kicad-source/pagelayout_editor/invoke_pl_editor_dialog.h
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

60 lines
2.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// This header is an insolation layer between top most frames and any number of
// DIALOG classes which can be called from a frame window.
// It is a place to put invocation functions for [modal] dialogs, with benefits:
//
// 1) The information about each dialog class is not exposed to the frame.
// So therefore the DIALOG class can often be kept out of a header file entirely.
//
// 2) The information about the calling frame is not necessarily exposed to
// to the called dialog class, at least not in here.
// The actual InvokeDialog<class>() function is usually coded at the bottom of the
// DIALOG_<class>.cpp file.
#ifndef INVOKE_PL_EDITOR_DIALOG_H_
#define INVOKE_PL_EDITOR_DIALOG_H_
// Often this is not used in the prototypes, since wxFrame is good enough and would
// represent maximum information hiding.
class PL_EDITOR_FRAME;
class DS_DATA_ITEM;
class wxPrintData;
class wxPageSetupDialogData;
/// Create and show a print dialog
/// returns 1 if OK, 0 , there is a problem.
int InvokeDialogPrint( PL_EDITOR_FRAME* aCaller, wxPrintData* aPrintData,
wxPageSetupDialogData* aPageSetupData );
/// Create and show a print preview dialog
/// returns 1 if OK, 0 , there is a problem.
int InvokeDialogPrintPreview( PL_EDITOR_FRAME* aCaller, wxPrintData* aPrintData );
#endif // INVOKE_PL_EDITOR_DIALOG_H_