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https://gitlab.com/kicad/code/kicad.git
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This allows for the tool framework to keep track of a universal set of conditions for the UI state (enabled/checked/shown) for controls of actions. It removes the need for the main menubar menus to be CONDITIONAL_MENUs and be rebuilt on each open, and instead makes the updates of the check and enabling of items handled in the native wxWidgets way. This commit switchs the 3d viewer and kicad project manager window over to this system.
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file languages_menu.cpp
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*
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* @brief build the standard menu to show the list of available translations
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*/
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#include <fctsys.h>
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#include <pgm_base.h>
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#include <id.h>
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#include <menus_helpers.h>
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#include <tool/tool_interactive.h>
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#include <tool/action_menu.h>
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#include <tool/conditional_menu.h>
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#include <bitmaps.h>
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// Contained inside pgm_base.cpp
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extern LANGUAGE_DESCR LanguagesList[];
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/**
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* Function AddMenuLanguageList
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* creates a menu list for language choice, and add it as submenu to \a MasterMenu.
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*
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* @param aMasterMenu is the main menu.
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* @param aControlTool is the tool to associate with the menu
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*/
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void AddMenuLanguageList( ACTION_MENU* aMasterMenu, TOOL_INTERACTIVE* aControlTool )
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{
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ACTION_MENU* langsMenu = new ACTION_MENU( false, aControlTool );
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langsMenu->SetTitle( _( "Set Language" ) );
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langsMenu->SetIcon( language_xpm );
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wxString tooltip;
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for( unsigned ii = 0; LanguagesList[ii].m_KI_Lang_Identifier != 0; ii++ )
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{
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wxString label;
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if( LanguagesList[ii].m_DoNotTranslate )
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label = LanguagesList[ii].m_Lang_Label;
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else
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label = wxGetTranslation( LanguagesList[ii].m_Lang_Label );
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wxMenuItem* item = new wxMenuItem( langsMenu,
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LanguagesList[ii].m_KI_Lang_Identifier, // wxMenuItem wxID
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label,
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tooltip,
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wxITEM_CHECK );
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AddBitmapToMenuItem( item, KiBitmap( LanguagesList[ii].m_Lang_Icon ) );
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langsMenu->Append( item );
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}
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// This must be done after the items are added
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aMasterMenu->Add( langsMenu );
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}
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