Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00

91 lines
2.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cdummyblock.cpp
* @brief
*/
#include "cdummyblock.h"
CDUMMYBLOCK::CDUMMYBLOCK( const CBBOX &aBBox ) : COBJECT( OBJ3D_DUMMYBLOCK )
{
m_centroid = aBBox.GetCenter();
m_bbox.Reset();
m_bbox.Set( aBBox );
}
bool CDUMMYBLOCK::Intersect( const RAY &aRay, HITINFO &aHitInfo ) const
{
float t;
if( !m_bbox.Intersect( aRay, &t ) )
return false;
if( t < aHitInfo.m_tHit )
{
aHitInfo.m_tHit = t;
//aHitInfo.m_HitPoint = aRay.at( t );
if( aRay.m_dirIsNeg[2] )
aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f, 1.0f );
else
aHitInfo.m_HitNormal = SFVEC3F( 0.0f, 0.0f,-1.0f );
aHitInfo.pHitObject = this;
return true;
}
return false;
}
bool CDUMMYBLOCK::IntersectP(const RAY &aRay , float aMaxDistance ) const
{
float t;
if( !m_bbox.Intersect( aRay, &t ) )
return false;
if( t < aMaxDistance )
return true;
return false;
}
bool CDUMMYBLOCK::Intersects( const CBBOX &aBBox ) const
{
return m_bbox.Intersects( aBBox );
}
SFVEC3F CDUMMYBLOCK::GetDiffuseColor( const HITINFO &aHitInfo ) const
{
(void)aHitInfo; // unused
return m_diffusecolor;
}