kicad-source/include/settings/settings_manager.h
2025-01-04 09:21:11 -05:00

485 lines
16 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Jon Evans <jon@craftyjon.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SETTINGS_MANAGER_H
#define _SETTINGS_MANAGER_H
#include <algorithm>
#include <mutex>
#include <typeinfo>
#include <core/wx_stl_compat.h> // for wxString hash
#include <settings/color_settings.h>
class COLOR_SETTINGS;
class COMMON_SETTINGS;
class KIWAY;
class PROJECT;
class PROJECT_FILE;
class REPORTER;
class wxSingleInstanceChecker;
class wxFileName;
class LOCKFILE;
/// Project settings path will be <projectname> + this
#define PROJECT_BACKUPS_DIR_SUFFIX wxT( "-backups" )
class KICOMMON_API SETTINGS_MANAGER
{
public:
SETTINGS_MANAGER( bool aHeadless = false );
~SETTINGS_MANAGER();
/**
* @return true if settings load was successful
*/
bool IsOK() { return m_ok; }
/**
* Associate this setting manager with the given Kiway.
*
* @param aKiway is the kiway this settings manager should use
*/
void SetKiway( KIWAY* aKiway ) { m_kiway = aKiway; }
/**
* Take ownership of the pointer passed in.
*
* @param aSettings is a settings object to register.
* @return a handle to the owned pointer.
*/
template<typename T>
T* RegisterSettings( T* aSettings, bool aLoadNow = true )
{
return static_cast<T*>( registerSettings( aSettings, aLoadNow ) );
}
void Load();
void Load( JSON_SETTINGS* aSettings );
void Save();
void Save( JSON_SETTINGS* aSettings );
/**
* If the given settings object is registered, save it to disk and unregister it.
*
* @param aSettings is the object to release
*/
void FlushAndRelease( JSON_SETTINGS* aSettings, bool aSave = true );
/**
* Return a handle to the a given settings by type.
*
* If the settings have already been loaded, returns the existing pointer.
* If the settings have not been loaded, creates a new object owned by the
* settings manager and returns a pointer to it.
*
* @tparam T is a type derived from APP_SETTINGS_BASE.
* @param aFilename is used to find the correct settings under clang (where
* RTTI doesn't work across compile boundaries).
* @return a pointer to a loaded settings object.
*/
template<typename T>
T* GetAppSettings( const wxString& aFilename )
{
T* ret = nullptr;
size_t typeHash = typeid( T ).hash_code();
if( m_app_settings_cache.count( typeHash ) )
ret = static_cast<T*>( m_app_settings_cache.at( typeHash ) );
if( ret )
return ret;
#if defined(__clang__)
auto it = std::find_if( m_settings.begin(), m_settings.end(),
[&]( const std::unique_ptr<JSON_SETTINGS>& aSettings )
{
return aSettings->GetFilename() == aFilename;
} );
#else
auto it = std::find_if( m_settings.begin(), m_settings.end(),
[]( const std::unique_ptr<JSON_SETTINGS>& aSettings )
{
return dynamic_cast<T*>( aSettings.get() );
} );
#endif
if( it != m_settings.end() )
{
ret = dynamic_cast<T*>( it->get() );
}
else
{
throw std::runtime_error( "Tried to GetAppSettings before registering" );
}
m_app_settings_cache[typeHash] = ret;
return ret;
}
/**
* Retrieve a color settings object that applications can read colors from.
*
* If the given settings file cannot be found, returns the default settings.
*
* @param aName is the name of the color scheme to load.
* @return a loaded COLOR_SETTINGS object.
*/
COLOR_SETTINGS* GetColorSettings( const wxString& aName = "user" );
std::vector<COLOR_SETTINGS*> GetColorSettingsList()
{
std::vector<COLOR_SETTINGS*> ret;
for( const std::pair<const wxString, COLOR_SETTINGS*>& entry : m_color_settings )
ret.push_back( entry.second );
std::sort( ret.begin(), ret.end(), []( COLOR_SETTINGS* a, COLOR_SETTINGS* b )
{
return a->GetName() < b->GetName();
} );
return ret;
}
/**
* Safely save a #COLOR_SETTINGS to disk, preserving any changes outside the given namespace.
*
* A color settings namespace is one of the top-level JSON objects like "board", etc.
* This will perform a read-modify-write
*
* @param aSettings is a pointer to a valid COLOR_SETTINGS object managed by SETTINGS_MANAGER.
* @param aNamespace is the namespace of settings to save.
*/
void SaveColorSettings( COLOR_SETTINGS* aSettings, const std::string& aNamespace = "" );
/**
* Register a new color settings object with the given filename.
*
* @param aFilename is the location to store the new settings object.
* @return a pointer to the new object.
*/
COLOR_SETTINGS* AddNewColorSettings( const wxString& aFilename );
/**
* Return a color theme for storing colors migrated from legacy (5.x and earlier) settings,
* creating the theme if necessary.
*
* This theme will be called "user.json" / "User".
*
* @return the color settings to be used for migrating legacy settings.
*/
COLOR_SETTINGS* GetMigratedColorSettings();
/**
* Retrieve the common settings shared by all applications.
*
* @return a pointer to a loaded #COMMON_SETTINGS.
*/
COMMON_SETTINGS* GetCommonSettings() const { return m_common_settings; }
/**
* Return the path a given settings file should be loaded from / stored to.
*
* @param aSettings is the settings object.
* @return a path based on aSettings->m_location.
*/
wxString GetPathForSettingsFile( JSON_SETTINGS* aSettings );
/**
* Handle the initialization of the user settings directory and migration from previous
* KiCad versions as needed.
*
* This method will check for the existence of the user settings path for this KiCad version.
* If it exists, settings load will proceed normally using that path.
*
* If that directory is empty or does not exist, the migration wizard will be launched, which
* will give users the option to migrate settings from a previous KiCad version (if one is
* found), manually specify a directory to migrate from, or start with default settings.
*
* @return true if migration was successful or not necessary, false otherwise.
*/
bool MigrateIfNeeded();
/**
* Helper for #DIALOG_MIGRATE_SETTINGS to specify a source for migration.
*
* @param aSource is a directory containing settings files to migrate from (can be empty).
*/
void SetMigrationSource( const wxString& aSource ) { m_migration_source = aSource; }
void SetMigrateLibraryTables( bool aMigrate = true ) { m_migrateLibraryTables = aMigrate; }
/**
* Retrieve the name of the most recent previous KiCad version that can be found in the
* user settings directory.
*
* For legacy versions (5.x, and 5.99 builds before this code was written), this will return
* "5.x".
*
* @param aName is filled with the name of the previous version, if one exists.
* @return true if a previous version to migrate from exists.
*/
bool GetPreviousVersionPaths( std::vector<wxString>* aName = nullptr );
/**
* Re-scan the color themes directory, reloading any changes it finds.
*/
void ReloadColorSettings();
/**
* Load a project or sets up a new project with a specified path.
*
* @param aFullPath is the full path to the project.
* @param aSetActive if true will set the loaded project as the active project.
* @return true if the #PROJECT_FILE was successfully loaded from disk.
*/
bool LoadProject( const wxString& aFullPath, bool aSetActive = true );
/**
* Save, unload and unregister the given #PROJECT.
*
* @param aProject is the project object to unload.
* @param aSave if true will save the project before unloading.
* @return true if the #PROJECT file was successfully saved.
*/
bool UnloadProject( PROJECT* aProject, bool aSave = true );
/**
* Helper for checking if we have a project open.
*
* @todo This should be deprecated along with Prj() once we support multiple projects fully.
*
* @return true if a call to Prj() will succeed.
*/
bool IsProjectOpen() const;
/**
* Helper for checking if we have a project open that is not a dummy project.
*
* @return true if a call to Prj() will succeed and the project is not a dummy project.
*/
bool IsProjectOpenNotDummy() const;
/**
* A helper while we are not MDI-capable -- return the one and only project.
*
* @return the loaded project.
*/
PROJECT& Prj() const;
/**
* Retrieve a loaded project by name.
*
* @param aFullPath is the full path including name and extension to the project file.
* @return a pointer to the project if loaded, or nullptr.
*/
PROJECT* GetProject( const wxString& aFullPath ) const;
/**
* @return a list of open projects.
*/
std::vector<wxString> GetOpenProjects() const;
/**
* Save a loaded project.
*
* @param aFullPath is the project name to save. If empty, will save the first loaded project.
* @param aProject is the project to save, or nullptr to save the active project (Prj() return).
* @return true if save was successful.
*/
bool SaveProject( const wxString& aFullPath = wxEmptyString, PROJECT* aProject = nullptr );
/**
* Set the currently loaded project path and saves it (pointers remain valid).
*
* @note that this will not modify the read-only state of the project, so it will have no effect
* if the project is marked as read-only!
*
* @param aFullPath is the full filename to set for the project.
* @param aProject is the project to save, or nullptr to save the active project (Prj() return).
*/
void SaveProjectAs( const wxString& aFullPath, PROJECT* aProject = nullptr );
/**
* Save a copy of the current project under the given path.
*
* @warning This will save the copy even if the current project is marked as read-only.
*
* @param aFullPath is the full filename to set for the project.
* @param aProject is the project to save, or nullptr to save the active project (Prj() return).
*/
void SaveProjectCopy( const wxString& aFullPath, PROJECT* aProject = nullptr );
/**
* @return the full path to where project backups should be stored.
*/
wxString GetProjectBackupsPath() const;
/**
* Create a backup archive of the current project.
*
* @param aReporter is used for progress reporting.
* @param aTarget is the full path to the backup file. If empty, will generate and return the
* full path to the backup file.
* @return true if everything succeeded.
*/
bool BackupProject( REPORTER& aReporter, wxFileName& aTarget ) const;
/**
* Call BackupProject() if a new backup is needed according to the current backup policy.
*
* @param aReporter is used for progress reporting.
* @return if everything succeeded.
*/
bool TriggerBackupIfNeeded( REPORTER& aReporter ) const;
/**
* Check if a given path is probably a valid KiCad configuration directory.
*
* Actually it just checks if a file called "kicad_common" exists, because that's probably
* good enough for now.
*
* @param aPath is the path to check.
* @return true if the path contains KiCad settings.
*/
static bool IsSettingsPathValid( const wxString& aPath );
/**
* Return the path where color scheme files are stored; creating it if missing
* (normally ./colors/ under the user settings path).
*/
static wxString GetColorSettingsPath();
/**
* Parse the current KiCad build version and extracts the major and minor revision to use
* as the name of the settings directory for this KiCad version.
*
* @return a string such as "5.1".
*/
static std::string GetSettingsVersion();
/**
* A proxy for PATHS::GetUserSettingsPath() rather than fighting swig.
*/
static wxString GetUserSettingsPath();
private:
JSON_SETTINGS* registerSettings( JSON_SETTINGS* aSettings, bool aLoadNow = true );
/**
* Compare two settings versions, like "5.99" and "6.0".
*
* @return -1 if aFirst is older than aSecond, 1 if aFirst is newer than aSecond, 0 otherwise.
*/
static int compareVersions( const std::string& aFirst, const std::string& aSecond );
/**
* Extract the numeric version from a given settings string.
*
* @param aVersionString is the string to split at the ".".
* @param aMajor will store the first part.
* @param aMinor will store the second part.
* @return true if extraction succeeded.
*/
static bool extractVersion( const std::string& aVersionString, int* aMajor = nullptr,
int* aMinor = nullptr );
/**
* Attempt to load a color theme by name (the color theme directory and .json ext are assumed).
*
* @param aName is the filename of the color theme (without the extension or path).
* @return the loaded settings, or nullptr if load failed.
*/
COLOR_SETTINGS* loadColorSettingsByName( const wxString& aName );
COLOR_SETTINGS* registerColorSettings( const wxString& aFilename, bool aAbsolutePath = false );
void loadAllColorSettings();
/**
* Register a #PROJECT_FILE and attempt to load it from disk.
*
* @param aProject is the project object to load the file for.
* @return true if the #PROJECT_FILE was successfully loaded.
*/
bool loadProjectFile( PROJECT& aProject );
/**
* Optionally save, unload and unregister the given #PROJECT_FILE.
*
* @param aProject is the project object to unload the file for.
* @param aSave if true will save the project file before unloading.
* @return true if the #PROJECT file was successfully saved.
*/
bool unloadProjectFile( PROJECT* aProject, bool aSave );
///< Helper to create built-in colors and register them.
void registerBuiltinColorSettings();
private:
/// True if running outside a UI context.
bool m_headless;
/// The kiway this settings manager interacts with.
KIWAY* m_kiway;
std::vector<std::unique_ptr<JSON_SETTINGS>> m_settings;
std::unordered_map<wxString, COLOR_SETTINGS*> m_color_settings;
/// Cache for app settings
std::unordered_map<size_t, JSON_SETTINGS*> m_app_settings_cache;
// Convenience shortcut
COMMON_SETTINGS* m_common_settings;
wxString m_migration_source;
/// If true, the symbol and footprint library tables will be migrated from the previous version.
bool m_migrateLibraryTables;
/// True if settings loaded successfully at construction.
bool m_ok;
/// Loaded projects (ownership here).
std::vector<std::unique_ptr<PROJECT>> m_projects_list;
/// Loaded projects, mapped according to project full name.
std::map<wxString, PROJECT*> m_projects;
/// Loaded project files, mapped according to project full name.
std::map<wxString, PROJECT_FILE*> m_project_files;
/// Lock for loaded project (expand to multiple once we support MDI).
std::unique_ptr<LOCKFILE> m_project_lock;
static wxString backupDateTimeFormat;
};
#endif