kicad-source/common/preview_items/preview_utils.cpp
PJM 6de5cf827a Pcbnew: Don't flip tool text when view is flipped
CHANGED: When using tools like the ruler, circle, arc, etc, they
display info text.  If the view is flipped, the text is also flipped.
This MR fixes the flipped text and also corrects text X offset and
justification to match normal view.
2020-10-10 22:20:17 +00:00

183 lines
5.6 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2019 Kicad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <preview_items/preview_utils.h>
#include <gal/graphics_abstraction_layer.h>
#include <base_units.h>
#include <painter.h>
#include <view/view.h>
#include <gal/hidpi_gl_canvas.h>
double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
{
return aDeemph ? 0.5 : 1.0;
}
wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits,
bool aIncludeUnits )
{
wxString str;
if( prefix.size() )
str << prefix << ": ";
wxString fmtStr;
// show a sane precision for the preview, which doesn't need to be accurate down to the
// nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um
case EDA_UNITS::MILS: fmtStr = wxT( "%.1f" ); break; // 0.1mil
case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil
case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg
case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1%
case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break;
}
str << wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
if( aIncludeUnits )
str << " " << GetAbbreviatedUnitsLabel( aUnits );
return str;
}
KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL* aGal,
int aRelativeSize )
{
constexpr double hdpiSizes[] = { 8, 9, 11, 13, 15 };
constexpr double sizes[] = { 10, 12, 14, 16, 18 };
double height;
double thicknessFactor;
double shadowFactor;
double linePitchFactor;
HIDPI_GL_CANVAS* canvas = dynamic_cast<HIDPI_GL_CANVAS*>( aGal );
if( canvas && canvas->GetScaleFactor() > 1 )
{
height = hdpiSizes[ 2 + aRelativeSize ];
thicknessFactor = 0.15;
shadowFactor = 0.10;
linePitchFactor = 1.7;
}
else
{
height = sizes[ 2 + aRelativeSize ];
thicknessFactor = 0.20;
shadowFactor = 0.15;
linePitchFactor = 1.9;
}
height /= aGal->GetWorldScale();
VECTOR2D glyphSize = aGal->GetGlyphSize();
glyphSize = glyphSize * ( height / glyphSize.y );
aGal->SetGlyphSize( glyphSize );
TEXT_DIMS textDims;
textDims.StrokeWidth = glyphSize.x * thicknessFactor;
textDims.ShadowWidth = glyphSize.x * shadowFactor;
textDims.LinePitch = glyphSize.y * linePitchFactor;
return textDims;
}
KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor(class KIGFX::COLOR4D aColor)
{
if( aColor.GetBrightness() > 0.5 )
return COLOR4D::BLACK;
else
return COLOR4D::WHITE;
}
void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos,
const VECTOR2D& aTextQuadrant,
const std::vector<wxString>& aStrings,
bool aDrawingDropShadows )
{
KIGFX::GAL* gal = aView->GetGAL();
RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
// constant text size on screen
TEXT_DIMS textDims = SetConstantGlyphHeight( gal );
// radius string goes on the right of the cursor centre line with a small horizontal
// offset (enough to keep clear of a system cursor if present)
VECTOR2D textPos = aCursorPos;
bool ViewFlipped = gal->IsFlippedX();
// if the text goes above the cursor, shift it up
if( aTextQuadrant.y > 0 )
{
textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 );
}
if( aTextQuadrant.x < 0 )
{
if( ViewFlipped )
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
else
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
textPos.x += 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x -= textDims.ShadowWidth;
}
else
{
if( ViewFlipped )
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
else
gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
textPos.x -= 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x += textDims.ShadowWidth;
}
gal->SetIsFill( false );
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
gal->SetLineWidth( textDims.StrokeWidth );
gal->SetTextMirrored( ViewFlipped ); // Prevent text flipping when view is flipped
if( aDrawingDropShadows )
{
gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
gal->SetLineWidth( gal->GetLineWidth() + 2 * textDims.ShadowWidth );
}
// write strings top-to-bottom
for( const wxString& str : aStrings )
{
textPos.y += textDims.LinePitch;
gal->StrokeText( str, textPos, 0.0 );
}
}