Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00

72 lines
2.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cfrustum.h
* @brief implements a frustum that is used to test ray pack tests
*/
#ifndef _CFRUSTUM_H_
#define _CFRUSTUM_H_
#include "shapes3D/cbbox.h"
#include "ray.h"
// !TODO: optimize wih SSE
//#if(GLM_ARCH != GLM_ARCH_PURE)
#if 0
#error not implemented
#else
struct CFRUSTUM
{
public:
/**
* @brief GenerateFrustum
* @param topLeft
* @param topRight
* @param bottomLeft
* @param bottomRight
*/
void GenerateFrustum( const RAY &topLeft,
const RAY &topRight,
const RAY &bottomLeft,
const RAY &bottomRight );
/**
* @brief Intersect - Intersects a bbox with this frustum
* @param aBBox: a bbox to test
* @return true if the bbox intersects this frustum
*/
bool Intersect( const CBBOX &aBBox ) const;
private:
SFVEC3F m_normals[4];
SFVEC3F m_point[4];
};
#endif
#endif // _CFRUSTUM_H_