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Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
291 lines
7.3 KiB
C++
291 lines
7.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2010-2014 Jean-Pierre Charras jp.charras at wanadoo.fr
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file X2_gerber_attributes.cpp
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*/
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/*
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* Manage the gerber extensions (attributes) in the new X2 version
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* only few extensions are handled
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* See http://www.ucamco.com/files/downloads/file/81/the_gerber_file_format_specification.pdf
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*
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* gerber attributes in the new X2 version look like:
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* %TF.FileFunction,Copper,L1,Top*%
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*
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* Currently:
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* .FileFunction .FileFunction Identifies the file's function in the PCB.
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* Other Standard Attributes, not yet used in Gerbview:
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* .Part Identifies the part the file represents, e.g. a single PCB
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* .MD5 Sets the MD5 file signature or checksum.
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*/
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#include <wx/log.h>
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#include <X2_gerber_attributes.h>
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#include <string_utils.h>
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X2_ATTRIBUTE::X2_ATTRIBUTE()
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{
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}
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X2_ATTRIBUTE::~X2_ATTRIBUTE()
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{
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}
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const wxString& X2_ATTRIBUTE::GetAttribute()
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{
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return m_Prms.Item( 0 );
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}
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const wxString& X2_ATTRIBUTE::GetPrm( int aIdx )
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{
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static const wxString dummy;
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if( GetPrmCount() > aIdx && aIdx >= 0 )
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return m_Prms.Item( aIdx );
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return dummy;
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}
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void X2_ATTRIBUTE::DbgListPrms()
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{
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wxLogMessage( wxT( "prms count %d" ), GetPrmCount() );
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for( int ii = 0; ii < GetPrmCount(); ii++ )
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wxLogMessage( m_Prms.Item( ii ) );
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}
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bool X2_ATTRIBUTE::ParseAttribCmd( FILE* aFile, char *aBuffer, int aBuffSize, char* &aText,
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int& aLineNum )
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{
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// parse a TF, TA, TO ... command and fill m_Prms by the parameters found.
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// the "%TF" (start of command) is already read by the caller
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bool ok = true;
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std::string data;
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for( ; ; )
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{
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while( *aText )
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{
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switch( *aText )
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{
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case '%': // end of command
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return ok; // success completion
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case ' ':
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case '\r':
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case '\n':
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aText++;
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break;
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case '*': // End of block
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m_Prms.Add( From_UTF8( data.c_str() ) );
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data.clear();
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aText++;
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break;
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case ',': // End of parameter (separator)
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aText++;
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m_Prms.Add( From_UTF8( data.c_str() ) );
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data.clear();
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break;
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default:
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data += *aText;
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aText++;
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break;
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}
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}
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// end of current line, read another one.
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if( aBuffer && aFile )
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{
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if( fgets( aBuffer, aBuffSize, aFile ) == nullptr )
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{
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// end of file
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ok = false;
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break;
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}
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aLineNum++;
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aText = aBuffer;
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}
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else
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{
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return ok;
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}
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}
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return ok;
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}
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X2_ATTRIBUTE_FILEFUNCTION::X2_ATTRIBUTE_FILEFUNCTION( X2_ATTRIBUTE& aAttributeBase )
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: X2_ATTRIBUTE()
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{
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m_Prms = aAttributeBase.GetPrms();
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m_z_order = 0;
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// ensure at least 7 parameters exist.
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while( GetPrmCount() < 7 )
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m_Prms.Add( wxEmptyString );
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set_Z_Order();
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}
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const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetFileType()
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{
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// the type of layer (Copper, Soldermask ... )
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return m_Prms.Item( 1 );
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}
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const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetBrdLayerId()
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{
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// the brd layer identifier: Ln (for Copper type) or Top, Bot
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return m_Prms.Item( 2 );
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}
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const wxString X2_ATTRIBUTE_FILEFUNCTION::GetDrillLayerPair()
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{
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// the layer pair identifiers, for drill files, i.e.
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// with m_Prms.Item( 1 ) = "Plated" or "NonPlated"
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wxString lpair = m_Prms.Item( 2 ) + ',' + m_Prms.Item( 3 );
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return lpair;
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}
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const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetBrdLayerSide()
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{
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if( IsCopper() )
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// the brd layer identifier: Top, Bot, Inr
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return m_Prms.Item( 3 );
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else
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// the brd layer identifier: Top, Bot ( same as GetBrdLayerId() )
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return m_Prms.Item( 2 );
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}
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const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetLabel()
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{
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if( IsCopper() )
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return m_Prms.Item( 4 );
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else
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return m_Prms.Item( 3 );
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}
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const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetLPType()
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{
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// Only for drill files: the Layer Pair type (PTH, NPTH, Blind or Buried)
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return m_Prms.Item( 4 );
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}
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const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetRouteType()
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{
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// Only for drill files: the drill/routing type(Drill, Route, Mixed)
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return m_Prms.Item( 5 );
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}
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bool X2_ATTRIBUTE_FILEFUNCTION::IsCopper()
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{
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// the filefunction label, if any
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return GetFileType().IsSameAs( wxT( "Copper" ), false );
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}
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bool X2_ATTRIBUTE_FILEFUNCTION::IsDrillFile()
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{
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// the filefunction label, if any
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return GetFileType().IsSameAs( wxT( "Plated" ), false )
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|| GetFileType().IsSameAs( wxT( "NonPlated" ), false );
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}
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void X2_ATTRIBUTE_FILEFUNCTION::set_Z_Order()
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{
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m_z_order = 100; // high level
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m_z_sub_order = 0;
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if( IsCopper() )
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{
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// Copper layer: the priority is the layer Id
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m_z_order = 0;
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wxString num = GetBrdLayerId().Mid( 1 );
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long lnum;
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if( num.ToLong( &lnum ) )
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m_z_sub_order = -lnum;
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}
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if( GetFileType().IsSameAs( wxT( "Soldermask" ), false ) )
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{
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// solder mask layer: the priority is top then bottom
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m_z_order = 1; // for top
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if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
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m_z_order = -m_z_order;
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}
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if( GetFileType().IsSameAs( wxT( "Legend" ), false ) )
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{
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// Silk screen layer: the priority is top then bottom
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m_z_order = 2; // for top
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if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
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m_z_order = -m_z_order;
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}
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if( GetFileType().IsSameAs( wxT( "Paste" ), false ) )
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{
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// solder paste layer: the priority is top then bottom
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m_z_order = 3; // for top
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if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
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m_z_order = -m_z_order;
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}
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if( GetFileType().IsSameAs( wxT( "Glue" ), false ) )
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{
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// Glue spots used to fix components to the board prior to soldering:
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// the priority is top then bottom
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m_z_order = 4; // for top
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if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) )
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m_z_order = -m_z_order;
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}
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}
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