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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
641 lines
21 KiB
C++
641 lines
21 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014-2016 CERN
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "tool/selection.h"
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#include "placement_tool.h"
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#include "pcb_actions.h"
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#include "pcb_selection_tool.h"
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#include <ratsnest/ratsnest_data.h>
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#include <tool/tool_manager.h>
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#include <board.h>
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#include <board_commit.h>
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#include <bitmaps.h>
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#include <pcb_edit_frame.h>
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#include <geometry/distribute.h>
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#include <view/view_controls.h>
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ALIGN_DISTRIBUTE_TOOL::ALIGN_DISTRIBUTE_TOOL() :
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TOOL_INTERACTIVE( "pcbnew.Placement" ),
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m_selectionTool( nullptr ),
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m_placementMenu( nullptr ),
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m_frame( nullptr )
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{
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}
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ALIGN_DISTRIBUTE_TOOL::~ALIGN_DISTRIBUTE_TOOL()
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{
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delete m_placementMenu;
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}
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bool ALIGN_DISTRIBUTE_TOOL::Init()
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{
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// Find the selection tool, so they can cooperate
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m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
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m_frame = getEditFrame<PCB_BASE_FRAME>();
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// Create a context menu and make it available through selection tool
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m_placementMenu = new CONDITIONAL_MENU( this );
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m_placementMenu->SetIcon( BITMAPS::align_items );
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m_placementMenu->SetTitle( _( "Align/Distribute" ) );
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const auto canAlign = SELECTION_CONDITIONS::MoreThan( 1 );
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const auto canDistribute = SELECTION_CONDITIONS::MoreThan( 2 );
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// Add all align/distribute commands
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m_placementMenu->AddItem( PCB_ACTIONS::alignLeft, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignCenterX, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignRight, canAlign );
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m_placementMenu->AddSeparator( canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignTop, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignCenterY, canAlign );
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m_placementMenu->AddItem( PCB_ACTIONS::alignBottom, canAlign );
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m_placementMenu->AddSeparator( canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyCenters, canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeHorizontallyGaps, canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyCenters, canDistribute );
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m_placementMenu->AddItem( PCB_ACTIONS::distributeVerticallyGaps, canDistribute );
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CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
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selToolMenu.AddMenu( m_placementMenu, SELECTION_CONDITIONS::MoreThan( 1 ), 100 );
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return true;
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}
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template <class T>
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> GetBoundingBoxes( const T& aItems )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> rects;
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for( EDA_ITEM* item : aItems )
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{
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if( !item->IsBOARD_ITEM() )
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continue;
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BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
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if( boardItem->Type() == PCB_FOOTPRINT_T )
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{
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FOOTPRINT* footprint = static_cast<FOOTPRINT*>( boardItem );
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rects.emplace_back( std::make_pair( footprint, footprint->GetBoundingBox( false ) ) );
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}
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else
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{
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rects.emplace_back( std::make_pair( boardItem, boardItem->GetBoundingBox() ) );
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}
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}
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return rects;
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}
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template< typename T >
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int ALIGN_DISTRIBUTE_TOOL::selectTarget( std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
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std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aLocked,
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T aGetValue )
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{
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VECTOR2I curPos = getViewControls()->GetCursorPosition();
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// Prefer locked items to unlocked items.
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// Secondly, prefer items under the cursor to other items.
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if( aLocked.size() >= 1 )
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{
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for( const std::pair<BOARD_ITEM*, BOX2I>& item : aLocked )
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{
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if( item.second.Contains( curPos ) )
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return aGetValue( item );
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}
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return aGetValue( aLocked.front() );
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}
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for( const std::pair<BOARD_ITEM*, BOX2I>& item : aItems )
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{
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if( item.second.Contains( curPos ) )
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return aGetValue( item );
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}
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return aGetValue( aItems.front() );
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}
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template< typename T >
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size_t ALIGN_DISTRIBUTE_TOOL::GetSelections( std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItemsToAlign,
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std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aLockedItems,
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T aCompare )
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{
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PCB_SELECTION& selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
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{
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// Iterate from the back so we don't have to worry about removals.
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for( int i = aCollector.GetCount() - 1; i >= 0; --i )
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{
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BOARD_ITEM* item = aCollector[i];
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if( item->Type() == PCB_MARKER_T )
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aCollector.Remove( item );
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}
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} );
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std::vector<BOARD_ITEM*> lockedItems;
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std::vector<BOARD_ITEM*> itemsToAlign;
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for( EDA_ITEM* item : selection )
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{
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if( !item->IsBOARD_ITEM() )
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continue;
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BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
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// We do not lock items in the footprint editor
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if( boardItem->IsLocked() && m_frame->IsType( FRAME_PCB_EDITOR ) )
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{
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// Locking a pad but not the footprint means that we align the footprint using
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// the pad position. So we test for footprint locking here
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if( boardItem->Type() == PCB_PAD_T && !boardItem->GetParent()->IsLocked() )
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itemsToAlign.push_back( boardItem );
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else
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lockedItems.push_back( boardItem );
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}
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else
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{
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itemsToAlign.push_back( boardItem );
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}
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}
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aItemsToAlign = GetBoundingBoxes( itemsToAlign );
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aLockedItems = GetBoundingBoxes( lockedItems );
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std::sort( aItemsToAlign.begin(), aItemsToAlign.end(), aCompare );
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std::sort( aLockedItems.begin(), aLockedItems.end(), aCompare );
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return aItemsToAlign.size();
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignTop( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.GetTop() < rhs.second.GetTop() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetTop = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetTop();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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BOARD_ITEM* item = i.first;
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int difference = targetTop - i.second.GetTop();
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( 0, difference ) );
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}
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commit.Push( _( "Align to Top" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignBottom( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs)
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{
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return ( lhs.second.GetBottom() > rhs.second.GetBottom() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetBottom = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetBottom();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetBottom - i.second.GetBottom();
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( 0, difference ) );
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}
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commit.Push( _( "Align to Bottom" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignLeft( const TOOL_EVENT& aEvent )
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{
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// Because this tool uses bounding boxes and they aren't mirrored even when
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// the view is mirrored, we need to call the other one if mirrored.
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if( getView()->IsMirroredX() )
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return doAlignRight();
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else
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return doAlignLeft();
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}
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int ALIGN_DISTRIBUTE_TOOL::doAlignLeft()
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.GetLeft() < rhs.second.GetLeft() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetLeft = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetLeft();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetLeft - i.second.GetLeft();
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( difference, 0 ) );
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}
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commit.Push( _( "Align to Left" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignRight( const TOOL_EVENT& aEvent )
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{
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// Because this tool uses bounding boxes and they aren't mirrored even when
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// the view is mirrored, we need to call the other one if mirrored.
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if( getView()->IsMirroredX() )
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return doAlignLeft();
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else
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return doAlignRight();
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}
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int ALIGN_DISTRIBUTE_TOOL::doAlignRight()
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.GetRight() > rhs.second.GetRight() );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetRight = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.GetRight();
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetRight - i.second.GetRight();
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( difference, 0 ) );
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}
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commit.Push( _( "Align to Right" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignCenterX( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.Centre().x < rhs.second.Centre().x );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetX = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.Centre().x;
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetX - i.second.Centre().x;
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( difference, 0 ) );
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}
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commit.Push( _( "Align to Middle" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::AlignCenterY( const TOOL_EVENT& aEvent )
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{
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToAlign;
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std::vector<std::pair<BOARD_ITEM*, BOX2I>> locked_items;
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if( !GetSelections( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
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{
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return ( lhs.second.Centre().y < rhs.second.Centre().y );
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} ) )
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{
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return 0;
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}
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BOARD_COMMIT commit( m_frame );
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int targetY = selectTarget( itemsToAlign, locked_items,
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[]( const std::pair<BOARD_ITEM*, BOX2I>& aVal )
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{
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return aVal.second.Centre().y;
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} );
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// Move the selected items
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for( const std::pair<BOARD_ITEM*, BOX2I>& i : itemsToAlign )
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{
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int difference = targetY - i.second.Centre().y;
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BOARD_ITEM* item = i.first;
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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// Don't move a pad by itself unless editing the footprint
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if( item->Type() == PCB_PAD_T && m_frame->IsType( FRAME_PCB_EDITOR ) )
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item = item->GetParent();
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commit.Stage( item, CHT_MODIFY );
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item->Move( VECTOR2I( 0, difference ) );
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}
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commit.Push( _( "Align to Center" ) );
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return 0;
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}
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int ALIGN_DISTRIBUTE_TOOL::DistributeItems( const TOOL_EVENT& aEvent )
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{
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PCB_SELECTION& selection = m_selectionTool->RequestSelection(
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[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector,
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PCB_SELECTION_TOOL* sTool )
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{
|
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sTool->FilterCollectorForMarkers( aCollector );
|
|
sTool->FilterCollectorForHierarchy( aCollector, true );
|
|
sTool->FilterCollectorForFreePads( aCollector );
|
|
},
|
|
m_frame->IsType( FRAME_PCB_EDITOR ) /* prompt user regarding locked items */
|
|
);
|
|
|
|
// Need at least 3 items to distribute - one at each end and at least on in the middle
|
|
if( selection.Size() < 3 )
|
|
return 0;
|
|
|
|
BOARD_COMMIT commit( m_frame );
|
|
wxString commitMsg;
|
|
std::vector<std::pair<BOARD_ITEM*, BOX2I>> itemsToDistribute = GetBoundingBoxes( selection );
|
|
|
|
if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() ) )
|
|
{
|
|
doDistributeCenters( true, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeHorizontallyCenters.GetFriendlyName();
|
|
}
|
|
else if( aEvent.Matches( PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() ) )
|
|
{
|
|
doDistributeGaps( true, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeHorizontallyGaps.GetFriendlyName();
|
|
}
|
|
else if( aEvent.Matches( PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() ) )
|
|
{
|
|
doDistributeCenters( false, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeVerticallyCenters.GetFriendlyName();
|
|
}
|
|
else
|
|
{
|
|
doDistributeGaps( false, itemsToDistribute, commit );
|
|
commitMsg = PCB_ACTIONS::distributeVerticallyGaps.GetFriendlyName();
|
|
}
|
|
|
|
commit.Push( commitMsg );
|
|
return 0;
|
|
}
|
|
|
|
|
|
void ALIGN_DISTRIBUTE_TOOL::doDistributeGaps( bool aIsXAxis,
|
|
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
|
|
BOARD_COMMIT& aCommit ) const
|
|
{
|
|
// Sort by start position.
|
|
// This is a simple way to get the items in a sensible order but it's not perfect.
|
|
// It will fail if, say, there's a huge items that's bigger than the total span of
|
|
// all the other items, but at that point a gap-equalising algorithm probably isn't
|
|
// well-defined anyway.
|
|
std::sort( aItems.begin(), aItems.end(),
|
|
[&]( const std::pair<BOARD_ITEM*, BOX2I>& a, const std::pair<BOARD_ITEM*, BOX2I>& b )
|
|
{
|
|
return aIsXAxis ? a.second.GetLeft() < b.second.GetLeft()
|
|
: a.second.GetTop() < b.second.GetTop();
|
|
} );
|
|
|
|
// Consruct list of item spans in the relevant axis
|
|
std::vector<std::pair<int, int>> itemSpans;
|
|
itemSpans.reserve( aItems.size() );
|
|
|
|
for( const auto& [item, box] : aItems )
|
|
{
|
|
const int start = aIsXAxis ? box.GetLeft() : box.GetTop();
|
|
const int end = aIsXAxis ? box.GetRight() : box.GetBottom();
|
|
itemSpans.emplace_back( start, end );
|
|
}
|
|
|
|
// Get the deltas needed to distribute the items evenly
|
|
const std::vector<int> deltas = GetDeltasForDistributeByGaps( itemSpans );
|
|
|
|
// Apply the deltas to the items
|
|
for( size_t i = 1; i < aItems.size() - 1; ++i )
|
|
{
|
|
const auto& [item, box] = aItems[i];
|
|
const int delta = deltas[i];
|
|
|
|
if( delta != 0 )
|
|
{
|
|
const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta );
|
|
|
|
aCommit.Stage( item, CHT_MODIFY );
|
|
item->Move( deltaVec );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ALIGN_DISTRIBUTE_TOOL::doDistributeCenters( bool aIsXAxis,
|
|
std::vector<std::pair<BOARD_ITEM*, BOX2I>>& aItems,
|
|
BOARD_COMMIT& aCommit ) const
|
|
{
|
|
std::sort(
|
|
aItems.begin(), aItems.end(),
|
|
[&]( const std::pair<BOARD_ITEM*, BOX2I>& lhs, const std::pair<BOARD_ITEM*, BOX2I>& rhs )
|
|
{
|
|
const int lhsPos = aIsXAxis ? lhs.second.Centre().x : lhs.second.Centre().y;
|
|
const int rhsPos = aIsXAxis ? rhs.second.Centre().x : rhs.second.Centre().y;
|
|
return lhsPos < rhsPos;
|
|
} );
|
|
|
|
std::vector<int> itemCenters;
|
|
itemCenters.reserve( aItems.size() );
|
|
|
|
for( const auto& [item, box] : aItems )
|
|
{
|
|
itemCenters.push_back( aIsXAxis ? box.Centre().x : box.Centre().y );
|
|
}
|
|
|
|
const std::vector<int> deltas = GetDeltasForDistributeByPoints( itemCenters );
|
|
|
|
// Apply the deltas to the items
|
|
for( size_t i = 1; i < aItems.size() - 1; ++i )
|
|
{
|
|
const auto& [item, box] = aItems[i];
|
|
const int delta = deltas[i];
|
|
|
|
if ( delta != 0)
|
|
{
|
|
const VECTOR2I deltaVec = aIsXAxis ? VECTOR2I( delta, 0 ) : VECTOR2I( 0, delta );
|
|
|
|
aCommit.Stage( item, CHT_MODIFY );
|
|
item->Move( deltaVec );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ALIGN_DISTRIBUTE_TOOL::setTransitions()
|
|
{
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignTop, PCB_ACTIONS::alignTop.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignBottom, PCB_ACTIONS::alignBottom.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignLeft, PCB_ACTIONS::alignLeft.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignRight, PCB_ACTIONS::alignRight.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterX, PCB_ACTIONS::alignCenterX.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::AlignCenterY, PCB_ACTIONS::alignCenterY.MakeEvent() );
|
|
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeHorizontallyCenters.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeHorizontallyGaps.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeVerticallyCenters.MakeEvent() );
|
|
Go( &ALIGN_DISTRIBUTE_TOOL::DistributeItems,
|
|
PCB_ACTIONS::distributeVerticallyGaps.MakeEvent() );
|
|
}
|