mirror of
https://gitlab.com/kicad/code/kicad.git
synced 2025-09-14 18:23:15 +02:00
ADDED new rectangle graphics tool for PCBNew and Footprint Editor. Also adds rectangle tool to both Footprint Editor and PCBNew Place menus. The Aux Origin tool can come back once we have multi-select toobar buttons. Also collapses an unnecessary level out of the auxOrigin and gridOrigin settings. Fixes https://gitlab.com/kicad/code/kicad/issues/2246
297 lines
8.9 KiB
C++
297 lines
8.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <dialogs/dialog_position_relative.h>
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#include <math/util.h> // for KiROUND
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#include <tools/pcb_actions.h>
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#include <widgets/tab_traversal.h>
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#include <pcb_edit_frame.h>
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// initialise statics
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DIALOG_POSITION_RELATIVE::POSITION_RELATIVE_OPTIONS DIALOG_POSITION_RELATIVE::m_options;
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DIALOG_POSITION_RELATIVE::DIALOG_POSITION_RELATIVE( PCB_BASE_FRAME* aParent, wxPoint& translation,
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wxPoint& anchor ) :
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DIALOG_POSITION_RELATIVE_BASE( aParent ),
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m_toolMgr( aParent->GetToolManager() ),
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m_translation( translation ),
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m_anchor_position( anchor ),
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m_xOffset( aParent, m_xLabel, m_xEntry, m_xUnit ),
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m_yOffset( aParent, m_yLabel, m_yEntry, m_yUnit ),
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m_stateX( 0.0 ),
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m_stateY( 0.0 ),
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m_stateRadius( 0.0 ),
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m_stateTheta( 0.0 )
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{
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// We can't set the tab order through wxWidgets due to shortcomings in their mnemonics
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// implementation on MSW
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m_tabOrder = {
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m_xEntry,
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m_yEntry,
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m_stdButtonsOK,
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m_stdButtonsCancel
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};
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SetInitialFocus( m_xEntry );
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// and set up the entries according to the saved options
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m_polarCoords->SetValue( m_options.polarCoords );
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updateDialogControls( m_polarCoords->IsChecked() );
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m_xOffset.SetDoubleValue( m_options.entry1 );
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m_yOffset.SetDoubleValue( m_options.entry2 );
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m_stdButtonsOK->SetDefault();
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FinishDialogSettings();
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}
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void DIALOG_POSITION_RELATIVE::ToPolarDeg( double x, double y, double& r, double& q )
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{
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// convert to polar coordinates
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r = hypot( x, y );
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q = ( r != 0) ? RAD2DEG( atan2( y, x ) ) : 0;
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}
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bool DIALOG_POSITION_RELATIVE::GetTranslationInIU( wxRealPoint& val, bool polar )
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{
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if( polar )
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{
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const double r = m_xOffset.GetDoubleValue();
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const double q = m_yOffset.GetDoubleValue();
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val.x = r * cos( DEG2RAD( q / 10.0 ) );
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val.y = r * sin( DEG2RAD( q / 10.0 ) );
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}
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else
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{
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// direct read
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val.x = m_xOffset.GetDoubleValue();
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val.y = m_yOffset.GetDoubleValue();
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}
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// no validation to do here, but in future, you could return false here
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return true;
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}
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void DIALOG_POSITION_RELATIVE::OnPolarChanged( wxCommandEvent& event )
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{
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bool newPolar = m_polarCoords->IsChecked();
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double xOffset = m_xOffset.GetDoubleValue();
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double yOffset = m_yOffset.GetDoubleValue();
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updateDialogControls( newPolar );
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if( newPolar )
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{
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if( xOffset != m_stateX || yOffset != m_stateY )
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{
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m_stateX = xOffset;
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m_stateY = yOffset;
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ToPolarDeg( m_stateX, m_stateY, m_stateRadius, m_stateTheta );
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m_stateTheta *= 10.0;
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m_xOffset.SetDoubleValue( m_stateRadius );
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m_stateRadius = m_xOffset.GetDoubleValue();
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m_yOffset.SetDoubleValue( m_stateTheta );
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m_stateTheta = m_yOffset.GetDoubleValue();
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}
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else
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{
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m_xOffset.SetDoubleValue( m_stateRadius );
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m_yOffset.SetDoubleValue( m_stateTheta );
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}
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}
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else
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{
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if( xOffset != m_stateRadius || yOffset != m_stateTheta )
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{
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m_stateRadius = xOffset;
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m_stateTheta = yOffset;
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m_stateX = m_stateRadius * cos( DEG2RAD( m_stateTheta / 10.0 ) );
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m_stateY = m_stateRadius * sin( DEG2RAD( m_stateTheta / 10.0 ) );
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m_xOffset.SetDoubleValue( m_stateX );
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m_stateX = m_xOffset.GetDoubleValue();
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m_yOffset.SetDoubleValue( m_stateY );
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m_stateY = m_yOffset.GetDoubleValue();
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}
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else
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{
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m_xOffset.SetDoubleValue( m_stateX );
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m_yOffset.SetDoubleValue( m_stateY );
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}
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}
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}
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void DIALOG_POSITION_RELATIVE::updateDialogControls( bool aPolar )
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{
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if( aPolar )
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{
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m_xOffset.SetLabel( _( "Distance:" ) ); // Polar radius
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m_yOffset.SetLabel( _( "Angle:" ) ); // Polar theta or angle
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m_yOffset.SetUnits( EDA_UNITS::DEGREES );
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m_clearX->SetToolTip( _( "Reset to the current distance from the reference position." ) );
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m_clearY->SetToolTip( _( "Reset to the current angle from the reference position." ) );
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}
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else
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{
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m_xOffset.SetLabel( _( "Offset X:" ) );
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m_yOffset.SetLabel( _( "Offset Y:" ) );
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m_yOffset.SetUnits( GetUserUnits() );
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m_clearX->SetToolTip( _( "Reset to the current X offset from the reference position." ) );
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m_clearY->SetToolTip( _( "Reset to the current Y offset from the reference position." ) );
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}
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}
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void DIALOG_POSITION_RELATIVE::OnClear( wxCommandEvent& event )
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{
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wxObject* obj = event.GetEventObject();
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POSITION_RELATIVE_TOOL* posrelTool = m_toolMgr->GetTool<POSITION_RELATIVE_TOOL>();
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wxASSERT( posrelTool );
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wxPoint offset = posrelTool->GetSelectionAnchorPosition() - m_anchor_position;
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double r, q;
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ToPolarDeg( offset.x, offset.y, r, q );
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if( obj == m_clearX )
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{
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m_stateX = offset.x;
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m_xOffset.SetDoubleValue( r );
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m_stateRadius = m_xOffset.GetDoubleValue();
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if( m_polarCoords->IsChecked() )
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{
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m_xOffset.SetDoubleValue( m_stateRadius );
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}
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else
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{
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m_xOffset.SetValue( m_stateX );
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}
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}
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else if( obj == m_clearY )
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{
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m_stateY = offset.y;
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m_yOffset.SetDoubleValue( q * 10 );
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m_stateTheta = m_yOffset.GetDoubleValue();
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if( m_polarCoords->IsChecked() )
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{
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m_yOffset.SetDoubleValue( m_stateTheta );
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}
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else
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{
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m_yOffset.SetValue( m_stateY );
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}
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}
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}
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void DIALOG_POSITION_RELATIVE::OnSelectItemClick( wxCommandEvent& event )
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{
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event.Skip();
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POSITION_RELATIVE_TOOL* posrelTool = m_toolMgr->GetTool<POSITION_RELATIVE_TOOL>();
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wxASSERT( posrelTool );
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m_toolMgr->RunAction( PCB_ACTIONS::selectpositionRelativeItem, true );
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Hide();
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}
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void DIALOG_POSITION_RELATIVE::OnUseGridOriginClick( wxCommandEvent& event )
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{
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BOARD* board = (BOARD*) m_toolMgr->GetModel();
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m_anchor_position = board->GetDesignSettings().m_GridOrigin;
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m_referenceInfo->SetLabel( _( "Reference location: grid origin" ) );
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}
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void DIALOG_POSITION_RELATIVE::OnUseUserOriginClick( wxCommandEvent& event )
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{
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PCB_BASE_FRAME* frame = (PCB_BASE_FRAME*) m_toolMgr->GetToolHolder();
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m_anchor_position = (wxPoint) frame->GetScreen()->m_LocalOrigin;
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m_referenceInfo->SetLabel( _( "Reference location: local coordinates origin" ) );
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}
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void DIALOG_POSITION_RELATIVE::UpdateAnchor( EDA_ITEM* aItem )
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{
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wxString reference = _( "<none selected>" );
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BOARD_ITEM* item = dynamic_cast<BOARD_ITEM*>( aItem );
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if( item )
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{
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m_anchor_position = item->GetPosition();
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reference = item->GetSelectMenuText( GetUserUnits() );
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}
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m_referenceInfo->SetLabel( wxString::Format( "Reference item: %s", reference ) );
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Show( true );
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}
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void DIALOG_POSITION_RELATIVE::OnOkClick( wxCommandEvent& event )
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{
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// for the output, we only deliver a Cartesian vector
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wxRealPoint translation;
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bool ok = GetTranslationInIU( translation, m_polarCoords->IsChecked() );
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m_translation.x = KiROUND( translation.x );
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m_translation.y = KiROUND( translation.y );
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if( ok )
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{
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// save the settings
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m_options.polarCoords = m_polarCoords->GetValue();
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m_options.entry1 = m_xOffset.GetDoubleValue();
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m_options.entry2 = m_yOffset.GetDoubleValue();
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POSITION_RELATIVE_TOOL* posrelTool = m_toolMgr->GetTool<POSITION_RELATIVE_TOOL>();
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wxASSERT( posrelTool );
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posrelTool->RelativeItemSelectionMove( m_anchor_position, m_translation );
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event.Skip();
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}
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}
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void DIALOG_POSITION_RELATIVE::OnTextFocusLost( wxFocusEvent& event )
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{
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wxTextCtrl* obj = static_cast<wxTextCtrl*>( event.GetEventObject() );
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if( obj->GetValue().IsEmpty() )
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obj->SetValue( "0" );
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event.Skip();
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}
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