kicad-source/eeschema/autoplace_fields.cpp
Seth Hillbrand 6e5e453d0d Replace EESchema DLIST
This moves EESchema DLIST structures to rtree.  These changes are more
fundamental than the pcbnew changes from 9163ac543 888c01d11 d1877d7c1
and 961b22d60 as eeschema operations were more dependent on passing
drawing list references around with SCH_ITEM* objects.
2020-01-10 06:37:08 -08:00

680 lines
22 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Chris Pavlina <pavlina.chris@gmail.com>
* Copyright (C) 2015, 2019 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/******************************************************************************
* Field autoplacer: Tries to find an optimal place for component fields, and
* places them there. There are two modes: "auto"-autoplace, and "manual" autoplace.
* Auto mode is for when the process is run automatically, like when rotating parts,
* and it avoids doing things that would be helpful for the final positioning but
* annoying if they happened without permission.
* Short description of the process:
*
* 1. Compute the dimensions of the fields' bounding box ::ComputeFBoxSize
* 2. Determine which side the fields will go on. ::choose_side_for_fields
* 1. Sort the four sides in preference order,
* depending on the component's shape and
* orientation ::get_preferred_sides
* 2. If in manual mode, sift out the sides that would
* cause fields to overlap other items ::get_colliding_sides
* 3. If any remaining sides have zero pins there,
* choose the highest zero-pin side according to
* preference order.
* 4. If all sides have pins, choose the side with the
* fewest pins.
* 3. Compute the position of the fields' bounding box ::field_box_placement
* 4. In manual mode, shift the box vertically if possible
* to fit fields between adjacent wires ::fit_fields_between_wires
* 5. Move all fields to their final positions
* 1. Re-justify fields if options allow that ::justify_field
* 2. Round to a 50-mil grid coordinate if desired
*/
#include <boost/range/adaptor/reversed.hpp>
#include <sch_edit_frame.h>
#include <hotkeys_basic.h>
#include <sch_component.h>
#include <sch_line.h>
#include <lib_pin.h>
#include <sch_draw_panel.h>
#include <class_libentry.h>
#include <eeschema_config.h>
#include <kiface_i.h>
#include <vector>
#include <algorithm>
#include <tool/tool_manager.h>
#include <tools/ee_selection_tool.h>
#define FIELD_PADDING Mils2iu( 10 ) // arbitrarily chosen for aesthetics
#define FIELD_PADDING_ALIGNED Mils2iu( 18 ) // aligns 50 mil text to a 100 mil grid
#define WIRE_V_SPACING Mils2iu( 100 )
#define HPADDING Mils2iu( 25 )
#define VPADDING Mils2iu( 25 )
/**
* Round up/down to the nearest multiple of n
*/
template<typename T> T round_n( const T& value, const T& n, bool aRoundUp )
{
if( value % n )
return n * (value / n + (aRoundUp ? 1 : 0));
else
return value;
}
/**
* Convert an integer to a horizontal justification; neg=L zero=C pos=R
*/
EDA_TEXT_HJUSTIFY_T TO_HJUSTIFY( int x )
{
return static_cast<EDA_TEXT_HJUSTIFY_T>( x );
}
class AUTOPLACER
{
SCH_SCREEN* m_screen;
SCH_COMPONENT* m_component;
std::vector<SCH_FIELD*> m_fields;
std::vector<SCH_ITEM*> m_colliders;
EDA_RECT m_comp_bbox;
wxSize m_fbox_size;
bool m_allow_rejustify, m_align_to_grid;
bool m_power_symbol;
public:
typedef wxPoint SIDE;
static const SIDE SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT;
enum COLLISION { COLLIDE_NONE, COLLIDE_OBJECTS, COLLIDE_H_WIRES };
struct SIDE_AND_NPINS
{
SIDE side;
unsigned pins;
};
struct SIDE_AND_COLL
{
SIDE side;
COLLISION collision;
};
AUTOPLACER( SCH_COMPONENT* aComponent, SCH_SCREEN* aScreen )
:m_screen( aScreen ), m_component( aComponent )
{
m_component->GetFields( m_fields, /* aVisibleOnly */ true );
Kiface().KifaceSettings()->Read( AutoplaceJustifyEntry, &m_allow_rejustify, true );
Kiface().KifaceSettings()->Read( AutoplaceAlignEntry, &m_align_to_grid, false );
m_comp_bbox = m_component->GetBodyBoundingBox();
m_fbox_size = ComputeFBoxSize( /* aDynamic */ true );
m_power_symbol = ! m_component->IsInNetlist();
if( aScreen )
get_possible_colliders( m_colliders );
}
/**
* Do the actual autoplacement.
* @param aManual - if true, use extra heuristics for smarter placement when manually
* called up.
*/
void DoAutoplace( bool aManual )
{
bool force_wire_spacing = false;
SIDE field_side = choose_side_for_fields( aManual );
wxPoint fbox_pos = field_box_placement( field_side );
EDA_RECT field_box( fbox_pos, m_fbox_size );
if( aManual )
force_wire_spacing = fit_fields_between_wires( &field_box, field_side );
// Move the fields
int last_y_coord = field_box.GetTop();
for( unsigned field_idx = 0; field_idx < m_fields.size(); ++field_idx )
{
SCH_FIELD* field = m_fields[field_idx];
if( m_allow_rejustify )
justify_field( field, field_side );
wxPoint pos(
field_horiz_placement( field, field_box ),
field_vert_placement( field, field_box, &last_y_coord, !force_wire_spacing ) );
if( m_align_to_grid )
{
pos.x = round_n( pos.x, Mils2iu( 50 ), field_side.x >= 0 );
pos.y = round_n( pos.y, Mils2iu( 50 ), field_side.y == 1 );
}
field->SetPosition( pos );
}
}
protected:
/**
* Compute and return the size of the fields' bounding box.
* @param aDynamic - if true, use dynamic spacing
*/
wxSize ComputeFBoxSize( bool aDynamic )
{
int max_field_width = 0;
int total_height = 0;
for( SCH_FIELD* field : m_fields )
{
int field_width;
int field_height;
if( m_component->GetTransform().y1 )
{
field->SetTextAngle( TEXT_ANGLE_VERT );
}
else
{
field->SetTextAngle( TEXT_ANGLE_HORIZ );
}
field_width = field->GetBoundingBox().GetWidth();
field_height = field->GetBoundingBox().GetHeight();
max_field_width = std::max( max_field_width, field_width );
if( aDynamic )
total_height += field_height + get_field_padding();
else
total_height += WIRE_V_SPACING;
}
return wxSize( max_field_width, total_height );
}
/**
* Return the side that a pin is on.
*/
SIDE get_pin_side( LIB_PIN* aPin )
{
int pin_orient = aPin->PinDrawOrient( m_component->GetTransform() );
switch( pin_orient )
{
case PIN_RIGHT: return SIDE_LEFT;
case PIN_LEFT: return SIDE_RIGHT;
case PIN_UP: return SIDE_BOTTOM;
case PIN_DOWN: return SIDE_TOP;
default:
wxFAIL_MSG( "Invalid pin orientation" );
return SIDE_LEFT;
}
}
/**
* Count the number of pins on a side of the component.
*/
unsigned pins_on_side( SIDE aSide )
{
unsigned pin_count = 0;
std::vector<LIB_PIN*> pins;
m_component->GetPins( pins );
for( LIB_PIN* each_pin : pins )
{
if( !each_pin->IsVisible() && !m_power_symbol )
continue;
if( get_pin_side( each_pin ) == aSide )
++pin_count;
}
return pin_count;
}
/**
* Populate a list of all drawing items that *may* collide with the fields. That is,
* all drawing items, including other fields, that are not the current component or
* its own fields.
*/
void get_possible_colliders( std::vector<SCH_ITEM*>& aItems )
{
wxCHECK_RET( m_screen, "get_possible_colliders() with null m_screen" );
for( auto item : m_screen->Items().Overlapping( m_component->GetBoundingBox() ) )
{
if( SCH_COMPONENT* comp = dynamic_cast<SCH_COMPONENT*>( item ) )
{
if( comp == m_component )
continue;
std::vector<SCH_FIELD*> fields;
comp->GetFields( fields, /* aVisibleOnly */ true );
for( SCH_FIELD* field : fields )
aItems.push_back( field );
}
aItems.push_back( item );
}
}
/**
* Filter a list of possible colliders to include only those that actually collide
* with a given rectangle. Returns the new vector.
*/
std::vector<SCH_ITEM*> filtered_colliders( const EDA_RECT& aRect )
{
std::vector<SCH_ITEM*> filtered;
for( SCH_ITEM* item : m_colliders )
{
EDA_RECT item_box;
if( SCH_COMPONENT* item_comp = dynamic_cast<SCH_COMPONENT*>( item ) )
item_box = item_comp->GetBodyBoundingBox();
else
item_box = item->GetBoundingBox();
if( item_box.Intersects( aRect ) )
filtered.push_back( item );
}
return filtered;
}
/**
* Return a list with the preferred field sides for the component, in
* decreasing order of preference.
*/
std::vector<SIDE_AND_NPINS> get_preferred_sides()
{
SIDE_AND_NPINS sides_init[] = {
{ SIDE_RIGHT, pins_on_side( SIDE_RIGHT ) },
{ SIDE_TOP, pins_on_side( SIDE_TOP ) },
{ SIDE_LEFT, pins_on_side( SIDE_LEFT ) },
{ SIDE_BOTTOM, pins_on_side( SIDE_BOTTOM ) },
};
std::vector<SIDE_AND_NPINS> sides( sides_init, sides_init + arrayDim( sides_init ) );
int orient = m_component->GetOrientation();
int orient_angle = orient & 0xff; // enum is a bitmask
bool h_mirrored = ( ( orient & CMP_MIRROR_X )
&& ( orient_angle == CMP_ORIENT_0 || orient_angle == CMP_ORIENT_180 ) );
double w = double( m_comp_bbox.GetWidth() );
double h = double( m_comp_bbox.GetHeight() );
// The preferred-sides heuristics are a bit magical. These were determined mostly
// by trial and error.
if( m_power_symbol )
{
// For power symbols, we generally want the label at the top first.
switch( orient_angle )
{
case CMP_ORIENT_0:
std::swap( sides[0], sides[1] );
std::swap( sides[1], sides[3] );
// TOP, BOTTOM, RIGHT, LEFT
break;
case CMP_ORIENT_90:
std::swap( sides[0], sides[2] );
std::swap( sides[1], sides[2] );
// LEFT, RIGHT, TOP, BOTTOM
break;
case CMP_ORIENT_180:
std::swap( sides[0], sides[3] );
// BOTTOM, TOP, LEFT, RIGHT
break;
case CMP_ORIENT_270:
std::swap( sides[1], sides[2] );
// RIGHT, LEFT, TOP, BOTTOM
break;
}
}
else
{
// If the component is horizontally mirrored, swap left and right
if( h_mirrored )
{
std::swap( sides[0], sides[2] );
}
// If the component is very long or is a power symbol, swap H and V
if( w/h > 3.0 )
{
std::swap( sides[0], sides[1] );
std::swap( sides[1], sides[3] );
}
}
return sides;
}
/**
* Return a list of the sides where a field set would collide with another item.
*/
std::vector<SIDE_AND_COLL> get_colliding_sides()
{
SIDE sides_init[] = { SIDE_RIGHT, SIDE_TOP, SIDE_LEFT, SIDE_BOTTOM };
std::vector<SIDE> sides( sides_init, sides_init + arrayDim( sides_init ) );
std::vector<SIDE_AND_COLL> colliding;
// Iterate over all sides and find the ones that collide
for( SIDE side : sides )
{
EDA_RECT box( field_box_placement( side ), m_fbox_size );
COLLISION collision = COLLIDE_NONE;
for( SCH_ITEM* collider : filtered_colliders( box ) )
{
SCH_LINE* line = dynamic_cast<SCH_LINE*>( collider );
if( line && !side.x )
{
wxPoint start = line->GetStartPoint(), end = line->GetEndPoint();
if( start.y == end.y && collision != COLLIDE_OBJECTS )
collision = COLLIDE_H_WIRES;
else
collision = COLLIDE_OBJECTS;
}
else
collision = COLLIDE_OBJECTS;
}
if( collision != COLLIDE_NONE )
colliding.push_back( { side, collision } );
}
return colliding;
}
/**
* Choose a side for the fields, filtered on only one side collision type.
* Removes the sides matching the filter from the list.
*/
SIDE_AND_NPINS choose_side_filtered( std::vector<SIDE_AND_NPINS>& aSides,
const std::vector<SIDE_AND_COLL>& aCollidingSides, COLLISION aCollision,
SIDE_AND_NPINS aLastSelection)
{
SIDE_AND_NPINS sel = aLastSelection;
std::vector<SIDE_AND_NPINS>::iterator it = aSides.begin();
while( it != aSides.end() )
{
bool collide = false;
for( SIDE_AND_COLL collision : aCollidingSides )
{
if( collision.side == it->side && collision.collision == aCollision )
collide = true;
}
if( !collide )
++it;
else
{
if( it->pins <= sel.pins )
{
sel.pins = it->pins;
sel.side = it->side;
}
it = aSides.erase( it );
}
}
return sel;
}
/**
* Look where a component's pins are to pick a side to put the fields on
* @param aAvoidCollisions - if true, pick last the sides where the label will collide
* with other items.
*/
SIDE choose_side_for_fields( bool aAvoidCollisions )
{
std::vector<SIDE_AND_NPINS> sides = get_preferred_sides();
std::reverse( sides.begin(), sides.end() );
SIDE_AND_NPINS side = { wxPoint( 1, 0 ), UINT_MAX };
if( aAvoidCollisions )
{
std::vector<SIDE_AND_COLL> colliding_sides = get_colliding_sides();
side = choose_side_filtered( sides, colliding_sides, COLLIDE_OBJECTS, side );
side = choose_side_filtered( sides, colliding_sides, COLLIDE_H_WIRES, side );
}
for( SIDE_AND_NPINS& each_side : sides | boost::adaptors::reversed )
{
if( !each_side.pins ) return each_side.side;
}
for( SIDE_AND_NPINS& each_side : sides )
{
if( each_side.pins <= side.pins )
{
side.pins = each_side.pins;
side.side = each_side.side;
}
}
return side.side;
}
/**
* Set the justification of a field based on the side it's supposed to be on, taking
* into account whether the field will be displayed with flipped justification due to
* mirroring.
*/
void justify_field( SCH_FIELD* aField, SIDE aFieldSide )
{
// Justification is set twice to allow IsHorizJustifyFlipped() to work correctly.
aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x ) );
aField->SetHorizJustify( TO_HJUSTIFY( -aFieldSide.x *
( aField->IsHorizJustifyFlipped() ? -1 : 1 ) ) );
aField->SetVertJustify( GR_TEXT_VJUSTIFY_CENTER );
}
/**
* Return the position of the field bounding box.
*/
wxPoint field_box_placement( SIDE aFieldSide )
{
wxPoint fbox_center = m_comp_bbox.Centre();
int offs_x = ( m_comp_bbox.GetWidth() + m_fbox_size.GetWidth() ) / 2 + HPADDING;
int offs_y = ( m_comp_bbox.GetHeight() + m_fbox_size.GetHeight() ) / 2 + VPADDING;
fbox_center.x += aFieldSide.x * offs_x;
fbox_center.y += aFieldSide.y * offs_y;
wxPoint fbox_pos(
fbox_center.x - m_fbox_size.GetWidth() / 2,
fbox_center.y - m_fbox_size.GetHeight() / 2 );
return fbox_pos;
}
/**
* Shift a field box up or down a bit to make the fields fit between some wires.
* Returns true if a shift was made.
*/
bool fit_fields_between_wires( EDA_RECT* aBox, SIDE aSide )
{
if( aSide != SIDE_TOP && aSide != SIDE_BOTTOM )
return false;
std::vector<SCH_ITEM*> colliders = filtered_colliders( *aBox );
if( colliders.empty() )
return false;
// Find the offset of the wires for proper positioning
int offset = 0;
for( SCH_ITEM* item : colliders )
{
SCH_LINE* line = dynamic_cast<SCH_LINE*>( item );
if( !line )
return false;
wxPoint start = line->GetStartPoint(), end = line->GetEndPoint();
if( start.y != end.y )
return false;
int this_offset = (3 * WIRE_V_SPACING / 2) - ( start.y % WIRE_V_SPACING );
if( offset == 0 )
offset = this_offset;
else if( offset != this_offset )
return false;
}
// At this point we are recomputing the field box size. Do not
// return false after this point.
m_fbox_size = ComputeFBoxSize( /* aDynamic */ false );
wxPoint pos = aBox->GetPosition();
// Remove the existing padding to get a bit more space to work with
if( aSide == SIDE_BOTTOM )
{
pos.y = m_comp_bbox.GetBottom() - get_field_padding();
}
else
{
pos.y = m_comp_bbox.GetTop() - m_fbox_size.y + get_field_padding();
}
pos.y = round_n( pos.y, WIRE_V_SPACING, aSide == SIDE_BOTTOM );
aBox->SetOrigin( pos );
return true;
}
/**
* Place a field horizontally, taking into account the field width and justification.
*
* @param aField - the field to place.
* @param aFieldBox - box in which fields will be placed
*
* @return Correct field horizontal position
*/
int field_horiz_placement( SCH_FIELD *aField, const EDA_RECT &aFieldBox )
{
int field_hjust;
int field_xcoord;
if( aField->IsHorizJustifyFlipped() )
field_hjust = -aField->GetHorizJustify();
else
field_hjust = aField->GetHorizJustify();
switch( field_hjust )
{
case GR_TEXT_HJUSTIFY_LEFT:
field_xcoord = aFieldBox.GetLeft();
break;
case GR_TEXT_HJUSTIFY_CENTER:
field_xcoord = aFieldBox.Centre().x;
break;
case GR_TEXT_HJUSTIFY_RIGHT:
field_xcoord = aFieldBox.GetRight();
break;
default:
wxFAIL_MSG( "Unexpected value for SCH_FIELD::GetHorizJustify()" );
field_xcoord = aFieldBox.Centre().x; // Most are centered
}
return field_xcoord;
}
/**
* Place a field vertically. Because field vertical placements accumulate,
* this takes a pointer to a vertical position accumulator.
*
* @param aField - the field to place.
* @param aFieldBox - box in which fields will be placed.
* @param aPosAccum - pointer to a position accumulator
* @param aDynamic - use dynamic spacing
*
* @return Correct field vertical position
*/
int field_vert_placement( SCH_FIELD *aField, const EDA_RECT &aFieldBox, int *aPosAccum,
bool aDynamic )
{
int field_height;
int padding;
if( aDynamic )
{
field_height = aField->GetBoundingBox().GetHeight();
padding = get_field_padding();
}
else
{
field_height = WIRE_V_SPACING / 2;
padding = WIRE_V_SPACING / 2;
}
int placement = *aPosAccum + padding / 2 + field_height / 2;
*aPosAccum += padding + field_height;
return placement;
}
/**
* Return the desired padding between fields.
*/
int get_field_padding()
{
if( m_align_to_grid )
return FIELD_PADDING_ALIGNED;
else
return FIELD_PADDING;
}
};
const AUTOPLACER::SIDE AUTOPLACER::SIDE_TOP( 0, -1 );
const AUTOPLACER::SIDE AUTOPLACER::SIDE_BOTTOM( 0, 1 );
const AUTOPLACER::SIDE AUTOPLACER::SIDE_LEFT( -1, 0 );
const AUTOPLACER::SIDE AUTOPLACER::SIDE_RIGHT( 1, 0 );
void SCH_COMPONENT::AutoplaceFields( SCH_SCREEN* aScreen, bool aManual )
{
if( aManual )
wxASSERT_MSG( aScreen, "A SCH_SCREEN pointer must be given for manual autoplacement" );
AUTOPLACER autoplacer( this, aScreen );
autoplacer.DoAutoplace( aManual );
m_fieldsAutoplaced = ( aManual? AUTOPLACED_MANUAL : AUTOPLACED_AUTO );
}