kicad-source/3d-viewer/3d_canvas/eda_3d_canvas.h
Wayne Stambaugh 75f18cfe62 3D Viewer: disable ray tracing for OpenGL less than 2.1.
Add code to parse OpenGL version string and determine if ray tracing is
supported.

Rationalize ray tracing menu and toolbar to have the same behavior so
a single command ID can be used for setting states.

Fixes lp:1797500

https://bugs.launchpad.net/kicad/+bug/1797500
2019-01-19 08:03:09 -05:00

289 lines
8.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_canvas.h
* @brief
*/
#ifndef EDA_3D_CANVAS_H
#define EDA_3D_CANVAS_H
#include "cinfo3d_visu.h"
#include "3d_rendering/c3d_render_base.h"
#include "3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.h"
#include "3d_rendering/3d_render_raytracing/c3d_render_raytracing.h"
#include "3d_cache/3d_cache.h"
#include <gal/hidpi_gl_canvas.h>
#include <wx/clipbrd.h>
#include <wx/dataobj.h>
#include <wx/image.h>
#include <wx/wupdlock.h>
#include <wx/timer.h>
#include <wx/statusbr.h>
#include <pcb_base_frame.h>
/**
* Implement a canvas based on a wxGLCanvas
*/
class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
{
public:
/**
* @brief EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list
* @param aParent: the parent creator of this canvas
* @param aAttribList: a list of openGL options created by GetOpenGL_AttributesList
* @param aBoard: The board
* @param aSettings: the settings options to be used by this canvas
*/
EDA_3D_CANVAS( wxWindow *aParent,
const int *aAttribList = 0,
BOARD *aBoard = NULL,
CINFO3D_VISU &aSettings = G_null_CINFO3D_VISU,
S3D_CACHE *a3DCachePointer = NULL );
~EDA_3D_CANVAS();
void SetStatusBar( wxStatusBar *aStatusBar ) { m_parentStatusBar = aStatusBar; }
void ReloadRequest( BOARD *aBoard = NULL, S3D_CACHE *aCachePointer = NULL );
/**
* @brief IsReloadRequestPending - Query if there is a pending reload request
* @return true if it wants to reload, false if there is no reload pending
*/
bool IsReloadRequestPending() const
{
if( m_3d_render )
return m_3d_render->IsReloadRequestPending();
else
return false;
}
/**
* @brief RenderRaytracingRequest - Request to render the current view in Raytracing mode
*/
void RenderRaytracingRequest();
/**
* Request a screenshot and output it to the aDstImage
* @param aDstImage - Screenshot destination image
*/
void GetScreenshot( wxImage &aDstImage );
/**
* @brief SetView3D - Helper function to call view commands
* @param aKeycode: ascii key commands
* @return true if the key code was handled,
* false if no command found for this code.
*/
bool SetView3D( int aKeycode );
/**
* @brief RenderEngineChanged - Notify that the render engine was changed
*/
void RenderEngineChanged();
/**
* @brief DisplayStatus - Update the status bar with the position information
*/
void DisplayStatus();
/**
* @brief Request_refresh - Schedule a refresh update of the canvas
* @param aRedrawImmediately - true will request a redraw, false will
* schedule a redraw, after a short timeout.
*/
void Request_refresh( bool aRedrawImmediately = true );
void OnKeyEvent( wxKeyEvent& event );
bool SupportsRayTracing() const { return m_opengl_supports_raytracing; }
bool IsOpenGLInitialized() const { return m_is_opengl_initialized; }
private:
void OnPaint( wxPaintEvent &event );
void OnEraseBackground( wxEraseEvent &event );
void OnMouseWheel( wxMouseEvent &event );
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent &event );
void OnLeftDown( wxMouseEvent &event );
void OnLeftUp( wxMouseEvent &event );
void OnMiddleUp( wxMouseEvent &event );
void OnMiddleDown( wxMouseEvent &event );
void OnRightClick( wxMouseEvent &event );
void OnPopUpMenu( wxCommandEvent &event );
void OnCharHook( wxKeyEvent& event );
void OnTimerTimeout_Editing( wxTimerEvent& event );
/**
* @brief OnCloseWindow - called when the frame is closed
* @param event
*/
void OnCloseWindow( wxCloseEvent &event );
void OnResize( wxSizeEvent &event );
void OnTimerTimeout_Redraw( wxTimerEvent& event );
DECLARE_EVENT_TABLE()
private:
/**
* @brief stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
*/
void stop_editingTimeOut_Timer();
/**
* @brief restart_editingTimeOut_Timer - reset the editing timer
*/
void restart_editingTimeOut_Timer();
/**
* @brief request_start_moving_camera - start a camera movement
* @param aMovingSpeed: the time speed
* @param aRenderPivot: if it should display pivot cursor while move
*/
void request_start_moving_camera( float aMovingSpeed = 2.0f,
bool aRenderPivot = true );
/**
* @brief move_pivot_based_on_cur_mouse_position -
* This function hits a ray to the board and start a moviment
*/
void move_pivot_based_on_cur_mouse_position();
/**
* @brief render_pivot - render the pivot cursor
* @param t: time between 0.0 and 1.0
* @param aScale: scale to apply on the cursor
*/
void render_pivot( float t, float aScale );
/**
* @brief initializeOpenGL
* @return if OpenGL initialization succeed
*/
bool initializeOpenGL();
/**
* @brief releaseOpenGL - free created targets and openGL context
*/
void releaseOpenGL();
private:
/// current OpenGL context
wxGLContext *m_glRC;
/// Parent statusbar to report progress
wxStatusBar *m_parentStatusBar;
/// Time timeout will expires after some time sinalizing that the mouse /
/// keyboard movements are over.
wxTimer m_editing_timeout_timer;
/// This timer will be used to schedule a redraw event
wxTimer m_redraw_trigger_timer;
/// true if mouse activity is on progress
bool m_mouse_is_moving;
/// true if there was some type of activity, it will be used to render in
/// preview mode
bool m_mouse_was_moved;
/// true if camera animation is ongoing
bool m_camera_is_moving;
/// activated the render of pivot while camera moving
bool m_render_pivot;
/// 1.0f will be 1:1
float m_camera_moving_speed;
/// Stores the ticktime when the camera star its movement
unsigned m_strtime_camera_movement;
/// Stores all pre-computed 3D information and visualization settings to render the board
CINFO3D_VISU &m_settings;
/// The current render in used for this canvas
C3D_RENDER_BASE *m_3d_render;
/// Raytracing render class
C3D_RENDER_RAYTRACING *m_3d_render_raytracing;
/// OpenGL legacy render class
C3D_RENDER_OGL_LEGACY *m_3d_render_ogl_legacy;
/// Flag to store if opengl was initialized already
bool m_is_opengl_initialized;
/// Step factor to used with cursor on relation to the current zoom
static const float m_delta_move_step_factor;
/// Flags that the user requested the current view to be render with raytracing
bool m_render_raytracing_was_requested;
bool m_opengl_supports_raytracing;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
#endif // EDA_3D_CANVAS_H