Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

318 lines
13 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file test_cases.cpp
* @brief Implements a test cases to test individual implementations classes
* @brief it run only once and only in debug build
*/
#include "raytracing/frustum.h"
#include "raytracing/shapes2D/bbox_2d.h"
#include "raytracing/shapes2D/filled_circle_2d.h"
#include "raytracing/shapes2D/polygon_2d.h"
#include "raytracing/shapes2D/round_segment_2d.h"
#include "raytracing/shapes3D/bbox_3d.h"
#include <wx/debug.h>
//#ifdef DEBUG
#if 0
static bool s_Run_Test_Cases = true;
void Run_3d_viewer_test_cases()
{
if( s_Run_Test_Cases == false )
return;
s_Run_Test_Cases = true;
// Test BBOX_2D
BBOX_2D bbox2d_A;
BBOX_2D bbox2d_B;
// Test a not initialized box conditions
bbox2d_A.Set( SFVEC2F( 1.0f, -1.0f ), SFVEC2F( -1.0f, 1.0f ) );
wxASSERT( bbox2d_A.IsInitialized() == true );
wxASSERT( bbox2d_A.Area() == 4.0f );
wxASSERT( bbox2d_A.GetCenter() == SFVEC2F( 0.0f, 0.0f ) );
wxASSERT( bbox2d_A.GetExtent() == SFVEC2F( 2.0f, 2.0f ) );
wxASSERT( bbox2d_A.Inside( SFVEC2F( 0.0f, 0.0f ) ) == true );
wxASSERT( bbox2d_A.Max() == SFVEC2F( 1.0f, 1.0f ) );
wxASSERT( bbox2d_A.Min() == SFVEC2F(-1.0f,-1.0f ) );
wxASSERT( bbox2d_A.Intersects( bbox2d_A ) == true );
wxASSERT( bbox2d_A.MaxDimension() == 0 );
wxASSERT( bbox2d_A.Perimeter() == 8.0f );
bbox2d_A.Scale( 2.0f );
wxASSERT( bbox2d_A.IsInitialized() == true );
wxASSERT( bbox2d_A.Area() == 16.0f );
wxASSERT( bbox2d_A.GetCenter() == SFVEC2F( 0.0f, 0.0f ) );
wxASSERT( bbox2d_A.GetExtent() == SFVEC2F( 4.0f, 4.0f ) );
wxASSERT( bbox2d_A.Inside( SFVEC2F( 0.0f, 0.0f ) ) == true );
wxASSERT( bbox2d_A.Max() == SFVEC2F( 2.0f, 2.0f ) );
wxASSERT( bbox2d_A.Min() == SFVEC2F(-2.0f,-2.0f ) );
wxASSERT( bbox2d_A.Intersects( bbox2d_A ) == true );
wxASSERT( bbox2d_A.MaxDimension() == 0 );
wxASSERT( bbox2d_A.Perimeter() == 16.0f );
bbox2d_B.Set( SFVEC2F(2.1f, 2.0f), SFVEC2F( 3.0f, 3.0f) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == false );
bbox2d_B.Set( SFVEC2F(2.0f, 2.1f), SFVEC2F( 3.0f, 3.0f) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == false );
bbox2d_B.Set( SFVEC2F(2.1f, 2.1f), SFVEC2F( 3.0f, 3.0f) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == false );
bbox2d_B.Set( SFVEC2F(2.0f, 2.0f), SFVEC2F( 3.0f, 3.0f) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == true );
bbox2d_A.Union( bbox2d_B );
wxASSERT( bbox2d_A.IsInitialized() == true );
wxASSERT( bbox2d_A.Area() == 25.0f );
wxASSERT( bbox2d_A.GetCenter() == SFVEC2F( 0.5f, 0.5f ) );
wxASSERT( bbox2d_A.GetExtent() == SFVEC2F( 5.0f, 5.0f ) );
wxASSERT( bbox2d_A.Inside( SFVEC2F( 0.0f, 0.0f ) ) == true );
wxASSERT( bbox2d_A.Inside( SFVEC2F( 3.0f, 3.0f ) ) == true );
wxASSERT( bbox2d_A.Inside( SFVEC2F(-2.0f,-2.0f ) ) == true );
wxASSERT( bbox2d_A.Max() == SFVEC2F( 3.0f, 3.0f ) );
wxASSERT( bbox2d_A.Min() == SFVEC2F(-2.0f,-2.0f ) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == true );
wxASSERT( bbox2d_A.Intersects( bbox2d_A ) == true );
wxASSERT( bbox2d_A.MaxDimension() == 0 );
wxASSERT( bbox2d_A.Perimeter() == 20.0f );
bbox2d_A.Set( SFVEC2F( -1.0f, -1.0f ), SFVEC2F( 1.0f, 1.0f ) );
bbox2d_B.Set( SFVEC2F( -2.0f, -2.0f ), SFVEC2F( 2.0f, 2.0f ) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == true );
wxASSERT( bbox2d_B.Intersects( bbox2d_A ) == true );
bbox2d_B.Set( SFVEC2F( 1.0f, 1.0f ), SFVEC2F( 1.0f, 1.0f ) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == true );
bbox2d_B.Set( SFVEC2F( 1.1f, 1.1f ), SFVEC2F( 2.0f, 2.0f ) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == false );
bbox2d_B.Set( SFVEC2F(-0.5f, -0.5f ), SFVEC2F( 0.5f, 0.5f ) );
wxASSERT( bbox2d_A.Intersects( bbox2d_B ) == true );
// Test FILLED_CIRCLE_2D
FILLED_CIRCLE_2D filledCircle2d( SFVEC2F( 2.0f, 2.0f ), 1.0f );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 2.0f, 2.0f ) ) == true );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 2.0f, 3.0f ) ) == true );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 3.0f, 2.0f ) ) == true );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 1.0f, 2.0f ) ) == true );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 2.0f, 1.0f ) ) == true );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 2.8f, 2.8f ) ) == false );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 2.6f, 2.6f ) ) == true );
wxASSERT( filledCircle2d.IsPointInside( SFVEC2F( 1.2f, 1.2f ) ) == false );
bbox2d_B.Set( SFVEC2F( 0.0f, 0.0f ), SFVEC2F( 4.0f, 4.0f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == true );
bbox2d_B.Set( SFVEC2F( 1.5f, 1.5f ), SFVEC2F( 2.5f, 2.5f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == true );
// A box that does not intersect the sphere but still intersect the bbox of the sphere
bbox2d_B.Set( SFVEC2F( 0.0f, 0.0f ), SFVEC2F( 1.2f, 1.2f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == false );
bbox2d_B.Set( SFVEC2F(-1.0f, -1.0f ), SFVEC2F( 0.5f, 0.5f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == false );
bbox2d_B.Set( SFVEC2F( 0.0f, 0.0f ), SFVEC2F( 2.0f, 2.0f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == true );
bbox2d_B.Set( SFVEC2F( 0.0f, 0.0f ), SFVEC2F( 2.0f, 4.0f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == true );
bbox2d_B.Set( SFVEC2F( 2.0f, 0.0f ), SFVEC2F( 4.0f, 4.0f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == true );
bbox2d_B.Set( SFVEC2F( 0.0f, 2.0f ), SFVEC2F( 4.0f, 4.0f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == true );
bbox2d_B.Set( SFVEC2F( 0.0f, 0.0f ), SFVEC2F( 4.0f, 2.0f ) );
wxASSERT( filledCircle2d.Intersects( bbox2d_B ) == true );
// Test ROUND_SEGMENT_2D
ROUND_SEGMENT_2D roundSegment2d( SFVEC2F( -1.0f, 0.0f ), SFVEC2F( 1.0f, 0.0f ), 2.0f );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 0.0f, 0.0f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 1.0f, 0.0f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F(-1.0f, 0.0f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F(-2.0f, 0.0f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 2.0f, 0.0f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 0.0f, 1.0f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 0.0f,-1.0f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 0.0f, 1.1f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 0.0f,-1.1f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 2.1f, 0.0f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 2.1f, 0.0f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 1.8f, 0.8f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 1.8f,-0.8f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( -1.8f, 0.8f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( -1.8f,-0.8f ) ) == false );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 1.6f, 0.6f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( 1.6f,-0.6f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( -1.6f, 0.6f ) ) == true );
wxASSERT( roundSegment2d.IsPointInside( SFVEC2F( -1.6f,-0.6f ) ) == true );
bbox2d_A.Set( SFVEC2F(-2.0f,-1.0f), SFVEC2F( 2.0f, 1.0f) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == true );
bbox2d_A.Set( SFVEC2F(-2.1f,-1.1f ), SFVEC2F( 2.1f, 1.1f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == true );
bbox2d_A.Set( SFVEC2F( -1.9f,-0.9f ), SFVEC2F( 1.9f, 0.9f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == true );
bbox2d_A.Set( SFVEC2F( -1.0f,-1.0f ), SFVEC2F( 1.0f, 1.0f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == true );
bbox2d_A.Set( SFVEC2F( -1.0f,-0.5f ), SFVEC2F( 1.0f, 0.5f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == true );
bbox2d_A.Set( SFVEC2F( -4.0f,-0.5f ), SFVEC2F( -3.0f, 0.5f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == false );
bbox2d_A.Set( SFVEC2F( 1.8f, 0.8f ), SFVEC2F( 2.0f, 1.0f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == false );
bbox2d_A.Set( SFVEC2F( -2.0f, 0.8f ), SFVEC2F( -1.8f, 1.0f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == false );
bbox2d_A.Set( SFVEC2F( -2.0f, -1.0f ), SFVEC2F( -1.8f, -0.8f ) );
wxASSERT( roundSegment2d.Intersects( bbox2d_A ) == false );
// Test CPOLYGON2D
Polygon2d_TestModule();
#if 0
// Test Frustum
{
FRUSTUM frustum;
SFVEC3F ori = SFVEC3F( 0.0, 0.0, 0.0 );
float z = 10.0;
const RAY topLeft( ori, glm::normalize( ori - SFVEC3F(+1.0,+1.0, z) ) );
const RAY topRight( ori, glm::normalize( ori - SFVEC3F(-1.0,+1.0, z) ) );
const RAY bottomLeft( ori, glm::normalize( ori - SFVEC3F(+1.0,-1.0, z) ) );
const RAY bottomRight( ori, glm::normalize( ori - SFVEC3F(-1.0,-1.0, z) ) );
frustum.GenerateFrustum( topLeft, topRight, bottomLeft, bottomRight );
BBOX_3D bbox3d;
bbox3d.Set( SFVEC3F( -1.0f, -1.0f, z ), SFVEC3F( +1.0f, +1.0f, z + 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( -1.0f, -1.0f, z + z ), SFVEC3F( +1.0f, +1.0f, z + z + 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( -1.0f, -1.0f, 1.0f ), SFVEC3F( 0.0f, 0.0f, 2.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( -1.0f, -1.0f, -z - 1.0f ), SFVEC3F( +1.0f, +1.0f, -z ) );
wxASSERT( frustum.Intersect( bbox3d ) == false );
bbox3d.Set( SFVEC3F( z - 1.0f, z - 1.0f, 0.0 ), SFVEC3F( z + 1.0f, z + 1.0f, 1.0 ) );
wxASSERT( frustum.Intersect( bbox3d ) == false );
bbox3d.Set( SFVEC3F( -z, -z, 0.0), SFVEC3F( -1.0f, -1.0f, 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == false );
bbox3d.Set( SFVEC3F( -z, -z, -1.0f ), SFVEC3F( +z, +z, 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( -z, -z, z-1 ), SFVEC3F( +z, +z, z + 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( 0.5, 0.5, 0.0 ), SFVEC3F( 2.0, 2.0, z ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( 1.1, 1.0, 0.0 ), SFVEC3F( 2.0, 2.0, z ) );
wxASSERT( frustum.Intersect( bbox3d ) == false );
}
{
FRUSTUM frustum;
float z = 10.0;
SFVEC3F ori = SFVEC3F( 0.0, 0.0, z );
const RAY topLeft( ori, glm::normalize( SFVEC3F( -1.0, 1.0, 0.0 ) - ori ) );
const RAY topRight( ori, glm::normalize( SFVEC3F( +1.0, 1.0, 0.0 ) - ori ) );
const RAY bottomLeft( ori, glm::normalize( SFVEC3F( -1.0, -1.0, 0.0 ) - ori ) );
const RAY bottomRight( ori, glm::normalize( SFVEC3F( +1.0, -1.0, 0.0 ) - ori ) );
frustum.GenerateFrustum( topLeft, topRight, bottomLeft, bottomRight );
BBOX_3D bbox3d;
bbox3d.Set( SFVEC3F( -1.0f, -1.0f, -z), SFVEC3F( +1.0f, +1.0f, -z + 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( -1.0f, -1.0f, -( z + z ) ), SFVEC3F( +1.0f, +1.0f, -( z + z + 1.0f ) ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F(- 1.0f, -1.0f, 1.0f ), SFVEC3F( 0.0f, 0.0f, 2.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
// !TODO: The frustum alg does not exclude all the situations
//bbox3d.Set( SFVEC3F(-1.0f, -1.0f, z+1.0f), SFVEC3F(+1.0f,+1.0f, +z+2.0f) );
//wxASSERT( frustum.Intersect( bbox3d ) == false );
bbox3d.Set( SFVEC3F( z - 1.0f, z - 1.0f, 0.0), SFVEC3F( z + 1.0f, z + 1.0f, 1.0 ) );
wxASSERT( frustum.Intersect( bbox3d ) == false );
bbox3d.Set( SFVEC3F( -z, -z, 0.0 ), SFVEC3F( -1.0f,-1.0f, 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == false );
bbox3d.Set( SFVEC3F( -z, -z, -1.0f ), SFVEC3F( +z, +z, 1.0f ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( -z, -z, -( z - 1 ) ), SFVEC3F( +z, +z, -( z + 1.0f ) ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( 0.5, 0.5, 0.0 ), SFVEC3F( 2.0, 2.0, z ) );
wxASSERT( frustum.Intersect( bbox3d ) == true );
bbox3d.Set( SFVEC3F( 1.1, 1.0, 0.0 ), SFVEC3F( 2.0, 2.0, z ) );
wxASSERT( frustum.Intersect( bbox3d ) == false );
}
#endif
}
#endif