front() != cornerList.back() )
cornerList.emplace_back( aCornerList.CPoint( 0 ) );
PlotPoly( cornerList, aFill, aWidth, aData );
}
/**
* Same as GRText, but plot graphic text instead of draw it.
*
* @param aPos is the text position (according to aH_justify, aV_justify).
* @param aColor is the text color.
* @param aText is the text to draw.
* @param aOrient is the angle.
* @param aSize is the text size (size.x or size.y can be < 0 for mirrored texts).
* @param aH_justify is the horizontal justification (Left, center, right).
* @param aV_justify is the vertical justification (bottom, center, top).
* @param aPenWidth is the line width (if = 0, use plot default line width).
* @param aItalic is the true to simulate an italic font.
* @param aBold use true to use a bold font Useful only with default width value (aPenWidth = 0).
* @param aMultilineAllowed use true to plot text as multiline, otherwise single line.
* @param aData is a parameter used by some plotters in SetCurrentLineWidth(),
* not directly used here.
*/
void PLOTTER::Text( const VECTOR2I& aPos,
const COLOR4D& aColor,
const wxString& aText,
const EDA_ANGLE& aOrient,
const VECTOR2I& aSize,
enum GR_TEXT_H_ALIGN_T aH_justify,
enum GR_TEXT_V_ALIGN_T aV_justify,
int aPenWidth,
bool aItalic,
bool aBold,
bool aMultilineAllowed,
KIFONT::FONT* aFont,
void* aData )
{
KIGFX::GAL_DISPLAY_OPTIONS empty_opts;
SetColor( aColor );
SetCurrentLineWidth( aPenWidth, aData );
if( aPenWidth == 0 && aBold ) // Use default values if aPenWidth == 0
aPenWidth = GetPenSizeForBold( std::min( aSize.x, aSize.y ) );
if( aPenWidth < 0 )
aPenWidth = -aPenWidth;
CALLBACK_GAL callback_gal( empty_opts,
// Stroke callback
[&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2 )
{
MoveTo( (wxPoint) aPt1 );
LineTo( (wxPoint) aPt2 );
PenFinish();
},
// Polygon callback
[&]( const SHAPE_LINE_CHAIN& aPoly )
{
PlotPoly( aPoly, FILL_T::FILLED_SHAPE, 0, aData );
} );
TEXT_ATTRIBUTES attributes;
attributes.m_Angle = aOrient;
attributes.m_StrokeWidth = aPenWidth;
attributes.m_Italic = aItalic;
attributes.m_Bold = aBold;
attributes.m_Halign = aH_justify;
attributes.m_Valign = aV_justify;
attributes.m_Size = aSize;
if( !aFont )
aFont = KIFONT::FONT::GetFont();
aFont->Draw( &callback_gal, aText, aPos, attributes );
}