kicad-source/pcbnew/tools/pcb_tool_base.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

192 lines
5.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef PCB_TOOL_BASE_H
#define PCB_TOOL_BASE_H
#include <string>
#include <tool/tool_interactive.h>
#include <pcb_edit_frame.h>
#include <board.h>
#include <view/view_group.h>
#include <pcb_view.h>
#include <pcb_draw_panel_gal.h>
#include <pcbnew_settings.h>
#include <functional>
#include <tool/tool_menu.h>
/**
* PCB_TOOL_BASE
*
* A tool operating on a BOARD object
**/
class PCB_TOOL_BASE;
class PCB_EDIT_FRAME;
class PCB_DISPLAY_OPTIONS;
class PCB_SELECTION;
struct INTERACTIVE_PLACER_BASE
{
virtual ~INTERACTIVE_PLACER_BASE()
{
}
virtual std::unique_ptr<BOARD_ITEM> CreateItem() = 0;
virtual void SnapItem( BOARD_ITEM *aItem );
virtual bool PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit );
PCB_BASE_EDIT_FRAME* m_frame;
BOARD* m_board;
int m_modifiers;
};
class PCB_TOOL_BASE : public TOOL_INTERACTIVE
{
public:
/**
* Constructor
*
* Creates a tool with given id & name. The name must be unique. */
PCB_TOOL_BASE( TOOL_ID aId, const std::string& aName ) :
TOOL_INTERACTIVE ( aId, aName ),
m_isFootprintEditor( false ),
m_isBoardEditor( false )
{};
/**
* Constructor
*
* Creates a tool with given name. The name must be unique. */
PCB_TOOL_BASE( const std::string& aName ) :
TOOL_INTERACTIVE ( aName ),
m_isFootprintEditor( false ),
m_isBoardEditor( false )
{};
virtual ~PCB_TOOL_BASE() {};
virtual bool Init() override;
virtual void Reset( RESET_REASON aReason ) override;
/**
* Function SetIsFootprintEditor()
*
* Toggles edit footprint mode. When enabled, one may select parts of footprints individually
* (graphics, pads, etc.), so they can be modified.
* @param aEnabled decides if the mode should be enabled.
*/
void SetIsFootprintEditor( bool aEnabled ) { m_isFootprintEditor = aEnabled; }
bool IsFootprintEditor() const { return m_isFootprintEditor; }
void SetIsBoardEditor( bool aEnabled ) { m_isBoardEditor = aEnabled; }
bool IsBoardEditor() const { return m_isBoardEditor; }
/**
* Should the tool use its 45° mode option?
* @return True if set to use 45°
*/
virtual bool Is45Limited() const;
protected:
/**
* Options for placing items interactively.
*/
enum INTERACTIVE_PLACEMENT_OPTIONS {
/// Handle the rotate action in the loop by calling the item's rotate method
IPO_ROTATE = 0x01,
/// Handle flip action in the loop by calling the item's flip method
IPO_FLIP = 0x02,
/// Create an item immediately on placement starting, otherwise show the pencil cursor
/// until the item is created
IPO_SINGLE_CLICK = 0x04,
/// Allow repeat placement of the item
IPO_REPEAT = 0x08
};
/**
* Helper function for performing a common interactive idiom:
* wait for a left click, place an item there (perhaps with a
* dialog or other user interaction), then have it move with
* the mouse and respond to rotate/flip, etc
*
* More complex interactive processes are not supported here, you
* should implement a customised event loop for those.
*
* @param aItemCreator the callable that will attempt to create the item
* @param aCommitMessage the message used on a successful commit
*/
void doInteractiveItemPlacement( const TOOL_EVENT& aTool, INTERACTIVE_PLACER_BASE* aPlacer,
const wxString& aCommitMessage,
int aOptions = IPO_ROTATE | IPO_FLIP | IPO_REPEAT );
virtual void setTransitions() override;
KIGFX::PCB_VIEW* view() const
{
return static_cast<KIGFX::PCB_VIEW*>( getView() );
}
KIGFX::VIEW_CONTROLS* controls() const
{
return getViewControls();
}
template<class T = PCB_BASE_EDIT_FRAME>
T* frame() const
{
return getEditFrame<T>();
}
BOARD* board() const { return getModel<BOARD>(); }
FOOTPRINT* footprint() const
{
return board()->GetFirstFootprint();
}
PCBNEW_SETTINGS::DISPLAY_OPTIONS& displayOptions() const;
PCB_DRAW_PANEL_GAL* canvas() const;
const PCB_SELECTION& selection() const;
PCB_SELECTION& selection();
protected:
bool m_isFootprintEditor;
bool m_isBoardEditor;
};
#endif