kicad-source/common/tool/tool_manager.cpp
jean-pierre charras 64636601b8 Eeschema: fix a Unicode/UTF8 management when pasting items from Clipboard.
Copy to clipboard save items (using S expr description) using wide strings
(not UTF8 encoding).
But Paste from clipboard was not converting the wide string to UTF8 string
when getting the stored data to send it as std::string to the S expr reader.

Fixes #6449
https://gitlab.com/kicad/code/kicad/issues/6449
2020-11-21 10:59:25 +01:00

1171 lines
32 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2018 CERN
* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <algorithm>
#include <core/kicad_algo.h>
#include <core/optional.h>
#include <map>
#include <stack>
#include <trace_helpers.h>
#include <wx/event.h>
#include <wx/clipbrd.h>
#include <view/view.h>
#include <eda_base_frame.h>
#include <tool/tool_base.h>
#include <tool/tool_interactive.h>
#include <tool/tool_manager.h>
#include <tool/action_menu.h>
#include <tool/coroutine.h>
#include <tool/action_manager.h>
#include <class_draw_panel_gal.h>
/// Struct describing the current execution state of a TOOL
struct TOOL_MANAGER::TOOL_STATE
{
TOOL_STATE( TOOL_BASE* aTool ) :
theTool( aTool )
{
clear();
}
TOOL_STATE( const TOOL_STATE& aState )
{
theTool = aState.theTool;
idle = aState.idle;
shutdown = aState.shutdown;
pendingWait = aState.pendingWait;
pendingContextMenu = aState.pendingContextMenu;
contextMenu = aState.contextMenu;
contextMenuTrigger = aState.contextMenuTrigger;
cofunc = aState.cofunc;
wakeupEvent = aState.wakeupEvent;
waitEvents = aState.waitEvents;
transitions = aState.transitions;
vcSettings = aState.vcSettings;
// do not copy stateStack
}
~TOOL_STATE()
{
if( !stateStack.empty() )
wxFAIL;
}
/// The tool itself
TOOL_BASE* theTool;
/// Is the tool active (pending execution) or disabled at the moment
bool idle;
/// Should the tool shutdown during next execution
bool shutdown;
/// Flag defining if the tool is waiting for any event (i.e. if it
/// issued a Wait() call).
bool pendingWait;
/// Is there a context menu being displayed
bool pendingContextMenu;
/// Context menu currently used by the tool
ACTION_MENU* contextMenu;
/// Defines when the context menu is opened
CONTEXT_MENU_TRIGGER contextMenuTrigger;
/// Tool execution context
COROUTINE<int, const TOOL_EVENT&>* cofunc;
/// The event that triggered the execution/wakeup of the tool after Wait() call
TOOL_EVENT wakeupEvent;
/// List of events the tool is currently waiting for
TOOL_EVENT_LIST waitEvents;
/// List of possible transitions (ie. association of events and state handlers that are executed
/// upon the event reception
std::vector<TRANSITION> transitions;
/// VIEW_CONTROLS settings to preserve settings when the tools are switched
KIGFX::VC_SETTINGS vcSettings;
TOOL_STATE& operator=( const TOOL_STATE& aState )
{
theTool = aState.theTool;
idle = aState.idle;
shutdown = aState.shutdown;
pendingWait = aState.pendingWait;
pendingContextMenu = aState.pendingContextMenu;
contextMenu = aState.contextMenu;
contextMenuTrigger = aState.contextMenuTrigger;
cofunc = aState.cofunc;
wakeupEvent = aState.wakeupEvent;
waitEvents = aState.waitEvents;
transitions = aState.transitions;
vcSettings = aState.vcSettings;
// do not copy stateStack
return *this;
}
bool operator==( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool == this->theTool;
}
bool operator!=( const TOOL_MANAGER::TOOL_STATE& aRhs ) const
{
return aRhs.theTool != this->theTool;
}
/**
* Function Push()
* Stores the current state of the tool on stack. Stacks are stored internally and are not
* shared between different TOOL_STATE objects.
*/
void Push()
{
auto state = std::make_unique<TOOL_STATE>( *this );
stateStack.push( std::move( state ) );
clear();
}
/**
* Function Pop()
* Restores state of the tool from stack. Stacks are stored internally and are not
* shared between different TOOL_STATE objects.
* @return True if state was restored, false if the stack was empty.
*/
bool Pop()
{
delete cofunc;
if( !stateStack.empty() )
{
*this = *stateStack.top().get();
stateStack.pop();
return true;
}
else
{
cofunc = NULL;
return false;
}
}
private:
///> Stack preserving previous states of a TOOL.
std::stack<std::unique_ptr<TOOL_STATE>> stateStack;
///> Restores the initial state.
void clear()
{
idle = true;
shutdown = false;
pendingWait = false;
pendingContextMenu = false;
cofunc = NULL;
contextMenu = NULL;
contextMenuTrigger = CMENU_OFF;
vcSettings.Reset();
transitions.clear();
}
};
TOOL_MANAGER::TOOL_MANAGER() :
m_model( nullptr ),
m_view( nullptr ),
m_viewControls( nullptr ),
m_frame( nullptr ),
m_settings( nullptr ),
m_warpMouseAfterContextMenu( true ),
m_menuActive( false ),
m_menuOwner( -1 ),
m_activeState( nullptr )
{
m_actionMgr = new ACTION_MANAGER( this );
}
TOOL_MANAGER::~TOOL_MANAGER()
{
std::map<TOOL_BASE*, TOOL_STATE*>::iterator it, it_end;
for( it = m_toolState.begin(), it_end = m_toolState.end(); it != it_end; ++it )
{
delete it->second->cofunc; // delete cofunction
delete it->second; // delete TOOL_STATE
delete it->first; // delete the tool itself
}
delete m_actionMgr;
}
void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
{
wxASSERT_MSG( m_toolNameIndex.find( aTool->GetName() ) == m_toolNameIndex.end(),
wxT( "Adding two tools with the same name may result in unexpected behaviour.") );
wxASSERT_MSG( m_toolIdIndex.find( aTool->GetId() ) == m_toolIdIndex.end(),
wxT( "Adding two tools with the same ID may result in unexpected behaviour.") );
wxASSERT_MSG( m_toolTypes.find( typeid( *aTool ).name() ) == m_toolTypes.end(),
wxT( "Adding two tools of the same type may result in unexpected behaviour.") );
m_toolOrder.push_back( aTool );
TOOL_STATE* st = new TOOL_STATE( aTool );
m_toolState[aTool] = st;
m_toolNameIndex[aTool->GetName()] = st;
m_toolIdIndex[aTool->GetId()] = st;
m_toolTypes[typeid( *aTool ).name()] = st->theTool;
aTool->attachManager( this );
}
bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::InvokeTool - No interactive tool with ID %d", aToolId );
return false; // there is no tool with the given id
}
bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool );
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::InvokeTool - No interactive tool with name %s", aToolName );
return false; // there is no tool with the given name
}
bool TOOL_MANAGER::RunAction( const std::string& aActionName, bool aNow, void* aParam )
{
TOOL_ACTION* action = m_actionMgr->FindAction( aActionName );
if( !action )
{
wxASSERT_MSG( false, wxString::Format( wxT( "Could not find action %s." ), aActionName ) );
return false;
}
RunAction( *action, aNow, aParam );
return false;
}
VECTOR2D TOOL_MANAGER::GetMousePosition()
{
if( m_viewControls )
return m_viewControls->GetMousePosition();
else
return wxGetMousePosition();
}
VECTOR2D TOOL_MANAGER::GetCursorPosition()
{
if( m_viewControls )
return m_viewControls->GetCursorPosition();
else
return wxGetMousePosition();
}
bool TOOL_MANAGER::RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam )
{
bool handled = false;
TOOL_EVENT event = aAction.MakeEvent();
if( event.Category() == TC_COMMAND )
event.SetMousePosition( GetCursorPosition() );
// Allow to override the action parameter
if( aParam )
event.SetParameter( aParam );
if( aNow )
{
TOOL_STATE* current = m_activeState;
handled = processEvent( event );
setActiveState( current );
UpdateUI( event );
}
else
{
PostEvent( event );
}
return handled;
}
void TOOL_MANAGER::CancelTool()
{
TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
processEvent( evt );
}
void TOOL_MANAGER::PrimeTool( const VECTOR2D& aPosition )
{
int modifiers = 0;
modifiers |= wxGetKeyState( WXK_SHIFT ) ? MD_SHIFT : 0;
modifiers |= wxGetKeyState( WXK_CONTROL ) ? MD_CTRL : 0;
modifiers |= wxGetKeyState( WXK_ALT ) ? MD_ALT : 0;
TOOL_EVENT evt( TC_MOUSE, TA_PRIME, BUT_LEFT | modifiers );
evt.SetMousePosition( aPosition );
PostEvent( evt );
}
const std::map<std::string, TOOL_ACTION*>& TOOL_MANAGER::GetActions()
{
return m_actionMgr->GetActions();
}
int TOOL_MANAGER::GetHotKey( const TOOL_ACTION& aAction )
{
return m_actionMgr->GetHotKey( aAction );
}
bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != NULL );
TOOL_EVENT evt( TC_COMMAND, TA_ACTIVATE, aTool->GetName() );
evt.SetMousePosition( GetCursorPosition() );
processEvent( evt );
if( TOOL_STATE* active = GetCurrentToolState() )
setActiveState( active );
return true;
}
bool TOOL_MANAGER::runTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != NULL );
if( !isRegistered( aTool ) )
{
wxASSERT_MSG( false, wxT( "You cannot run unregistered tools" ) );
return false;
}
TOOL_ID id = aTool->GetId();
if( aTool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( aTool )->resetTransitions();
// If the tool is already active, bring it to the top of the active tools stack
if( isActive( aTool ) && m_activeTools.size() > 1 )
{
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), id );
if( it != m_activeTools.end() )
{
if( it != m_activeTools.begin() )
{
m_activeTools.erase( it );
m_activeTools.push_front( id );
}
return false;
}
}
setActiveState( m_toolIdIndex[id] );
aTool->Reset( TOOL_INTERACTIVE::RUN );
// Add the tool on the front of the processing queue (it gets events first)
m_activeTools.push_front( id );
return true;
}
void TOOL_MANAGER::ShutdownAllTools()
{
// Create a temporary list of tools to iterate over since when the tools shutdown
// they remove themselves from the list automatically (invalidating the iterator)
ID_LIST tmpList = m_activeTools;
for( auto id : tmpList )
{
ShutdownTool( id );
}
}
void TOOL_MANAGER::ShutdownTool( TOOL_ID aToolId )
{
TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == INTERACTIVE )
ShutdownTool( tool );
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::ShutdownTool - No interactive tool with ID %d", aToolId );
}
void TOOL_MANAGER::ShutdownTool( const std::string& aToolName )
{
TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == INTERACTIVE )
ShutdownTool( tool );
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::ShutdownTool - No interactive tool with name %s", aToolName );
}
void TOOL_MANAGER::ShutdownTool( TOOL_BASE* aTool )
{
wxASSERT( aTool != NULL );
TOOL_ID id = aTool->GetId();
if( isActive( aTool ) )
{
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), id );
TOOL_STATE* st = m_toolIdIndex[*it];
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st && st->pendingWait )
{
// Wake up the tool and tell it to shutdown
st->shutdown = true;
st->pendingWait = false;
st->waitEvents.clear();
if( st->cofunc )
{
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::ShutdownTool - Shutting down tool %s",
st->theTool->GetName() );
setActiveState( st );
bool end = !st->cofunc->Resume();
if( end )
finishTool( st );
}
}
}
}
TOOL_BASE* TOOL_MANAGER::FindTool( int aId ) const
{
std::map<TOOL_ID, TOOL_STATE*>::const_iterator it = m_toolIdIndex.find( aId );
if( it != m_toolIdIndex.end() )
return it->second->theTool;
return NULL;
}
TOOL_BASE* TOOL_MANAGER::FindTool( const std::string& aName ) const
{
std::map<std::string, TOOL_STATE*>::const_iterator it = m_toolNameIndex.find( aName );
if( it != m_toolNameIndex.end() )
return it->second->theTool;
return NULL;
}
void TOOL_MANAGER::DeactivateTool()
{
// Deactivate the active tool, but do not run anything new
TOOL_EVENT evt( TC_COMMAND, TA_CANCEL_TOOL );
processEvent( evt );
}
void TOOL_MANAGER::ResetTools( TOOL_BASE::RESET_REASON aReason )
{
DeactivateTool();
for( auto& state : m_toolState )
{
TOOL_BASE* tool = state.first;
setActiveState( state.second );
tool->Reset( aReason );
if( tool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
}
}
void TOOL_MANAGER::InitTools()
{
for( TOOL_VEC::iterator it = m_toolOrder.begin(); it != m_toolOrder.end(); /* iter inside */ )
{
TOOL_BASE* tool = *it;
wxASSERT( m_toolState.count( tool ) );
TOOL_STATE* state = m_toolState[tool];
setActiveState( state );
++it; // keep the iterator valid if the element is going to be erased
if( !tool->Init() )
{
wxMessageBox( wxString::Format( "Initialization of tool \"%s\" failed",
tool->GetName() ) );
// Unregister the tool
setActiveState( nullptr );
m_toolState.erase( tool );
m_toolNameIndex.erase( tool->GetName() );
m_toolIdIndex.erase( tool->GetId() );
m_toolTypes.erase( typeid( *tool ).name() );
delete state;
delete tool;
}
}
m_actionMgr->UpdateHotKeys( true );
ResetTools( TOOL_BASE::RUN );
}
int TOOL_MANAGER::GetPriority( int aToolId ) const
{
int priority = 0;
for( TOOL_ID tool : m_activeTools )
{
if( tool == aToolId )
return priority;
++priority;
}
return -1;
}
void TOOL_MANAGER::ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
st->transitions.emplace_back( TRANSITION( aConditions, aHandler ) );
}
void TOOL_MANAGER::ClearTransitions( TOOL_BASE* aTool )
{
m_toolState[aTool]->transitions.clear();
}
void TOOL_MANAGER::RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc )
{
TOOL_STATE* st = m_toolState[aTool];
setActiveState( st );
st->cofunc->RunMainStack( std::move( aFunc ) );
}
TOOL_EVENT* TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE* st = m_toolState[aTool];
wxASSERT( !st->pendingWait ); // everything collapses on two KiYield() in a row
// indicate to the manager that we are going to sleep and we shall be
// woken up when an event matching aConditions arrive
st->pendingWait = true;
st->waitEvents = aConditions;
// switch context back to event dispatcher loop
st->cofunc->KiYield();
// If the tool should shutdown, it gets a null event to break the loop
if( st->shutdown )
return nullptr;
else
return &st->wakeupEvent;
}
bool TOOL_MANAGER::dispatchInternal( const TOOL_EVENT& aEvent )
{
bool handled = false;
wxLogTrace( kicadTraceToolStack, "TOOL_MANAGER::dispatchInternal - %s", aEvent.Format() );
auto it = m_activeTools.begin();
// iterate over active tool stack
while( it != m_activeTools.end() )
{
TOOL_STATE* st = m_toolIdIndex[*it];
bool increment = true;
// forward context menu events to the tool that created the menu
if( aEvent.IsChoiceMenu() )
{
if( *it != m_menuOwner )
{
++it;
continue;
}
}
// If we're pendingWait then we had better have a cofunc to process the wait.
wxASSERT( !st || !st->pendingWait || st->cofunc );
// the tool state handler is waiting for events (i.e. called Wait() method)
if( st && st->cofunc && st->pendingWait && st->waitEvents.Matches( aEvent ) )
{
if( !aEvent.FirstResponder() )
const_cast<TOOL_EVENT*>( &aEvent )->SetFirstResponder( st->theTool );
// got matching event? clear wait list and wake up the coroutine
st->wakeupEvent = aEvent;
st->pendingWait = false;
st->waitEvents.clear();
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::dispatchInternal - Waking tool %s for event: %s",
st->theTool->GetName(), aEvent.Format() );
setActiveState( st );
bool end = !st->cofunc->Resume();
if( end )
{
it = finishTool( st );
increment = false;
}
// If the tool did not request the event be passed to other tools, we're done
if( !st->wakeupEvent.PassEvent() )
{
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::dispatchInternal - %s stopped passing event: %s",
st->theTool->GetName(), aEvent.Format() );
return true;
}
}
if( increment )
++it;
}
for( auto& state : m_toolState )
{
TOOL_STATE* st = state.second;
bool finished = false;
// no state handler in progress - check if there are any transitions (defined by
// Go() method that match the event.
if( !st->transitions.empty() )
{
for( TRANSITION& tr : st->transitions )
{
if( tr.first.Matches( aEvent ) )
{
auto func_copy = tr.second;
if( !aEvent.FirstResponder() )
const_cast<TOOL_EVENT*>( &aEvent )->SetFirstResponder( st->theTool );
// if there is already a context, then push it on the stack
// and transfer the previous view control settings to the new context
if( st->cofunc )
{
auto vc = st->vcSettings;
st->Push();
st->vcSettings = vc;
}
st->cofunc = new COROUTINE<int, const TOOL_EVENT&>( std::move( func_copy ) );
// as the state changes, the transition table has to be set up again
st->transitions.clear();
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::dispatchInternal - Running tool %s for event: %s",
st->theTool->GetName(), aEvent.Format() );
// got match? Run the handler.
setActiveState( st );
st->idle = false;
st->cofunc->Call( aEvent );
handled = true;
if( !st->cofunc->Running() )
finishTool( st ); // The couroutine has finished immediately?
// if it is a message, continue processing
finished = !( aEvent.Category() == TC_MESSAGE );
// there is no point in further checking, as transitions got cleared
break;
}
}
}
if( finished )
break; // only the first tool gets the event
}
wxLogTrace( kicadTraceToolStack, "TOOL_MANAGER::dispatchInternal - Handled: %s %s",
( handled ? "true" : "false" ), aEvent.Format() );
return handled;
}
bool TOOL_MANAGER::DispatchHotKey( const TOOL_EVENT& aEvent )
{
if( aEvent.Action() == TA_KEY_PRESSED )
return m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() );
return false;
}
bool TOOL_MANAGER::dispatchActivation( const TOOL_EVENT& aEvent )
{
wxLogTrace( kicadTraceToolStack, "TOOL_MANAGER::dispatchActivation - %s", aEvent.Format() );
if( aEvent.IsActivate() )
{
wxString cmdStr( *aEvent.GetCommandStr() );
auto tool = m_toolNameIndex.find( *aEvent.GetCommandStr() );
if( tool != m_toolNameIndex.end() )
{
wxLogTrace( kicadTraceToolStack,
"TOOL_MANAGER::dispatchActivation - Running tool %s for event: %s",
tool->second->theTool->GetName(), aEvent.Format() );
runTool( tool->second->theTool );
return true;
}
}
return false;
}
void TOOL_MANAGER::DispatchContextMenu( const TOOL_EVENT& aEvent )
{
for( TOOL_ID toolId : m_activeTools )
{
TOOL_STATE* st = m_toolIdIndex[toolId];
// the tool requested a context menu. The menu is activated on RMB click (CMENU_BUTTON mode)
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
if( st->contextMenuTrigger == CMENU_OFF )
continue;
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( BUT_RIGHT ) )
break;
if( st->cofunc )
{
st->pendingWait = true;
st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
}
// Store the menu pointer in case it is changed by the TOOL when handling menu events
ACTION_MENU* m = st->contextMenu;
if( st->contextMenuTrigger == CMENU_NOW )
st->contextMenuTrigger = CMENU_OFF;
// Store the cursor position, so the tools could execute actions
// using the point where the user has invoked a context menu
if( m_viewControls )
m_menuCursor = m_viewControls->GetCursorPosition();
// Save all tools cursor settings, as they will be overridden
for( auto idState : m_toolIdIndex )
{
TOOL_STATE* s = idState.second;
const auto& vc = s->vcSettings;
if( vc.m_forceCursorPosition )
m_cursorSettings[idState.first] = vc.m_forcedPosition;
else
m_cursorSettings[idState.first] = NULLOPT;
}
if( m_viewControls )
m_viewControls->ForceCursorPosition( true, m_menuCursor );
// Display a copy of menu
std::unique_ptr<ACTION_MENU> menu( m->Clone() );
m_menuOwner = toolId;
m_menuActive = true;
if( wxWindow* frame = dynamic_cast<wxWindow*>( m_frame ) )
frame->PopupMenu( menu.get() );
// Warp the cursor if a menu item was selected
if( menu->GetSelected() >= 0 )
{
if( m_viewControls && m_warpMouseAfterContextMenu )
m_viewControls->WarpCursor( m_menuCursor, true, false );
}
// Otherwise notify the tool of a cancelled menu
else
{
TOOL_EVENT evt( TC_COMMAND, TA_CHOICE_MENU_CHOICE, -1 );
evt.SetHasPosition( false );
evt.SetParameter( m );
dispatchInternal( evt );
}
// Restore setting in case it was vetoed
m_warpMouseAfterContextMenu = true;
// Notify the tools that menu has been closed
TOOL_EVENT evt( TC_COMMAND, TA_CHOICE_MENU_CLOSED );
evt.SetHasPosition( false );
evt.SetParameter( m );
dispatchInternal( evt );
m_menuActive = false;
m_menuOwner = -1;
// Restore cursor settings
for( auto cursorSetting : m_cursorSettings )
{
auto it = m_toolIdIndex.find( cursorSetting.first );
wxASSERT( it != m_toolIdIndex.end() );
if( it == m_toolIdIndex.end() )
continue;
KIGFX::VC_SETTINGS& vc = it->second->vcSettings;
vc.m_forceCursorPosition = (bool) cursorSetting.second;
vc.m_forcedPosition = cursorSetting.second ? *cursorSetting.second : VECTOR2D( 0, 0 );
}
m_cursorSettings.clear();
break;
}
}
TOOL_MANAGER::ID_LIST::iterator TOOL_MANAGER::finishTool( TOOL_STATE* aState )
{
auto it = std::find( m_activeTools.begin(), m_activeTools.end(), aState->theTool->GetId() );
if( !aState->Pop() )
{
// Deactivate the tool if there are no other contexts saved on the stack
if( it != m_activeTools.end() )
it = m_activeTools.erase( it );
aState->idle = true;
}
if( aState == m_activeState )
setActiveState( nullptr );
// Set transitions to be ready for future TOOL_EVENTs
TOOL_BASE* tool = aState->theTool;
if( tool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( tool )->resetTransitions();
return it;
}
bool TOOL_MANAGER::ProcessEvent( const TOOL_EVENT& aEvent )
{
bool handled = processEvent( aEvent );
TOOL_STATE* activeTool = GetCurrentToolState();
if( activeTool )
setActiveState( activeTool );
if( m_view && m_view->IsDirty() )
{
if( GetToolHolder() )
GetToolHolder()->RefreshCanvas();
#if defined( __WXMAC__ )
wxTheApp->ProcessPendingEvents(); // required for updating brightening behind a popup menu
#endif
}
UpdateUI( aEvent );
return handled;
}
void TOOL_MANAGER::ScheduleContextMenu( TOOL_BASE* aTool, ACTION_MENU* aMenu,
CONTEXT_MENU_TRIGGER aTrigger )
{
TOOL_STATE* st = m_toolState[aTool];
st->contextMenu = aMenu;
st->contextMenuTrigger = aTrigger;
}
bool TOOL_MANAGER::SaveClipboard( const std::string& aTextUTF8 )
{
if( wxTheClipboard->Open() )
{
// Store the UTF8 string as unicode string in clipboard:
wxTheClipboard->SetData( new wxTextDataObject( wxString( aTextUTF8.c_str(),
wxConvUTF8 ) ) );
wxTheClipboard->Close();
return true;
}
return false;
}
std::string TOOL_MANAGER::GetClipboardUTF8() const
{
std::string result;
if( wxTheClipboard->Open() )
{
if( wxTheClipboard->IsSupported( wxDF_TEXT )
|| wxTheClipboard->IsSupported( wxDF_UNICODETEXT ) )
{
wxTextDataObject data;
wxTheClipboard->GetData( data );
// The clipboard is expected containing a unicode string, so return it
// as UTF8 string
result = data.GetText().utf8_str();
}
wxTheClipboard->Close();
}
return result;
}
const KIGFX::VC_SETTINGS& TOOL_MANAGER::GetCurrentToolVC() const
{
if( TOOL_STATE* active = GetCurrentToolState() )
return active->vcSettings;
return m_viewControls->GetSettings();
}
TOOL_ID TOOL_MANAGER::MakeToolId( const std::string& aToolName )
{
static int currentId;
return currentId++;
}
void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
KIGFX::VIEW_CONTROLS* aViewControls,
APP_SETTINGS_BASE* aSettings, TOOLS_HOLDER* aFrame )
{
m_model = aModel;
m_view = aView;
m_viewControls = aViewControls;
m_frame = aFrame;
m_settings = aSettings;
}
bool TOOL_MANAGER::isActive( TOOL_BASE* aTool )
{
if( !isRegistered( aTool ) )
return false;
// Just check if the tool is on the active tools stack
return alg::contains( m_activeTools, aTool->GetId() );
}
void TOOL_MANAGER::saveViewControls( TOOL_STATE* aState )
{
aState->vcSettings = m_viewControls->GetSettings();
if( m_menuActive )
{
// Context menu is active, so the cursor settings are overridden (see DispatchContextMenu())
auto it = m_cursorSettings.find( aState->theTool->GetId() );
if( it != m_cursorSettings.end() )
{
const KIGFX::VC_SETTINGS& curr = m_viewControls->GetSettings();
// Tool has overridden the cursor position, so store the new settings
if( !curr.m_forceCursorPosition || curr.m_forcedPosition != m_menuCursor )
{
if( !curr.m_forceCursorPosition )
it->second = NULLOPT;
else
it->second = curr.m_forcedPosition;
}
else
{
OPT<VECTOR2D> cursor = it->second;
if( cursor )
{
aState->vcSettings.m_forceCursorPosition = true;
aState->vcSettings.m_forcedPosition = *cursor;
}
else
{
aState->vcSettings.m_forceCursorPosition = false;
}
}
}
}
}
void TOOL_MANAGER::applyViewControls( TOOL_STATE* aState )
{
m_viewControls->ApplySettings( aState->vcSettings );
}
bool TOOL_MANAGER::processEvent( const TOOL_EVENT& aEvent )
{
wxLogTrace( kicadTraceToolStack, "TOOL_MANAGER::processEvent - %s", aEvent.Format() );
// First try to dispatch the action associated with the event if it is a key press event
bool handled = DispatchHotKey( aEvent );
if( !handled )
{
TOOL_EVENT mod_event( aEvent );
// Only immediate actions get the position. Otherwise clear for tool activation
if( GetToolHolder() && !GetToolHolder()->GetDoImmediateActions() )
{
// An tool-selection-event has no position
if( mod_event.GetCommandStr().is_initialized()
&& mod_event.GetCommandStr().get() != GetToolHolder()->CurrentToolName() )
{
mod_event.SetHasPosition( false );
}
}
// If the event is not handled through a hotkey activation, pass it to the currently
// running tool loops
handled |= dispatchInternal( mod_event );
handled |= dispatchActivation( mod_event );
// Open the context menu if requested by a tool
DispatchContextMenu( mod_event );
// Dispatch any remaining events in the event queue
while( !m_eventQueue.empty() )
{
TOOL_EVENT event = m_eventQueue.front();
m_eventQueue.pop_front();
processEvent( event );
}
}
wxLogTrace( kicadTraceToolStack, "TOOL_MANAGER::processEvent - Handled: %s %s",
( handled ? "true" : "false" ), aEvent.Format() );
return handled;
}
void TOOL_MANAGER::setActiveState( TOOL_STATE* aState )
{
if( m_activeState && m_viewControls )
saveViewControls( m_activeState );
m_activeState = aState;
if( m_activeState && m_viewControls )
applyViewControls( aState );
}
bool TOOL_MANAGER::IsToolActive( TOOL_ID aId ) const
{
auto it = m_toolIdIndex.find( aId );
return !it->second->idle;
}
void TOOL_MANAGER::UpdateUI( const TOOL_EVENT& aEvent )
{
EDA_BASE_FRAME* frame = dynamic_cast<EDA_BASE_FRAME*>( GetToolHolder() );
if( frame )
frame->UpdateStatusBar();
}