kicad-source/eeschema/class_library.h
Wayne Stambaugh 54f066fed7 Implement simple inheritance for library symbols.
This change completely removes the LIB_ALIAS design pattern an replaces
it by allowing LIB_PART objects to inherit from other LIB_PART objects.
The initial implementation only allows for single inheritance and only
supports the mandatory fields in the derived part because that is all
that the current symbol library file format will support.  Once the new
file format is implemented and saving to the old file format is deprecated,
more complex inheritance will be added.  The LIB_ALIAS information saved
in the document files was move into the LIB_PART object.  This change
impacts virtually every part of the schematic and symbol library editor
code so this commit message is woefully incomplete.

REMOVE: Removed the symbol aliases concept from the schematic and symbol
editors and the symbol viewer.

NEW: Replace the symbol alias concept with simple inheritance that allows
a library symbol to be derived from another library symbol.
2019-12-06 11:33:52 -05:00

466 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2004-2019 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_library.h
* @brief Definition for part library class.
*/
#ifndef CLASS_LIBRARY_H
#define CLASS_LIBRARY_H
#include <boost/ptr_container/ptr_vector.hpp>
#include <wx/filename.h>
#include <sch_io_mgr.h>
#include <project.h>
#include <map>
class LIB_PART;
class LIB_ID;
class LINE_READER;
class OUTPUTFORMATTER;
class SCH_LEGACY_PLUGIN;
class SCH_PLUGIN;
#define DOC_EXT "dcm"
/*
* Part Library version and file header macros.
*/
#define LIB_VERSION_MAJOR 2
#define LIB_VERSION_MINOR 4
/* Must be the first line of part library (.lib) files. */
#define LIBFILE_IDENT "EESchema-LIBRARY Version"
#define LIB_VERSION( major, minor ) ( major * 100 + minor )
#define IS_LIB_CURRENT_VERSION( major, minor ) \
( \
LIB_VERSION( major1, minor1 ) == \
LIB_VERSION( LIB_VERSION_MAJOR, LIB_VERSION_MINOR) \
)
/*
* Library versions 2.4 and lower use the old separate library (.lib) and
* document (.dcm) files. Part libraries after 2.4 merged the library
* and document files into a single library file. This macro checks if the
* library version supports the old format
*/
#define USE_OLD_DOC_FILE_FORMAT( major, minor ) \
( LIB_VERSION( major, minor ) <= LIB_VERSION( 2, 4 ) )
// Helper class to filter a list of libraries, and/or a list of PART_LIB
// in dialogs
class SCHLIB_FILTER
{
wxArrayString m_allowedLibs; ///< a list of lib names to list some libraries
///< if empty: no filter
bool m_filterPowerParts; ///< true to filter (show only) power parts
bool m_forceLoad; // When true, load a part lib from the lib
// which is given in m_allowedLibs[0]
public:
SCHLIB_FILTER()
{
m_filterPowerParts = false;
m_forceLoad = false;
}
/**
* add a lib name to the allowed libraries
*/
void AddLib( const wxString& aLibName )
{
m_allowedLibs.Add( aLibName );
m_forceLoad = false;
}
/**
* add a lib name to the allowed libraries
*/
void LoadFrom( const wxString& aLibName )
{
m_allowedLibs.Clear();
m_allowedLibs.Add( aLibName );
m_forceLoad = true;
}
/**
* Clear the allowed libraries list (allows all libs)
*/
void ClearLibList()
{
m_allowedLibs.Clear();
m_forceLoad = false;
}
/**
* set the filtering of power parts
*/
void FilterPowerParts( bool aFilterEnable )
{
m_filterPowerParts = aFilterEnable;
}
// Accessors
/**
* @return true if the filtering of power parts is on
*/
bool GetFilterPowerParts() const { return m_filterPowerParts; }
/**
* @return am wxArrayString of the names of allowed libs
*/
const wxArrayString& GetAllowedLibList() const { return m_allowedLibs; }
/**
* @return the name of the lib to use to load a part, or an a empty string
* Useful to load (in lib editor or lib viewer) a part from a given library
*/
const wxString& GetLibSource() const
{
static wxString dummy;
if( m_forceLoad && m_allowedLibs.GetCount() > 0 )
return m_allowedLibs[0];
else
return dummy;
}
};
/* Helpers for creating a list of part libraries. */
class PART_LIB;
class wxRegEx;
/**
* LIB_PART map sorting.
*/
struct LibPartMapSort
{
bool operator() ( const wxString& aItem1, const wxString& aItem2 ) const
{
return aItem1 < aItem2;
}
};
/// Part map used by part library object.
typedef std::map< wxString, LIB_PART*, LibPartMapSort > LIB_PART_MAP;
typedef std::vector< LIB_PART* > LIB_PARTS;
typedef boost::ptr_vector< PART_LIB > PART_LIBS_BASE;
/**
* A collection of #PART_LIB objects.
*
* It extends from PROJECT::_ELEM so it can be hung in the PROJECT. It does not use any
* UI calls, but rather simply throws an IO_ERROR when there is a problem.
*/
class PART_LIBS : public PART_LIBS_BASE, public PROJECT::_ELEM
{
public:
KICAD_T Type() override { return PART_LIBS_T; }
static int s_modify_generation; ///< helper for GetModifyHash()
PART_LIBS()
{
++s_modify_generation;
}
/// Return the modification hash for all libraries. The value returned
/// changes on every library modification.
int GetModifyHash();
/**
* Allocate and adds a part library to the library list.
*
* @param aFileName - File name object of part library.
* @throw IO_ERROR if there's any problem loading.
*/
PART_LIB* AddLibrary( const wxString& aFileName );
/**
* Insert a part library into the library list.
*
* @param aFileName - File name object of part library.
* @param aIterator - Iterator to insert library in front of.
* @return PART_LIB* - the new PART_LIB, which remains owned by this PART_LIBS container.
* @throw IO_ERROR if there's any problem loading.
*/
PART_LIB* AddLibrary( const wxString& aFileName, PART_LIBS::iterator& aIterator );
/**
* Load all of the project's libraries into this container, which should
* be cleared before calling it.
*
* @note This method is only to be used when loading legacy projects. All further symbol
* library access should be done via the symbol library table.
*/
void LoadAllLibraries( PROJECT* aProject, bool aShowProgress=true );
/**
* Save or load the names of the currently configured part libraries (without paths).
*/
static void LibNamesAndPaths( PROJECT* aProject, bool doSave,
wxString* aPaths, wxArrayString* aNames=NULL );
/**
* Return the name of the cache library after potentially fixing it from
* an older naming scheme. That is, the old file is renamed if needed.
*
* @param aFullProjectFilename - the *.pro filename with absolute path.
*/
static const wxString CacheName( const wxString& aFullProjectFilename );
/**
* Find a part library by \a aName.
*
* @param aName - Library file name without path or extension to find.
* @return Part library if found, otherwise NULL.
*/
PART_LIB* FindLibrary( const wxString& aName );
PART_LIB* FindLibraryByFullFileName( const wxString& aFullFileName );
PART_LIB* GetCacheLibrary();
/**
* Return the list of part library file names without path and extension.
*
* @param aSorted - Sort the list of name if true. Otherwise use the library load order.
* @return The list of library names.
*/
wxArrayString GetLibraryNames( bool aSorted = true );
/**
* Search all libraries in the list for a part.
*
* A part object will always be returned. If the entry found
* is an alias. The root part will be found and returned.
*
* @param aLibId - The #LIB_ID of the symbol to search for.
* @param aLibraryName - Name of the library to search for part.
* @return LIB_PART* - The part object if found, otherwise NULL.
*/
LIB_PART* FindLibPart( const LIB_ID& aLibId, const wxString& aLibraryName = wxEmptyString );
/**
* Search all libraries in the list for a #LIB_PART using a case insensitive comparison.
*
* Helper function used in dialog to find all candidates.
* During a long time, eeschema was using a case insensitive search.
* Therefore, for old schematics (<= 2013), or libs, for some components,
* the chip name (name of alias in lib) can be broken.
* This function can be used to display a list of candidates, in component properties dialog.
*
* @param aEntryName - Name of entries to search for (case insensitive).
* @param aLibraryName - Name of the library to search.
* @param aCandidates - a std::vector to store candidates
*/
void FindLibraryNearEntries( std::vector<LIB_PART*>& aCandidates, const wxString& aEntryName,
const wxString& aLibraryName = wxEmptyString );
int GetLibraryCount() { return size(); }
};
/**
* Object used to load, save, search, and otherwise manipulate symbol library files.
*
* @warning This code is obsolete with the exception of the cache library. All other
* symbol library I/O is managed by the #SCH_IO_MGR object.
*/
class PART_LIB
{
int type; ///< Library type indicator.
wxFileName fileName; ///< Library file name.
wxDateTime timeStamp; ///< Library save time and date.
int versionMajor; ///< Library major version number.
int versionMinor; ///< Library minor version number.
wxString header; ///< first line of loaded library.
bool isModified; ///< Library modification status.
int m_mod_hash; ///< incremented each time library is changed.
SCH_IO_MGR::SCH_FILE_T m_pluginType;
std::unique_ptr< SCH_PLUGIN > m_plugin;
std::unique_ptr< PROPERTIES > m_properties; ///< Library properties
public:
PART_LIB( int aType, const wxString& aFileName,
SCH_IO_MGR::SCH_FILE_T aPluginType = SCH_IO_MGR::SCH_LEGACY );
~PART_LIB();
/**
* @return a magic number that changes if the library has changed
*/
int GetModHash() const { return m_mod_hash; }
SCH_IO_MGR::SCH_FILE_T GetPluginType() const { return m_pluginType; }
void SetPluginType( SCH_IO_MGR::SCH_FILE_T aPluginType );
void Create( const wxString& aFileName = wxEmptyString );
void SetFileName( const wxString& aFileName ) { fileName = aFileName; }
bool IsModified() const
{
return isModified;
}
bool IsCache() const;
void SetCache();
bool IsBuffering() const;
void EnableBuffering( bool aEnable = true );
void Save( bool aSaveDocFile = true );
/**
* @return true if current user does not have write access to the library file.
*/
bool IsReadOnly() const { return !fileName.IsFileWritable(); }
/**
* Load a string array with the names of all the entries in this library.
*
* @param aNames - String array to place entry names into.
*/
void GetPartNames( wxArrayString& aNames ) const;
/**
* Load a vector with all the entries in this library.
*
* @param aParts - vector to receive the aliases.
*/
void GetParts( std::vector<LIB_PART*>& aPart) const;
/**
* Find #LIB_PART by \a aName.
*
* @param aName - Name of part, case sensitive.
* @return LIB_PART pointer part if found, else NULL.
*/
LIB_PART* FindPart( const wxString& aName ) const;
LIB_PART* FindPart( const LIB_ID& aLibId ) const;
/**
* Add \a aPart entry to library.
*
* @note A #LIB_PART can have an alias list so these alias will be added in library.
* and the any existing duplicate aliases will be removed from the library.
*
* @param aPart - Part to add, caller retains ownership, a clone is added.
*/
void AddPart( LIB_PART* aPart );
/**
* Safely remove \a aEntry from the library and return the next entry.
*
* The next entry returned depends on the entry being removed. If the entry being
* remove also removes the part, then the next entry from the list is returned.
* If the entry being used only removes an alias from a part, then the next alias
* of the part is returned.
*
* @param aEntry - Entry to remove from library.
* @return The next entry in the library or NULL if the library is empty.
*/
LIB_PART* RemovePart( LIB_PART* aEntry );
/**
* Replace an existing part entry in the library.
*
* Note a part can have an alias list,
* so these alias will be added in library (and previously existing alias removed)
* @param aOldPart - The part to replace.
* @param aNewPart - The new part.
*/
LIB_PART* ReplacePart( LIB_PART* aOldPart, LIB_PART* aNewPart );
/**
* Return the file name without path or extension.
*
* @return Name of library file.
*/
const wxString GetName() const { return fileName.GetName(); }
/**
* Return the full file library name with path and extension.
*
* @return wxString - Full library file name with path and extension.
*/
wxString GetFullFileName() const { return fileName.GetFullPath(); }
/**
* Return the logical name of the library.
*
* @return wxString - The logical name of this library.
*/
const wxString GetLogicalName() const
{
/* for now is the filename without path or extension.
Technically the library should not know its logical name!
This will eventually come out of a pair of lookup tables using a
reverse lookup using the full name or library pointer as a key.
Search will be by project lookup table and then user lookup table if
not found.
*/
return fileName.GetName();
}
/**
* Allocate and load a symbol library file.
*
* @param aFileName - File name of the part library to load.
* @return PART_LIB* - the allocated and loaded PART_LIB, which is owned by the caller.
* @throw IO_ERROR if there's any problem loading the library.
*/
static PART_LIB* LoadLibrary( const wxString& aFileName );
};
/**
* Case insensitive library name comparison.
*/
bool operator==( const PART_LIB& aLibrary, const wxString& aName );
bool operator!=( const PART_LIB& aLibrary, const wxString& aName );
#endif // CLASS_LIBRARY_H